# English locale
#
# i plus auto-publish notes:
#
# CAUTION: content marked with status "Draft" is INCLUDED in this published output. This output can be used for testing, but should NOT be imported into Net Ent's production/public-facing content/systems.
#
# Publication of content generated at 14:25:48 (Central European Standard Time) on Monday 3 April 2023.
#
title.result.flips=Flips
# title.result.flips - description:
action.applykeys=USING KEYS
# action.applykeys - description:
action.battle=BATTLE
# action.battle - description: Game Tracking string for COMTST4-37
action.bonus_feature_pick=Bonus Feature Pick
# action.bonus_feature_pick - description:
action.bonus_wheel_spin=Bonus Wheel Spin
# action.bonus_wheel_spin - description:
action.bonusspin=BONUS SPIN
# action.bonusspin - description:
action.butterflyspin=butterflyspin
# action.butterflyspin - description:
action.buyfreespins=BUY FREE SPINS
# action.buyfreespins - description:
action.card=Card to Player
# action.card - description: Refers to card that is dealt to the player in Blackjack game
action.coin_win=Coin Win
# action.coin_win - description:
action.dealercard=Card to Dealer
# action.dealercard - description: Refers to a card that is dealt to the dealer in a blackjack game.
action.dropscatters=dropscatters
# action.dropscatters - description:
action.dropwin=dropwin
# action.dropwin - description:
action.end=100x bet achieved
# action.end - description:
action.endwheel=FEATURE PICK
# action.endwheel - description:
action.evenmoney_all=Even Money for All Hands
# action.evenmoney_all - description:
action.featurebuy=Buy Feature
# action.featurebuy - description:
action.final_game=Final Game
# action.final_game - description:
action.finn=Finn
# action.finn - description:
action.five_hit_pick=5-Hit Pick
# action.five_hit_pick - description:
action.freespins_pick=Free Spins pick
# action.freespins_pick - description:
action.freespins_transition=free spins transition
# action.freespins_transition - description:
action.gamble=Gamble
# action.gamble - description:
action.gonzo=Gonzo
# action.gonzo - description:
action.guaranteed_win_freespin=Sure Win Freespin
# action.guaranteed_win_freespin - description:
action.insertcoin=Insert Coin gamble
# action.insertcoin - description:
action.insurance_all=Insurance for All Hands
# action.insurance_all - description:
action.miss_banks=Miss Banks
# action.miss_banks - description:
action.mystery=MYSTERY SYMBOL
# action.mystery - description:
action.nextround=Beat the Boss Free Spins Level
# action.nextround - description:
ACTION.NO.INSURANCE=INSURANCE DECLINED
# ACTION.NO.INSURANCE - description: Text to appear in game tracking. Informs the player that they declined insurance during that particular game round.
action.no_evenmoney=Even Money Declined
# action.no_evenmoney - description:
action.no_evenmoney_all=Even Money Declined for All Hands
# action.no_evenmoney_all - description:
action.no_insurance=Insurance Declined
# action.no_insurance - description:
action.no_insurance_all=Insurance Declined for All Hands
# action.no_insurance_all - description:
action.no_split=Split Declined
# action.no_split - description:
action.Notoall=No to all
# action.Notoall - description: Button labeltext for No to all button; Displayed when player is offered insurance for more than one hand. Plyer clicks No to all to decline insurance/even money for all hands.
ACTION.NUDGE=Nudge
# ACTION.NUDGE - description:
action.nudge=Nudge
# action.nudge - description:
action.pickandclick=PICK
# action.pickandclick - description:
action.pickfreespin=PICK FREE SPIN
# action.pickfreespin - description:
action.purchasebetslip=Purchase Bet Slip
# action.purchasebetslip - description: Game tracking
action.purchasefreespin=BUY FREE SPINS
# action.purchasefreespin - description:
action.purchasestars=Purchase Super Tokens
# action.purchasestars - description:
action.random_feature_pick=Random Feature Pick
# action.random_feature_pick - description:
action.random_wilds_spin=Random Wilds Spin
# action.random_wilds_spin - description:
action.roll_dice=Roll Dice
# action.roll_dice - description:
action.savekeys=SAVING KEYS
# action.savekeys - description:
action.selectFSoption=Select Free Spins option
# action.selectFSoption - description:
action.selecthorse=Select horse
# action.selecthorse - description: Game tracking
action.selectteam=SELECT TEAM
# action.selectteam - description:
action.setcharacter=Character chosen
# action.setcharacter - description:
action.SideBets=Side Bets
# action.SideBets - description:
action.space_wars_respin=Space Wars Respin
# action.space_wars_respin - description:
action.spin_wheel=SPIN WHEEL
# action.spin_wheel - description:
action.spinforfree=SPIN FOR FREE
# action.spinforfree - description:
action.spinwheel=FEATURE PICK
# action.spinwheel - description:
action.starburst=Starburst
# action.starburst - description:
action.startfreespins=Start Free Spins
# action.startfreespins - description:
action.startSuperFreespins=Start Super Free Spins
# action.startSuperFreespins - description:
action.superfreespin=SUPERFREESPIN
# action.superfreespin - description:
action.sure_win_freespin=Sure Win Freespin
# action.sure_win_freespin - description:
action.surrender=Surrender
# action.surrender - description: Translation should be SAME as that of string ID: surrenderUC
action.triggercarsmash=Car Smash Bonus Game activated
# action.triggercarsmash - description:
action.triggerwild=Wild Combo activated
# action.triggerwild - description:
action.wild_reels_freespin=Wild Reels Freespin
# action.wild_reels_freespin - description:
action.wild_reels_spin=Wild Reels Spin
# action.wild_reels_spin - description:
action.Yestoall=Yes to all
# action.Yestoall - description: Button labeltext for Yes to all button; Displayed when player is offered insurance/even money. Player clicks Yes to all to take insurance/even money for all hands.
activated.feature=Activated Feature
# activated.feature - description:
alan.board.position=Board Location
# alan.board.position - description: Will be displayed on all actions in the board game
alan.bonusaction.revealmystery=REVEAL MYSTERY
# alan.bonusaction.revealmystery - description: This will be displayed on the action that reveals the mystery symbol
alan.bonusaction.roll=ROLL
# alan.bonusaction.roll - description: Tracking info on every roll
alan.bonuswin.type.coin=Coin Win
# alan.bonuswin.type.coin - description: Will be displayed when landing on coin wins in the board game
alan.bonuswin.type.feature=Free Spin Feature
# alan.bonuswin.type.feature - description: Will be displayed when landing on feature wins in the board game
alan.bonuswin.type.mystery=Mystery Feature
# alan.bonuswin.type.mystery - description: Will be displayed when landing on mystery wins in the board game
alan.bonuswin.type.reroll=Extra Roll
# alan.bonuswin.type.reroll - description: Will be displayed when landing on reroll wins in the board game
alan.bonuswin.value.randomwilds=Stampede Free Spins
# alan.bonuswin.value.randomwilds - description: Will be displayed when landing on random wilds feature wins in the board game
alan.bonuswin.value.shuffle=Monkey Free Spins
# alan.bonuswin.value.shuffle - description: Will be displayed when landing on shuffle feature wins in the board game
alan.bonuswin.value.stickywin=Vines Free Spins
# alan.bonuswin.value.stickywin - description: Will be displayed when landing on sticky win feature wins in the board game
alan.bonuswin.value.unrevealed=Unrevealed
# alan.bonuswin.value.unrevealed - description: Will be displayed when landing on mystery wins in the board game
alan.bonuswin.value.wildreels=Monsoon Free Spins
# alan.bonuswin.value.wildreels - description: Will be displayed when landing on wild reels feature wins in the board game
alan.diceoutcome=Dice Result
# alan.diceoutcome - description: Will be displayed on every roll
alan.randomfeature.randomwilds=Wild Stampede activated
# alan.randomfeature.randomwilds - description: Text to appear on the tracking page, when the feature is activated.
alan.randomfeature.shuffle=Monkey Mayhem activated
# alan.randomfeature.shuffle - description: Text to appear on the tracking page, when the feature is activated.
alan.randomfeature.stickywin=Sticky Vines activated
# alan.randomfeature.stickywin - description: Text to appear on the tracking page, when the feature is activated.
alan.randomfeature.wildreels=Monsoon Wilds activated
# alan.randomfeature.wildreels - description: Text to appear on the tracking page, when the feature is activated.
alan.rollsleft=Rolls Left
# alan.rollsleft - description: Will be displayed on all actions in the board game
aloha.classicFreespins=Tiki Bar
# aloha.classicFreespins - description:
aloha.maxFreespins=Tiki Bar Max
# aloha.maxFreespins - description:
bet.21plus3=21+3 Bet
# bet.21plus3 - description:
bet.anyPair=Any Pair Bet
# bet.anyPair - description:
bet.current=Current Bet
# bet.current - description:
bet.initial=Initial Bet
# bet.initial - description:
bet.insurance=Insurance Bet
# bet.insurance - description:
bet.perfectPairs=Perfect Pairs Bet
# bet.perfectPairs - description:
bj2020Flush=Flush
# bj2020Flush - description: language.xml string FLUSH. A hand in a card game where the player has all cards of the same suit e.g. all hearts, all diamonds, all clubs, all spades.
bs2.bonus.extra_win=Extra Win
# bs2.bonus.extra_win - description: Game tracking text
bs2.bonus.great_treasure_win=Great Treasure Win
# bs2.bonus.great_treasure_win - description: Game tracking text
bs2.bonus.has_scatter=Has Scatter
# bs2.bonus.has_scatter - description: Game tracking text
bs2.bonus.scatters=Total Scatters Won
# bs2.bonus.scatters - description: Game tracking text
bs2.overlays=Overlayed Reels
# bs2.overlays - description: Game tracking text
bs2.wonRandomBG=Bonus Shot Feature
# bs2.wonRandomBG - description: Game tracking text
bs2.wonRandomFSS=Scatter Shot Feature
# bs2.wonRandomFSS - description: Game tracking text
cappedwin=Capped Win
# cappedwin - description:
casDesFFSTrack=Fire Free Spins
# casDesFFSTrack - description:
casDesFSFSTrack=Fire Siege Free Spins
# casDesFSFSTrack - description:
casDesGH1=Fire Free Spins
# casDesGH1 - description:
casDesGH2=Archer Attack
# casDesGH2 - description:
casDesGH3=Dragon's Breath
# casDesGH3 - description:
casDesGH4=Trebuchet Assault
# casDesGH4 - description:
casDesGH5=Tower Coin Win feature
# casDesGH5 - description:
casholdem.dealerqualifies=Dealer Qualifies
# casholdem.dealerqualifies - description:
character.health=Your character's health points
# character.health - description: game tracking text for streetfighter 2
character.name=Your character
# character.name - description: game tracking text for streetfighter 2
chillieMultiTrack=Total Chillie Multiplier
# chillieMultiTrack - description:
coinsCollected=Coins collected
# coinsCollected - description:
coinsToAll=Coins transferred to all chests
# coinsToAll - description:
CoinsToOne=Coins transferred to chests
# CoinsToOne - description:
collectGreen=Emerald snake seal collected
# collectGreen - description:
collectRed=Ruby eagle seal collected
# collectRed - description:
collectYellow=Golden cat seal collected
# collectYellow - description:
conan.freespins.option.freespin1=City of Thieves Free Spins
# conan.freespins.option.freespin1 - description: Game tracking
conan.freespins.option.freespin2=Temple of the Serpent Free Spins
# conan.freespins.option.freespin2 - description: Game tracking
conan.freespins.option.freespin3=Walls of Tarantia Free Spins
# conan.freespins.option.freespin3 - description: Game tracking
conan.freespins.selected=Selected Free Spins
# conan.freespins.selected - description: Game tracking
cosmiceclipse.blackholefeature.active=Black Hole feature activated
# cosmiceclipse.blackholefeature.active - description:
cosmiceclipse.blackholefeature.symbol=Black Hole feature active symbol
# cosmiceclipse.blackholefeature.symbol - description:
deadoralive2.5additionalFreeSpins=This spin awards +5 Extra Free Spins.
# deadoralive2.5additionalFreeSpins - description: Game history: 5 additional Free Spins
deadoralive2.additionalFreeSpin=+{0} additional Free Spin
# deadoralive2.additionalFreeSpin - description: Game history: Train Heist: additional Free spins
deadoralive2.freespins.option.classic=Old Saloon
# deadoralive2.freespins.option.classic - description: Old Saloon Free Spins header in history
deadoralive2.freespins.option.classicMax=High Noon Saloon
# deadoralive2.freespins.option.classicMax - description: High Noon Saloon header in history
deadoralive2.freespins.option.increasingMultiplier=Train Heist
# deadoralive2.freespins.option.increasingMultiplier - description: Train Heist Free Spins header in history
del_title.dealerHandNT=Dealer Hand
# del_title.dealerHandNT - description: Cloned for COMTST4-13427. Require Dealer term in English for all languages.
dig.chest.awarded=Chest awarded
# dig.chest.awarded - description:
dig.featurenumber.active=Number of uncovered features
# dig.featurenumber.active - description:
dig.featurescatter.active=Extra Scatter
# dig.featurescatter.active - description:
dig.featurewild.active=Extra Wild
# dig.featurewild.active - description:
dig.large.chest=Large chest
# dig.large.chest - description:
dig.medium.chest=Medium chest
# dig.medium.chest - description:
dig.small.chest=Small chest
# dig.small.chest - description:
dig.sticky.wild=Sticky Wilds
# dig.sticky.wild - description:
dropnlocktracking=Cash Stacker™ feature
# dropnlocktracking - description:
emoji.feature.destroy.instances.count=Bomb Feature instances count
# emoji.feature.destroy.instances.count - description:
emoji.feature.destroy.meter=Bomb Feature meter
# emoji.feature.destroy.meter - description:
emoji.feature.destroy.name=Bomb Feature
# emoji.feature.destroy.name - description:
emoji.feature.destroy_coins_win=Bomb Feature coins per symbol
# emoji.feature.destroy_coins_win - description:
emoji.feature.long.wild.instances.count=Rocket Feature instances count
# emoji.feature.long.wild.instances.count - description:
emoji.feature.long.wild.meter=Rocket Feature meter
# emoji.feature.long.wild.meter - description:
emoji.feature.long.wild.name=Rocket Feature
# emoji.feature.long.wild.name - description:
emoji.feature.long_wild_reel=Rocket Feature reel
# emoji.feature.long_wild_reel - description:
emoji.feature.multiplier=Two Hearts Feature multiplier
# emoji.feature.multiplier - description:
emoji.feature.multiplier.feature=Two Hearts Feature
# emoji.feature.multiplier.feature - description:
emoji.feature.multiplier.instances.count=Two Hearts Feature instances count
# emoji.feature.multiplier.instances.count - description:
emoji.feature.multiplier.meter=Two Hearts Feature meter
# emoji.feature.multiplier.meter - description:
emoji.feature.overlay.instances.count=Pizza Feature instances count
# emoji.feature.overlay.instances.count - description:
emoji.feature.overlay.meter=Pizza Feature meter
# emoji.feature.overlay.meter - description:
emoji.feature.overlay.name=Pizza Feature
# emoji.feature.overlay.name - description:
emoji.feature.overlay_symbol=Pizza Feature symbol
# emoji.feature.overlay_symbol - description:
emoji.feature.overlay_symbol_positions=Pizza Feature area
# emoji.feature.overlay_symbol_positions - description:
emoji.feature.sticky.wild.instances.count=Kiss Mark Feature instances count
# emoji.feature.sticky.wild.instances.count - description:
emoji.feature.sticky.wild.meter=Kiss Mark Feature meter
# emoji.feature.sticky.wild.meter - description:
emoji.feature.sticky.wild.name=Kiss Mark Feature
# emoji.feature.sticky.wild.name - description:
emoji.feature.sticky_wild_symbol_positions=Kiss Mark Feature positions
# emoji.feature.sticky_wild_symbol_positions - description:
emoji.wincap=Win Cap
# emoji.wincap - description:
expandingsymbol=Expanding Symbol
# expandingsymbol - description:
expandingsymbolexpansion=Expanding Symbol Expansion
# expandingsymbolexpansion - description:
expnandingsymbolpicked=Expanding Symbol picked
# expnandingsymbolpicked - description:
extrememode.1star=1 Starburst™ Wild symbol
# extrememode.1star - description:
extrememode.2star=2 Starburst™ Wild symbols
# extrememode.2star - description:
extrememode.none=None
# extrememode.none - description:
feature.battle.wilds=Battle Wilds
# feature.battle.wilds - description:
feature.bonus=Bonus
# feature.bonus - description:
feature.bonus_wheel=Bonus Wheel
# feature.bonus_wheel - description:
feature.coin_win=Coin Win
# feature.coin_win - description:
feature.fairy_wild_respin=FAIRY WILD RE-SPIN
# feature.fairy_wild_respin - description:
feature.fairy_wild_spin=FAIRY WILD SPIN
# feature.fairy_wild_spin - description:
feature.fairyhansel_bonus=CANDY HOUSE BONUS
# feature.fairyhansel_bonus - description:
feature.fairyred_bonus=Beware the Wolf Bonus
# feature.fairyred_bonus - description:
feature.five_hit=5-Hit
# feature.five_hit - description:
feature.guaranteed_win_freespin=Sure Win Freespin
# feature.guaranteed_win_freespin - description:
feature.linked.reels=Linked Reels
# feature.linked.reels - description:
feature.mirror_bonus=Mining Bonus
# feature.mirror_bonus - description:
feature.mirror_respin=MIRROR RE-SPIN
# feature.mirror_respin - description:
feature.mystery.multiplier=Mystery Multiplier
# feature.mystery.multiplier - description:
feature.random_mirror=FAIRY MIRROR FEATURE
# feature.random_mirror - description:
feature.random_wilds=Random Wilds
# feature.random_wilds - description:
feature.thoth=Thoth-Amon
# feature.thoth - description:
feature.tower.wilds=Tower Wilds
# feature.tower.wilds - description:
feature.wild_reels=Wild Reels
# feature.wild_reels - description:
feature.wild_reels_freespin=Wild Reels Freespin
# feature.wild_reels_freespin - description:
finn.randomfeature=Random Feature
# finn.randomfeature - description:
finn.selectedcasino=Selected Free Spins Game
# finn.selectedcasino - description:
firePointerTrack=Fire Pointer {0} spins left
# firePointerTrack - description:
freespins.played=Beat the Boss Free Spins played
# freespins.played - description: game history text
funkmaster.basket_open=Dancing Wilds Hotspot unlocked
# funkmaster.basket_open - description:
funkmaster.expanding_reels=Expanding reels
# funkmaster.expanding_reels - description:
funkmaster.wild_dancing=Dancing Wild
# funkmaster.wild_dancing - description:
gametracking.currentlvlwin=Current Level Win
# gametracking.currentlvlwin - description:
action.avalanche=Avalanche
# action.avalanche - description:
action.bet\ higher=Bet Higher
# action.bet\ higher - description: Action by player to predict that the next card is of higher value.
action.bet\ lower=Bet Lower
# action.bet\ lower - description: Action by player to predict that the next card is of lower value.
action.bonusaction=BONUSACTION
# action.bonusaction - description:
action.buy=Buy
# action.buy - description: language.xml string button_buyPN. In Blackjackp pontoon Buy, lets the player double the initial bet.
action.call=Call
# action.call - description: language.xml string button_call or button_call2. Action made by player to call/see the dealer's hand.
action.changesymbol=CHANGESYMBOL
# action.changesymbol - description:
action.check=Check
# action.check - description: button_check. Action made by the player to check/call for the next card in a card game without making a bet. (e.g. In Texas Holdem)
action.clubs=Clubs
# action.clubs - description: Action by player to pick a card from the suit Clubs.
action.collect=Collect
# action.collect - description: language.xml string button_collect. Action made by player to collect winnings.
action.deal=Deal
# action.deal - description: language.xml string button_deal. Action made by player to start the game/deal when bet is placed.
action.death=Death
# action.death - description:
action.diamonds=Diamonds
# action.diamonds - description: Action by player to pick a card from the suit Diamonds.
action.double=Double
# action.double - description: language.xml string button_double. Action made by player to Double. Only available as a first action for each bet. When a player doubles an amount equal to the player initial bet is added to the table and they receive one extra card.
action.doubleup=Double Up
# action.doubleup - description: Refers to a Double Up feature.
action.doupleupall=Double Up All
# action.doupleupall - description: Action by the player (in e.g. video poker)to Double Up all of their winnings in the double up game.
action.doupleuphalf=Double Up Half
# action.doupleuphalf - description: Action by the player (in e.g. video poker) to Double Up Half of their winnings in the double up game.
action.draw=Draw
# action.draw - description: language.xml string button_draw. Action made by the player to draw the remaining cards. The cards are dealt by the dealer.
action.drop=Drop
# action.drop - description:
action.endbonus=ENDBONUS
# action.endbonus - description:
action.evenmoney=Even Money
# action.evenmoney - description: language.xml string button_evenmoney. Action made by player to accept Even Money when they have blackjack and the dealer has an Ace.
action.fall=FALL
# action.fall - description:
action.featurespin=FEATURE SPIN
# action.featurespin - description:
action.featurespin.lower.case=Feature Spin
# action.featurespin.lower.case - description:
action.flopbet=Flop Bet
# action.flopbet - description: Do not translate Flop.
action.fold=Fold
# action.fold - description: language.xml string button_fold. Action made by player to throw away his/her cards. They lose their bet and the game round is over.
action.fold.message=When a hand is folded, the dealers cards, that are shown here, are not seen in the game.
# action.fold.message - description: Beetle
action.freefall=FREE FALL
# action.freefall - description:
action.freespin=FREE SPIN
# action.freespin - description:
action.headsortails=HEADSORTAILS
# action.headsortails - description:
action.hearts=Hearts
# action.hearts - description: Action by player to pick a card from the suit Hearts.
action.hit=Hit
# action.hit - description: language.xml string button_hit. Action made by player to Hit. Gives the player a card.
action.hold=Hold
# action.hold - description: Action made by player to Hold a card. This means that when cards are drawn, held cards are not replaced with new cards.
action.init=Game Initialisation
# action.init - description:
action.initbonus=INITBONUS
# action.initbonus - description:
action.initfreespin=INITFREESPIN
# action.initfreespin - description:
action.initjackpot=INITJACKPOT
# action.initjackpot - description:
action.insurance\:\ no=No Insurance
# action.insurance\:\ no - description: language.xml string button_noinsure. Action made by player in blackjack to say no to insurance.
action.insurance\:\ yes=Insurance
# action.insurance\:\ yes - description: language.xml string button_insurance. Action by player to buy insurance. Insurance, only available if dealer has an ace. The player can choose to make an insurance bet 0.5 of the initial bet. If the dealer gets blackjack the player wins 1.5 times their bet.
action.insure=Insurance
# action.insure - description: language.xml string button_insurance. Action by player to buy insurance. Insurance, only available if dealer has an ace. The player can choose to make an insurance bet 0.5 of the initial bet. If the dealer gets blackjack the player wins 1.5 times their bet.
action.jmxinit=JMXINIT
# action.jmxinit - description:
action.letitride=Let It Ride
# action.letitride - description: Do not translate
action.level1=LEVEL 1
# action.level1 - description:
action.level2=LEVEL 2
# action.level2 - description:
action.level3=LEVEL 3
# action.level3 - description:
action.match=MATCH
# action.match - description:
action.noevenmoney=No Even Money
# action.noevenmoney - description: language.xml string button_noevenmoney. Action made by player to decline Even Money when they have blackjack and the dealer has an Ace.
action.noinsure=No Insurance
# action.noinsure - description: language.xml string button_noinsure. Action made by player in blackjack to say no to insurance.
action.paytable=PAYTABLE
# action.paytable - description:
action.pick=Pick
# action.pick - description: Action made by a player to pick (select) an option.
action.pickbonus=PICKBONUS
# action.pickbonus - description:
action.pickbonusitem=PICKBONUSITEM
# action.pickbonusitem - description:
action.pickbonuslocation=PICKBONUSLOCATION
# action.pickbonuslocation - description:
action.pickbonusrelic=PICKBONUSRELIC
# action.pickbonusrelic - description:
action.picksymbol=Picksymbol
# action.picksymbol - description:
action.pickwintype=Pickwintype
# action.pickwintype - description:
action.platinum=PLATINUM
# action.platinum - description:
action.platinumaction=PLATINUMACTION
# action.platinumaction - description:
action.play=Play
# action.play - description: language.xml string button_play. Action made by player to play the hand/start the deal in a table game.
action.policeofficer=Police Officer
# action.policeofficer - description:
action.pull=Pull
# action.pull - description: language.xml string PULL. Action made by the player to pull/take back one of the initial bets. (e.g. in Let It Ride).
action.raise=Raise
# action.raise - description: language.xml string button_raise. Action made by player to raise the bet (may be same amount as initial bet, or double depending on type of table game).
action.reset=Reset
# action.reset - description:
action.respin=Re-Spin
# action.respin - description:
action.riverbet=River Bet
# action.riverbet - description: Do not translate River
action.selectedbush=Selected Bush
# action.selectedbush - description:
action.selectwild=SELECT_WILD
# action.selectwild - description:
action.shiftreels=SHIFTREELS
# action.shiftreels - description:
action.shuffle=Switch
# action.shuffle - description: language.xml string button_switch. Action made by the player to switch/change the cards dealt (e.g. in HiLo Switch).
action.spades=Spades
# action.spades - description: Action by player to pick a card from the suit Spades.
action.spin=Spin
# action.spin - description: language.xml string SPIN. Action made by player to spin the reels in a videoslot game.
action.spinsymbol=Spinsymbol
# action.spinsymbol - description:
action.split=Split
# action.split - description: language.xml string button_split. Action made by player to Split. Only available if player gets 2 card of the same kind on the first 2 cards the can split and form two blackjack hands.
action.stand=Stand
# action.stand - description: language.xml string button_stand. Action made by player to Stand. Allows player to stop getting cards and stay.
action.start=Start
# action.start - description:
action.start\ supermeter=Start Supermeter
# action.start\ supermeter - description: Do not translate Supermeter. Action by player to start the Supermeter mode.
action.stick=Stick
# action.stick - description: language.xml string button_stick. Action made by the player to stick (stand) in Blackjack Pontoon. Allows player to stop getting cards and stay.
action.supermeter=SUPERMETER
# action.supermeter - description:
action.superspin=SUPERSPIN
# action.superspin - description:
action.trade=Trade
# action.trade - description: Action made by the player to trade, or discard and drawn 1 or more cards (e.g. in Oasis Poker).
action.transfer=Transfer
# action.transfer - description: Transfer refers to the transfer of money. Often from one mode of a game to another.
action.turnbet=Turn Bet
# action.turnbet - description: Do not translate Turn.
action.twist=Twist
# action.twist - description: language.xml string button_twist. Action made by player to get a card in Blackjack Pontoon.
baccarat.bankerbet=Banker Bet
# baccarat.bankerbet - description: Do not translate Banker
baccarat.playerbet=Player Bet
# baccarat.playerbet - description: Do not translate Player
back=back
# back - description:
beach.action.freespin=Free Waves
# beach.action.freespin - description: Do not translate Free Waves
beach.action.respin=Extra Wave
# beach.action.respin - description:
beach.action.spin=Wave
# beach.action.spin - description:
beach.action.wave=Wave
# beach.action.wave - description:
beach.outcometype.basic=Basic
# beach.outcometype.basic - description:
beach.outcometype.freespin=Free Waves
# beach.outcometype.freespin - description: Do not translate Free Waves
beach.swap.none=None
# beach.swap.none - description:
beach.title.freewavesleft=Free Waves left
# beach.title.freewavesleft - description: Do not translate Free Waves
beach.title.octopusmultiplier=Octopus Wild Multiplier
# beach.title.octopusmultiplier - description: Do not translate Octopus Wild
beach.title.swap=Swapped positions
# beach.title.swap - description:
beach.title.wavewin=Wave win
# beach.title.wavewin - description:
beetle.label.accumulatedwin=Accumulated Win
# beetle.label.accumulatedwin - description:
beetle.label.betlevel=Bet Level
# beetle.label.betlevel - description:
beetle.label.currentmultiplier=Current Multiplier
# beetle.label.currentmultiplier - description:
beetle.label.fullplate=Full Plate
# beetle.label.fullplate - description:
beetle.label.luckyspin=Lucky Spin
# beetle.label.luckyspin - description: Do not translate
beetle.label.positions=Positions
# beetle.label.positions - description:
beetle.label.scatter=Scatter
# beetle.label.scatter - description: Do not translate
beetle.label.special=Special
# beetle.label.special - description:
beetle.nullposition=Position
# beetle.nullposition - description: Please N/A = Abbreviation for Not applicable.
beetle.phase.endgame=End Game
# beetle.phase.endgame - description:
beetle.phase.init=Init
# beetle.phase.init - description:
beetle.phase.none=None
# beetle.phase.none - description:
beetle.phase.pickitem=Pick Item
# beetle.phase.pickitem - description:
beetle.phase.reelspin=Reel Spin
# beetle.phase.reelspin - description:
beetle.phase.roulettespin=Roulette Spin
# beetle.phase.roulettespin - description:
beetle.specialnotice=In the last presentation of the Bug Collector bonus game round some wins are shown in parenthesis. These are the winnings that would have been won if that card had been chosen.
# beetle.specialnotice - description: Do not translate Bug Collector.
beetle.state.stop=Stop Symbol
# beetle.state.stop - description:
beetle.title.accumulatedwinning=Accumulated Winnings
# beetle.title.accumulatedwinning - description:
beetle.title.bugcollector=Bug Collector
# beetle.title.bugcollector - description:
beetle.title.flowerfrenzy=Flower frenzy
# beetle.title.flowerfrenzy - description:
beetle.title.gameaction=Game Action
# beetle.title.gameaction - description:
beetle.title.gamestate=Game State
# beetle.title.gamestate - description:
beetle.title.winpresentation=Win Presentation
# beetle.title.winpresentation - description:
bell=BELL
# bell - description:
bet=Bet
# bet - description:
bet.ways.won=Bet Ways Won
# bet.ways.won - description:
bettype.19to36=19TO36
# bettype.19to36 - description:
bettype.1st12=1ST12
# bettype.1st12 - description:
bettype.1to18=1TO18
# bettype.1to18 - description:
bettype.2nd12=2ND12
# bettype.2nd12 - description:
bettype.3rd12=3RD12
# bettype.3rd12 - description:
bettype.black=BLACK
# bettype.black - description:
bettype.column=COLUMN
# bettype.column - description:
bettype.corner=CORNER
# bettype.corner - description:
bettype.even=EVEN
# bettype.even - description:
bettype.odd=ODD
# bettype.odd - description:
bettype.red=RED
# bettype.red - description:
bettype.sixline=SIXLINE
# bettype.sixline - description:
bettype.split\ 0=SPLIT 0
# bettype.split\ 0 - description:
bettype.split\ h=SPLIT H
# bettype.split\ h - description:
bettype.split\ v=SPLIT V
# bettype.split\ v - description:
bettype.straight=STRAIGHT
# bettype.straight - description:
bettype.threeline=THREELINE
# bettype.threeline - description:
betWays=Bet Ways
# betWays - description:
bingo.commoninfo=Common information about bingo tracking.
# bingo.commoninfo - description:
bingo.jackpotmessage=You get a jackpot if you get a bingo after 5-6 balls and you play on 3 tickets.The normal win on the row that hits the jackpot is replaced with the jackpot.You can only get one jackpot per game round.So the game round win is "normal win" - "highest win" + "jackpot amount".
# bingo.jackpotmessage - description: Blackjack
bingo.label.jackpots=Jackpots
# bingo.label.jackpots - description:
bingo.number=Number
# bingo.number - description:
bingo.numnotpicked=Number not picked.
# bingo.numnotpicked - description:
bingo.numpicked=Number that has been picked.
# bingo.numpicked - description:
bingo.numpickedinrow=Numbers that have been picked and are in a bingo row.
# bingo.numpickedinrow - description:
bingo.order=Order
# bingo.order - description:
black=Black
# black - description:
blackjack.cardstate.soft=Soft
# blackjack.cardstate.soft - description: A hand that contains an Ace when the ace is counted as either 1 or 10.
blackjack.double=Double
# blackjack.double - description: language.xml string button_double. Use that string if appropriate. The text shows with the amount paid to double in a hand of blackjack e.g. if the original bet was 5, the amount to double is 5.
blackjack.label.handoutcome=Hand Outcome
# blackjack.label.handoutcome - description: The result of the blackjack hand e.g. Lost, Win, Push.
blackjack.outcome.pontoon=Pontoon
# blackjack.outcome.pontoon - description: Do not translate.
blue=Blue
# blue - description:
bonusWin=Bonus win
# bonusWin - description:
boombrothers.title.cart=Cart
# boombrothers.title.cart - description:
boombrothers.title.pos=Pos
# boombrothers.title.pos - description:
boombrothers.title.steps=Steps
# boombrothers.title.steps - description:
boombrothers.title.track=track
# boombrothers.title.track - description:
boss=Boss
# boss - description:
card.rank=Rank
# card.rank - description:
career\ position=Career Position
# career\ position - description:
casholdem.antepayout=Ante Payout
# casholdem.antepayout - description: Do not translate Ante. The amount won on the Ante bet.
casholdem.bonusbet=AA Bonus Bet
# casholdem.bonusbet - description: Do not translate AA Bonus. This refers to the bet placed for an AA Bonus hand.
casholdem.bonuspayout=AA Bonus Payout
# casholdem.bonuspayout - description: Do not translate AA Bonus. This is the amount won on the AA Bonus Hand in CasinoHoldem
casholdem.callpayout=Call Payout
# casholdem.callpayout - description: Do not translate Call. The amount won on the call bet.
casholdem.playeroutcome=Player Outcome
# casholdem.playeroutcome - description: The outcome of the hand. For example, win, no win.
casholdem.title.flop=Flop
# casholdem.title.flop - description: Do not Translate
casholdem.title.player=Player
# casholdem.title.player - description:
casholdem.title.playerbonushand=Player AA Bonus Hand
# casholdem.title.playerbonushand - description: Do not translate AA Bonus.
casholdem.title.river=River
# casholdem.title.river - description: Do not Translate
casholdem.title.turn=Turn
# casholdem.title.turn - description: Do not Translate
cherry=CHERRY
# cherry - description:
coins=Coins
# coins - description:
column=Column
# column - description:
corner=Corner (Square)
# corner - description: COMTST-9836
dallas.title.averageweightedcoinvalue=Average weighted coinvalue
# dallas.title.averageweightedcoinvalue - description:
dallas.title.bonussymbolcount=Bonus Symbol Count
# dallas.title.bonussymbolcount - description:
dallas.title.coinsfrompump=Coins from pump
# dallas.title.coinsfrompump - description:
dallas.title.oilpump=Oil Pump
# dallas.title.oilpump - description:
dallas.title.symbolsinvested=Symbols Invested
# dallas.title.symbolsinvested - description:
dallas.title.totalbonuscoins=Total Bonus Coins
# dallas.title.totalbonuscoins - description:
dallas.title.totalcoins=Total coins
# dallas.title.totalcoins - description:
dealernotqualify=Dealer does NOT qualify
# dealernotqualify - description:
dealerqualify=Dealer qualifies
# dealerqualify - description:
demolitionsquad.title.afterWildTransformation=After wild transformation
# demolitionsquad.title.afterWildTransformation - description:
demolitionsquad.title.beforeWildTransformation=Before wild transformation
# demolitionsquad.title.beforeWildTransformation - description:
diamondhunt.title.bonusgame=BONUS GAME
# diamondhunt.title.bonusgame - description:
diamondhunt.title.bonusitemsquantity=Bonus items quantity
# diamondhunt.title.bonusitemsquantity - description:
diamondhunt.title.choosed=Choosed
# diamondhunt.title.choosed - description:
diamondhunt.title.item=Item
# diamondhunt.title.item - description:
diamondhunt.title.sectorindex=SectorIndex
# diamondhunt.title.sectorindex - description:
dozen=Dozen
# dozen - description: COMTST-9836
dracula.title.batfeature=BAT FEATURE
# dracula.title.batfeature - description: Tracking string created for https://jira.netent.com/browse/COMTST4-444
dragonisland.title.active=Active
# dragonisland.title.active - description:
dragonisland.title.goldenwildmultiplier=Golden wild multiplier
# dragonisland.title.goldenwildmultiplier - description:
dragonisland.title.inactive=Inactive
# dragonisland.title.inactive - description:
dragonisland.title.winbothways=Win Both Ways
# dragonisland.title.winbothways - description:
egyptianheroes.title.goldenbetline=Golden bet line
# egyptianheroes.title.goldenbetline - description:
egyptianheroes.title.goldenbetlinemultiplier=Golden bet line multiplier
# egyptianheroes.title.goldenbetlinemultiplier - description:
elements.earth=EARTH
# elements.earth - description:
elements.fire=FIRE
# elements.fire - description:
elements.leadingelement=Leading Element
# elements.leadingelement - description:
elements.none=NONE
# elements.none - description:
elements.stormeels=Storm Reels
# elements.stormeels - description:
elements.stormmode=Storm Mode
# elements.stormmode - description:
elements.water=WATER
# elements.water - description:
elements.wind=AIR
# elements.wind - description:
even=Even
# even - description:
evenodd=Even/Odd
# evenodd - description: COMTST-9836
evolution.title.evolutionfeature=Evolution Feature
# evolution.title.evolutionfeature - description: Do not translate Evolution
evolution.title.levelup=evolves to
# evolution.title.levelup - description:
false=False
# false - description:
FIVE_OF_KIND=Five of a Kind
# FIVE_OF_KIND - description:
FLUSH=Flush
# FLUSH - description:
fortune.title.nowheelspin=No Wheel Spin
# fortune.title.nowheelspin - description:
fortune.title.wheelspin=Wheel Spin
# fortune.title.wheelspin - description:
frankenstein.title.linkedwildsreels=Linked wilds reels
# frankenstein.title.linkedwildsreels - description:
freespins=Free Spins
# freespins - description:
fruits.title.wildmultiplier=Wild Multiplier
# fruits.title.wildmultiplier - description: Modifying text "Wild Wave Multiplier" to "Wild Multiplier" as the Fruit Case doesn't have any such feature.
Raised in https://jira.netent.com/browse/COMTST4-13065
FULL_HOUSE=Full House
# FULL_HOUSE - description:
goldengrimoire.myssym=Mystery Symbol
# goldengrimoire.myssym - description: Golden Grimoire game
goldengrimoire.stickymyssym=Sticky Mystery Symbol
# goldengrimoire.stickymyssym - description:
goldrush.note=Note: regarding symbols that only need to appear some where in "window" to generate a win.
If half such a symbol appear in game, this tracking page will only display that symbol at the bottom of the reels (regardless how they where displayed in the game (top/bottom)).
# goldrush.note - description:
goldtimer.info.nonudges=No nudges were made
# goldtimer.info.nonudges - description:
goldtimer.outcome.autocollected=Autocollected
# goldtimer.outcome.autocollected - description:
goldtimer.outcome.maxwinreached=MAX WIN REACHED
# goldtimer.outcome.maxwinreached - description:
goldtimer.outcome.supermetercredit=Supermeter credit
# goldtimer.outcome.supermetercredit - description:
goldtimer.title.after=After
# goldtimer.title.after - description:
goldtimer.title.beforenudges=Before Nudges
# goldtimer.title.beforenudges - description:
goldtimer.title.nudges=Nudges
# goldtimer.title.nudges - description:
grape=GRAPE
# grape - description:
green=Green
# green - description:
halfdozen=Half Dozen
# halfdozen - description: LetItRide
high=High
# high - description:
hilo.cappedwin=Capped Win
# hilo.cappedwin - description:
hilo.higher=Higher
# hilo.higher - description:
hilo.lower=Lower
# hilo.lower - description:
hilo.maxwin=Maximum progressive win limit reached. Game round ended.
# hilo.maxwin - description:
hilo.playerlose=Player Lost
# hilo.playerlose - description: Do not translate Player
hilo.playerselection=Player Hi/Lo Selection
# hilo.playerselection - description: Do not translate Player.
hilo.title.credit=Credit
# hilo.title.credit - description:
hilo.title.pot=Pot
# hilo.title.pot - description: Refers to the progressive pot.
hilo.title.time=Time
# hilo.title.time - description:
horserace.bettype.exacta=Exacta
# horserace.bettype.exacta - description:
horserace.bettype.place=Place
# horserace.bettype.place - description:
horserace.bettype.quinella=Quinella
# horserace.bettype.quinella - description:
horserace.bettype.show=Show
# horserace.bettype.show - description:
horserace.bettype.win=Win
# horserace.bettype.win - description:
horserace.title.amount=Amount
# horserace.title.amount - description:
horserace.title.anim=Anim
# horserace.title.anim - description:
horserace.title.bets=Bets
# horserace.title.bets - description:
horserace.title.horse=Horse
# horserace.title.horse - description:
horserace.title.horses=Horses
# horserace.title.horses - description:
horserace.title.jackpot=Jackpot
# horserace.title.jackpot - description:
horserace.title.jockey=Jockey
# horserace.title.jockey - description:
horserace.title.odds=Odds
# horserace.title.odds - description:
horserace.title.place=Place
# horserace.title.place - description:
horserace.title.race=Race
# horserace.title.race - description:
horserace.title.racedetails=Race details
# horserace.title.racedetails - description:
horserace.title.sim=Sim
# horserace.title.sim - description:
horserace.title.url=Url
# horserace.title.url - description:
imperialriches.envelopecounter=Jewels collected
# imperialriches.envelopecounter - description:
imperoalriches.jackpotpot=Collected Jackpot jewels
# imperoalriches.jackpotpot - description:
jackhammer.outcome.activereelisnull=Active reel sets is null.
# jackhammer.outcome.activereelisnull - description:
jackhammer.outcome.reelisnull=Reel set is null.
# jackhammer.outcome.reelisnull - description:
jackhammer.outcome.winsituationsisnull=Win situations is null.
# jackhammer.outcome.winsituationsisnull - description:
joker=JOKER
# joker - description:
JPgameWin=Jackpot game win
# JPgameWin - description:
junglegames.outcome.freespinsmultiplier=Number of FreeSpins * Multiplier
# junglegames.outcome.freespinsmultiplier - description:
junglegames.pickwintype.coins=Coins
# junglegames.pickwintype.coins - description:
junglegames.pickwintype.freespins=Freespins
# junglegames.pickwintype.freespins - description:
junglegames.title.pickedwintype=Picked Win Type
# junglegames.title.pickedwintype - description:
keno.bonusbet=The value of the bet of the future bonus round - The lowest bet laid during the collection of bonus counters(Jokers)
# keno.bonusbet - description:
keno.bonuscounter=The number of bonus counters(Jokers), when the user has 5, the next round will be a bonus round.
# keno.bonuscounter - description:
keno.bonusnumbers=The numbers out of the drawn numbers that also are bonus numbers
# keno.bonusnumbers - description:
keno.drawnnumbers=The numbers drawn by the server, in the order they were drawn
# keno.drawnnumbers - description:
keno.jackpotwin=If the Jackpot has been won, the jackpot win amount will show here.
# keno.jackpotwin - description:
keno.selectednumbers=The numbers selected by the user
# keno.selectednumbers - description:
keno.symbol.jh=JH
# keno.symbol.jh - description:
keno.title.bonusbet=Bonus Bet
# keno.title.bonusbet - description:
keno.title.bonuscounter=Bonus counter
# keno.title.bonuscounter - description:
keno.title.bonushit=BONUS_HIT
# keno.title.bonushit - description:
keno.title.bonusnumbers=Bonus numbers
# keno.title.bonusnumbers - description:
keno.title.bonusround=Bonus round
# keno.title.bonusround - description:
keno.title.drawnnumbers=Drawn numbers
# keno.title.drawnnumbers - description:
keno.title.freeround=Free round
# keno.title.freeround - description:
keno.title.hit=HIT
# keno.title.hit - description:
keno.title.jackpotwin=Jackpot win
# keno.title.jackpotwin - description:
keno.title.jokerhat=Joker Hat
# keno.title.jokerhat - description:
keno.title.miss=MISS
# keno.title.miss - description:
keno.title.normal=NORMAL
# keno.title.normal - description:
keno.title.selectednumber=SELECTED_NUMBER
# keno.title.selectednumber - description:
keno.title.selectednumbers=Selected numbers
# keno.title.selectednumbers - description:
label.ifthe=If the
# label.ifthe - description:
label.on=on
# label.on - description:
label.the=The
# label.the - description:
lemon=LEMON
# lemon - description:
letitride.maxwin=Max Win
# letitride.maxwin - description: Punto Banco
line=Line
# line - description:
low=Low
# low - description:
matching=matching
# matching - description:
megajoker.betline=Betline
# megajoker.betline - description:
megajoker.cappedwin=Capped Win
# megajoker.cappedwin - description:
megajoker.extendedcredit.info=Value displayed is after "Win" has been added (or removed if game over)
# megajoker.extendedcredit.info - description:
megajoker.gamemode.basic=Basic
# megajoker.gamemode.basic - description:
megajoker.gamemode.extended=Supermeter
# megajoker.gamemode.extended - description:
megajoker.jackpotwin=Jackpot Win
# megajoker.jackpotwin - description:
megajoker.reel=Reel
# megajoker.reel - description:
megajoker.scatter=Mystery
# megajoker.scatter - description:
megajoker.selecteddenomination=Selected denomination
# megajoker.selecteddenomination - description:
melon=MELON
# melon - description:
NATURAL_ROYAL=Natural Royal Flush
# NATURAL_ROYAL - description:
no=no
# no - description:
notapplicable=N/A
# notapplicable - description: Abbreviation for Not Applicable.
notrackingdata.message=Detailed tracking data no longer available for this game round.
# notrackingdata.message - description:
notrackingentries.message=No tracking entries available!
# notrackingentries.message - description:
oasispoker.playernewcards=Player new cards
# oasispoker.playernewcards - description: The new card drawn for the player.
oasispoker.playertradecards=Player trade cards
# oasispoker.playertradecards - description: The cards traded by the player.
oasispoker.tradecost=Draw cost
# oasispoker.tradecost - description: The cost to draw new cards in Oasis Poker
odd=Odd
# odd - description:
orange=Orange
# orange - description:
orderno=Order no.
# orderno - description:
outcome=Outcome
# outcome - description: The outcome or result of a hand, round etc.
outcome.3ofakind=Three of a Kind
# outcome.3ofakind - description: Refers to a RedDog outcome where the final cards are Three of a Kind.
outcome.additional\ freespins\ won=Additional Freespins Won
# outcome.additional\ freespins\ won - description:
outcome.big=BIG
# outcome.big - description:
outcome.block=Block
# outcome.block - description:
outcome.bonus=Bonus
# outcome.bonus - description:
outcome.bonusgameended=Bonus Game Ended
# outcome.bonusgameended - description:
outcome.bonusgameinit=Bonus Game Init
# outcome.bonusgameinit - description:
outcome.buy=BUY
# outcome.buy - description:
outcome.chest=CHEST
# outcome.chest - description:
outcome.coins=Coins
# outcome.coins - description:
outcome.come=COME
# outcome.come - description:
outcome.cons=Consecutive
# outcome.cons - description: Refers to a RedDog outcome where the inital cards are consecutive.
outcome.crit=Crit
# outcome.crit - description:
outcome.dontcome=DONTCOME
# outcome.dontcome - description:
outcome.dontpass=DONTPASS
# outcome.dontpass - description:
outcome.eleven=ELEVEN
# outcome.eleven - description:
outcome.failure=FAILURE
# outcome.failure - description:
outcome.field=FIELD
# outcome.field - description:
outcome.free\ spin\ compensation\ win=Free Spin Compensation Win
# outcome.free\ spin\ compensation\ win - description:
outcome.guilty=Gulity
# outcome.guilty - description:
outcome.hard=HARD
# outcome.hard - description:
outcome.heads=Heads
# outcome.heads - description:
outcome.hit=Hit
# outcome.hit - description:
outcome.horn=HORN
# outcome.horn - description:
outcome.index=index
# outcome.index - description:
outcome.innocent=Innocent
# outcome.innocent - description:
outcome.jackpot=Jackpot
# outcome.jackpot - description:
outcome.key=KEY
# outcome.key - description:
outcome.large=Large
# outcome.large - description:
outcome.lay=LAY
# outcome.lay - description:
outcome.laycomeodds=LAYCOMEODDS
# outcome.laycomeodds - description:
outcome.layodds=LAYODDS
# outcome.layodds - description:
outcome.lose=LOSE
# outcome.lose - description:
outcome.loss=loss
# outcome.loss - description:
outcome.lost=Lost
# outcome.lost - description: Specifies the outcome for a card hand. Lost means that the players hand lost and the dealers hand won.
outcome.medium=Medium
# outcome.medium - description:
outcome.multiplier=Multiplier
# outcome.multiplier - description:
outcome.n/a=N/A
# outcome.n/a - description:
outcome.not_matched=NOT_MATCHED
# outcome.not_matched - description:
outcome.nowin=No Win
# outcome.nowin - description: Specifies the outcome for a game round. No win means the player did not win anything.
outcome.null=N/A
# outcome.null - description: Please put in abbreviation for Not Available.
outcome.overlayjackpot=Overlayjackpot
# outcome.overlayjackpot - description:
outcome.pair=Pair
# outcome.pair - description: Refers to a RedDog outcome where the intial two cards are a pair.
outcome.pass=PASS
# outcome.pass - description:
outcome.place=PLACE
# outcome.place - description:
outcome.push=Push
# outcome.push - description: language.xml string push. Push is a card game result: A tie hand between a dealer and a player. A round of play where neither the player nor the casino wins. The players bet is returned.
outcome.race\ mystery\ win=Race Mystery Win
# outcome.race\ mystery\ win - description:
outcome.scatter=Scatter
# outcome.scatter - description:
outcome.scatter\ bonus=Bonus
# outcome.scatter\ bonus - description:
outcome.seven=SEVEN
# outcome.seven - description:
outcome.small=Small
# outcome.small - description:
outcome.spread=Spread
# outcome.spread - description: Refers to a RedDog outcome where the initial or final two cards are a spread between 1 and 11. That is, neither consecutive cards nor a pair.
outcome.sub=sub
# outcome.sub - description:
outcome.success=SUCCESS
# outcome.success - description:
outcome.sym1=SYM1
# outcome.sym1 - description:
outcome.tails=Tails
# outcome.tails - description:
outcome.takecomeodds=TAKECOMEODDS
# outcome.takecomeodds - description:
outcome.takeodds=TAKEODDS
# outcome.takeodds - description:
outcome.win=Win
# outcome.win - description: Specifies the outcome for a game round. Win means the player won.
outcome.wininformation=wininformation
# outcome.wininformation - description:
outcometype.5cardstrick=5 Cards Trick
# outcometype.5cardstrick - description: language.xml string FIVE_OF_A_KIND. A hand in a card game where a wild card or joker is used to form five of a kind.
outcometype.arrow=Arrow
# outcometype.arrow - description:
outcometype.bad_guy=Bad_Guy
# outcometype.bad_guy - description:
outcometype.basic=Basic
# outcometype.basic - description:
outcometype.blackjack=Blackjack
# outcometype.blackjack - description: Do not Translate.
outcometype.bonus=Bonus
# outcometype.bonus - description:
outcometype.bonus.games=bonus game (s)
# outcometype.bonus.games - description:
outcometype.bugcollector=BUGCOLLECTOR
# outcometype.bugcollector - description:
outcometype.bust=Bust
# outcometype.bust - description: language.xml string bust. Indicator that a blackjack hand has bust i.e. gone over 21.
outcometype.buy=BUY
# outcometype.buy - description:
outcometype.coin=Coin
# outcometype.coin - description:
outcometype.coins=Coins
# outcometype.coins - description:
outcometype.coinwin=Coin Win
# outcometype.coinwin - description:
outcometype.doubleup=Double Up
# outcometype.doubleup - description: Refers to a Double Up feature.
outcometype.ended=Ended
# outcometype.ended - description:
outcometype.evenmoney=Even Money
# outcometype.evenmoney - description:
outcometype.extra_coins=Extra_Coins
# outcometype.extra_coins - description:
outcometype.extra_life=Extra_Life
# outcometype.extra_life - description:
outcometype.fiveofakind=Five of a Kind
# outcometype.fiveofakind - description:
outcometype.flowerfrenzy=FLOWERFRENZY
# outcometype.flowerfrenzy - description:
outcometype.flush=Flush
# outcometype.flush - description: language.xml string FLUSH. A hand in a card game where the player has all cards of the same suit e.g. all hearts, all diamonds, all clubs, all spades.
outcometype.four_of_a_kind=Four of a Kind
# outcometype.four_of_a_kind - description: language.xml string FOUR_OF_A_KIND. A hand in a card game where the player has four cards of the same value e.g. 4 fives, or 4 kings etc.
outcometype.fourdeuces=Four Deuces
# outcometype.fourdeuces - description:
outcometype.fourofakind=Four of a Kind
# outcometype.fourofakind - description: language.xml string FOUR_OF_A_KIND. A hand in a card game where the player has four cards of the same value e.g. 4 fives, or 4 kings etc.
outcometype.freespin=FREE SPIN
# outcometype.freespin - description:
outcometype.full_house=Full House
# outcometype.full_house - description: language.xml string FULL_HOUSE. A hand in a card game where the player has one pair, and three of a kind.
outcometype.fullhouse=Full House
# outcometype.fullhouse - description: language.xml string FULL_HOUSE. A hand in a card game where the player has one pair, and three of a kind.
outcometype.gameover=GAMEOVER
# outcometype.gameover - description:
outcometype.high_card=High Card
# outcometype.high_card - description: language.xml string HIGH_CARD. A hand in a card game where the player holds a hand in which no two cards have the same rank, and the cards are not in a sequence or same suit.In this case, only the highest card counts.
outcometype.highcard=High Card
# outcometype.highcard - description: language.xml string HIGH_CARD. A hand in a card game where the player holds a hand in which no two cards have the same rank, and the cards are not in a sequence or same suit.In this case, only the highest card counts.
outcometype.insure=Insurance
# outcometype.insure - description: Indicates player purchased insurance. Probably should use same text as property action.insure.
outcometype.invalid=Invalid
# outcometype.invalid - description:
outcometype.jackpot=Jackpot
# outcometype.jackpot - description:
outcometype.jacksorbetter=Jacks or Better
# outcometype.jacksorbetter - description:
outcometype.kingsorbetter=Kings or Better
# outcometype.kingsorbetter - description:
outcometype.luckyspin=LUCKYSPIN
# outcometype.luckyspin - description:
outcometype.multiplier=Multiplier
# outcometype.multiplier - description:
outcometype.naturalroyalflush=Natural Royal Flush
# outcometype.naturalroyalflush - description:
outcometype.normal=Normal
# outcometype.normal - description:
outcometype.not_scratchable=Not Scratchable
# outcometype.not_scratchable - description:
outcometype.notrevealable=NOT REVEALABLE
# outcometype.notrevealable - description:
outcometype.notrevealed=NOT REVEALED
# outcometype.notrevealed - description:
outcometype.pair=Pair
# outcometype.pair - description: language.xml string PAIR. A hand in a card game where the player holds two cards of the same rank/rank e.g. two aces or two fives etc.
outcometype.pairofjacks=Pair of Jacks
# outcometype.pairofjacks - description:
outcometype.pairofjacksinspades=Pair of Jacks in Spades
# outcometype.pairofjacksinspades - description:
outcometype.picksymbol=PICKSYMBOL
# outcometype.picksymbol - description:
outcometype.pickwintype=PICKWINTYPE
# outcometype.pickwintype - description:
outcometype.platinum=PLATINUM
# outcometype.platinum - description:
outcometype.push=Push
# outcometype.push - description: language.xml string push. Card game result: A tie hand between a dealer and a player. A round of play where neither the player nor the casino wins. The players bet is returned.
outcometype.revealed=REVEALED
# outcometype.revealed - description:
outcometype.royal_flush=Royal Flush
# outcometype.royal_flush - description: language.xml string ROYAL_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit.
outcometype.royalflush=Royal Flush
# outcometype.royalflush - description: language.xml string ROYAL_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit.
outcometype.royalstraightflush=Royal Straight Flush
# outcometype.royalstraightflush - description: language.xml string ROYAL_STRAIGHT_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit.
outcometype.scratch=SCRATCH
# outcometype.scratch - description:
outcometype.scratched=Scratched
# outcometype.scratched - description:
outcometype.second_chance=Second_Chance
# outcometype.second_chance - description:
outcometype.singlejack=Single Jack
# outcometype.singlejack - description:
outcometype.spin=Spin
# outcometype.spin - description:
outcometype.straight=Straight
# outcometype.straight - description: language.xml string STRAIGHT. A hand in a card game where the player holds consecutive cards of mixed suits. e.g. in a three card poker hand 2-3-4 or 2-3-4-5-6 in a five card poker hand.
outcometype.straight_flush=Straight Flush
# outcometype.straight_flush - description: language.xml string STRAIGHT_FLUSH. A hand in a card game where the player holds consecutive cards in the same suit e.g. 4-5-6-7-8 of hearts.
outcometype.straightflush=Straight Flush
# outcometype.straightflush - description: language.xml string STRAIGHT_FLUSH. A hand in a card game where the player holds consecutive cards in the same suit e.g. 4-5-6-7-8 of hearts.
outcometype.supermeter=Supermeter
# outcometype.supermeter - description: Do not translate Supermeter.
outcometype.tensorbetter=Tens or Better
# outcometype.tensorbetter - description: language.xml string WIN_TENS_OR_BETTER. A hand in a card game where the player does not have a pair, straight, or flush but has a 10 or better.
outcometype.three_of_a_kind=Three of a Kind
# outcometype.three_of_a_kind - description: language.xml string THREE_OF_A_KIND. A hand in a card game where the player holds three cards of the same value/rank e.g. three fives, three queens
outcometype.threeofakind=Three of a Kind
# outcometype.threeofakind - description: language.xml string THREE_OF_A_KIND. A hand in a card game where the player holds three cards of the same value/rank e.g. three fives, three queens.
outcometype.two_pairs=Two Pairs
# outcometype.two_pairs - description: language.xml string TWO_PAIRS. A hand in a card game where the player holds two pairs e.g. two kings and two sevens.
outcometype.twopairs=Two Pairs
# outcometype.twopairs - description: language.xml string TWO_PAIRS. A hand in a card game where the player holds two pairs e.g. two kings and two sevens.
outcometype.unknown=unknown
# outcometype.unknown - description:
outcometype.unrevealed=UNREVEALED
# outcometype.unrevealed - description:
outcometype.unscratched=Unscratched
# outcometype.unscratched - description:
payoutname.column=Column
# payoutname.column - description:
payoutname.corner=Corner (Square)
# payoutname.corner - description:
payoutname.dozen=Dozen
# payoutname.dozen - description:
payoutname.green=Green
# payoutname.green - description:
payoutname.halfdozen=Half Dozen
# payoutname.halfdozen - description:
payoutname.highlow=High/Low
# payoutname.highlow - description:
payoutname.oddeven=Odd/Even
# payoutname.oddeven - description:
payoutname.redblack=Red/Black
# payoutname.redblack - description:
payoutname.sixline=Six line
# payoutname.sixline - description:
payoutname.split=Split
# payoutname.split - description:
payoutname.straight=Straight
# payoutname.straight - description:
payoutname.threeline=Three line (Street)
# payoutname.threeline - description: Do not translate.
payoutname.topline=Top Line
# payoutname.topline - description: European Roulette game tracking string
puntobanco.bancobet=Banco Bet
# puntobanco.bancobet - description: Do not translate Banco
puntobanco.bancocards=Banco Cards
# puntobanco.bancocards - description: Do not translate Banco
puntobanco.puntobet=Punto Bet
# puntobanco.puntobet - description: Do not translate Punto
puntobanco.puntocards=Punto Cards
# puntobanco.puntocards - description: Do not translate Punto
purple=Purple
# purple - description:
QUADS=Four of a kind
# QUADS - description:
red=Red
# red - description:
redblack =Red/Black
# redblack - description: COMTST-9836
reddog.anteraise=AnteRaise
# reddog.anteraise - description: Heading for type of bet. Do not translate Ante. This is a column heading that shows the Ante or Raise bet.
reddog.autocollect=Collect was automatic because maximum progressive limit was reached.
# reddog.autocollect - description: Message to player.
reddog.betraise.ante=Ante
# reddog.betraise.ante - description: Do not translate.
reddog.dealoutcome.set=Three of a Kind
# reddog.dealoutcome.set - description: Refers to a RedDog outcome where the final cards are Three of a Kind.
reddog.firstinitcard=First
Init
Card
# reddog.firstinitcard - description: Heading for first initial card dealt in Red Dog.
reddog.lastcard=Last
Card
# reddog.lastcard - description: Heading for last card dealt in Red Dog.
reddog.paytable=Paytable(P
# reddog.paytable - description: Please leave P as P but translate Pot to the same word used in the property reddog.pot
reddog.paytable.keepbetmessage=The paytable in the game looks slightly different, this is because "bets are kept".
# reddog.paytable.keepbetmessage - description:
reddog.paytable.simplewin=Simple Win
# reddog.paytable.simplewin - description:
reddog.pot=Pot
# reddog.pot - description: Pot is the text accompaning the amount of money in the pot.
reddog.progressiveplay=Progressive betting is a Red Dog option. Progressive play uses the accumulated pot over several rounds. The actual game round ends after a loss or collect.
# reddog.progressiveplay - description: Information text displayed with the detailed game round information.
reddog.secinitcard=Sec.
Init
Card
# reddog.secinitcard - description: Heading for second initial card dealt in Red Dog.
reddog.state.progressive=Progressive
# reddog.state.progressive - description: Refers to progressive betting option in RedDog.
relicraiders.bonusitemabbreviations=Bonus Item abbreviations
# relicraiders.bonusitemabbreviations - description:
relicraiders.bonuslocationabbreviations=Bonus Location abbreviations
# relicraiders.bonuslocationabbreviations - description:
relicraiders.bonusrelicabbreviations=Bonus Relic abbreviations
# relicraiders.bonusrelicabbreviations - description:
relicraiders.freespinsabbreviations=FreeSpins abbreviations
# relicraiders.freespinsabbreviations - description:
relicraiders.location=Location
# relicraiders.location - description:
relicraiders.location.active.info=means an active location, no relic have been picked on this location.
# relicraiders.location.active.info - description:
relicraiders.location.relic.info=means an inactive location, a relic have been picked here.
# relicraiders.location.relic.info - description:
relicraiders.relic=Relic
# relicraiders.relic - description:
relicraiders.symbol.bonusitem.closed=C
# relicraiders.symbol.bonusitem.closed - description:
relicraiders.symbol.bonusitem.open=O
# relicraiders.symbol.bonusitem.open - description:
relicraiders.symbol.C.info=Note that a closed item is represented by the letter C.
# relicraiders.symbol.C.info - description:
relicraiders.symbol.freespins.freespins=S
# relicraiders.symbol.freespins.freespins - description:
relicraiders.symbol.freespins.multiplier=M
# relicraiders.symbol.freespins.multiplier - description:
relicraiders.symbol.freespins.position=P
# relicraiders.symbol.freespins.position - description:
relicraiders.symbol.location.active=A
# relicraiders.symbol.location.active - description:
relicraiders.symbol.location.relic=R
# relicraiders.symbol.location.relic - description:
relicraiders.symbol.O1000.info=The abbreviation, O1000, means an (O)pen relic with a win of 1000.
# relicraiders.symbol.O1000.info - description:
relicraiders.symbol.OB0.info=The abbreviation, OB0, means an (O)pen item with a (B)lank.
# relicraiders.symbol.OB0.info - description:
relicraiders.symbol.OR300.info=The abbreviation, OR300, means an (O)pen item with a (R)elic win and a win of 300.
# relicraiders.symbol.OR300.info - description:
relicraiders.symbol.OW100.info=The abbreviation, OW100, means an (O)pen item with a (W)in of 100.
# relicraiders.symbol.OW100.info - description:
relicraiders.symbol.P12S10M3.info=The abbreviation, P12S10M3, means an FreeSpin symbol at the (P)osition reel 1 row 2, with 10 Free(S)pins and the (M)ultiplyer 3.
# relicraiders.symbol.P12S10M3.info - description:
relicraiders.symbol.wintype.blank=B
# relicraiders.symbol.wintype.blank - description:
relicraiders.symbol.wintype.relic=R
# relicraiders.symbol.wintype.relic - description:
relicraiders.symbol.wintype.win=W
# relicraiders.symbol.wintype.win - description:
relicraiders.title.bonusitems=BONUSITEMS
# relicraiders.title.bonusitems - description:
relicraiders.title.bonuslocations=BONUSLOCATIONS
# relicraiders.title.bonuslocations - description:
relicraiders.title.bonusrelics=BONUSRELICS
# relicraiders.title.bonusrelics - description:
relicraiders.title.freespinsymbols=FREESPINSYMBOLS
# relicraiders.title.freespinsymbols - description:
relicraiders.title.pickedbonusitem=PICKED BONUSITEM
# relicraiders.title.pickedbonusitem - description:
relicraiders.title.pickedbonuslocation=PICKED BONUSLOCATION
# relicraiders.title.pickedbonuslocation - description:
relicraiders.title.pickedbonusrelic=PICKED BONUSRELIC
# relicraiders.title.pickedbonusrelic - description:
relicraiders.title.pickedfreespinsymbol=PICKED FREESPINSYMBOL
# relicraiders.title.pickedfreespinsymbol - description:
robinhood.label.basegame=Base Game
# robinhood.label.basegame - description:
robinhood.label.collectedscatters=Collected scatters
# robinhood.label.collectedscatters - description:
robinhood.label.extrawild=Extra wild
# robinhood.label.extrawild - description:
robinhood.label.freespins=Free Spins
# robinhood.label.freespins - description:
roulette.bets=Bets
# roulette.bets - description:
roulette.graphically=Graphically
# roulette.graphically - description: Text label that displays with a graphical representation of the bets and results for a roulette spin.
roulette.list=List
# roulette.list - description: Text label that is used with a tabular representation of the bets and results for a roulette spin.
roulette.payout=Payout
# roulette.payout - description: The payout that applies to the type of bet placed e.g. Even/Odd, Straight, Red/Black.
roulette.position=Position
# roulette.position - description: Column header for the position of a roulette bet e.g. a specific number, even numbers, odd numbers, red numbers, black numbers.
roulette.symbol.bet=B
# roulette.symbol.bet - description: Please use the first letter for the word bet i.e. Bet = B
roulette.symbol.win=W
# roulette.symbol.win - description: Please use the first letter for the word bet i.e. Win = W
roulette.winningnumber=Winning Number
# roulette.winningnumber - description:
roullete.bets=Bets
# roullete.bets - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013.
roullete.graphically=Graphically
# roullete.graphically - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013.
roullete.list=List
# roullete.list - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013.
roullete.payout=Payout
# roullete.payout - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013.
roullete.position=Position
# roullete.position - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013.
roullete.symbol.bet=B
# roullete.symbol.bet - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013.
roullete.symbol.win=W
# roullete.symbol.win - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013.
roullete.winningnumber=Winning Number
# roullete.winningnumber - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013.
ROYAL_FLUSH=Royal Flush
# ROYAL_FLUSH - description:
SCATTER=Scatter
# SCATTER - description:
scratchticket.label.jackpotsymbol=jackpot symbol
# scratchticket.label.jackpotsymbol - description: Do not translate jackpot
scratchticket.label.onnumber=on Number
# scratchticket.label.onnumber - description:
scratchticket.state.gameover=Game Over
# scratchticket.state.gameover - description: secretcode specific
scratchticket.title.wintype=Win Type
# scratchticket.title.wintype - description:
scratchticket2.title.activebetfactor=Active Betfactor
# scratchticket2.title.activebetfactor - description:
secretcode.basicbonusgame=Basic Bonus Game
# secretcode.basicbonusgame - description:
secretcode.bonusgameended=Bonus Game Ended
# secretcode.bonusgameended - description:
secretcode.chest=Chest
# secretcode.chest - description:
secretcode.doubleup=Double Up
# secretcode.doubleup - description:
secretcode.doubleup.all=ALL
# secretcode.doubleup.all - description:
secretcode.doubleup.collect=COLLECT
# secretcode.doubleup.collect - description:
secretcode.doubleup.half=HALF
# secretcode.doubleup.half - description:
secretcode.doubleupbonusgame=DoubleUp Bonus Game
# secretcode.doubleupbonusgame - description:
secretcode.key=Key
# secretcode.key - description:
secretcode.label.pickedwintype=Picked Win Type
# secretcode.label.pickedwintype - description:
secretcode.outcome.freespinsmultiplier=Number of FreeSpins * Multiplier
# secretcode.outcome.freespinsmultiplier - description:
sidebetoutcome=Side Bet Outcome
# sidebetoutcome - description: The result or outcome of the side bet.
silentrun.ship=Ship
# silentrun.ship - description: Ship which is a target in a submarine game
sixline=Six line
# sixline - description: COMTST-9836
slot.bomb=Bomb
# slot.bomb - description:
slot.bonusitemabbreviations=Bonus Item abbreviations
# slot.bonusitemabbreviations - description:
slot.direction.high=HIGH
# slot.direction.high - description:
slot.direction.low=LOW
# slot.direction.low - description:
slot.direction.medium=MEDIUM
# slot.direction.medium - description:
slot.expired=Expired
# slot.expired - description:
slot.expired.info=if the value has expired.
# slot.expired.info - description:
slot.explanation=explanation
# slot.explanation - description:
slot.fightbonus=Fight Bonus
# slot.fightbonus - description:
slot.hit=Hit
# slot.hit - description:
slot.hitwin=Hit Win
# slot.hitwin - description:
slot.inlayer=in layer
# slot.inlayer - description:
slot.inlevel=in level
# slot.inlevel - description:
slot.item=Item
# slot.item - description:
slot.jackpot=Jackpot
# slot.jackpot - description:
slot.label.freespins=Free Spins
# slot.label.freespins - description:
slot.label.freespinsymbols=Free Spin Symbols
# slot.label.freespinsymbols - description:
slot.label.jackpotwon=JACKPOT WON
# slot.label.jackpotwon - description:
slot.label.pickedfreespinsymbol=Picked Free Spin Symbol
# slot.label.pickedfreespinsymbol - description:
slot.label.reel=Reel
# slot.label.reel - description:
slot.label.row=Row
# slot.label.row - description:
slot.label.starpositions=Star positions
# slot.label.starpositions - description:
slot.label.totalwinningsinbonusgame=Total winnings in the Bonus Game
# slot.label.totalwinningsinbonusgame - description:
slot.label.valueexpired=Value Expired
# slot.label.valueexpired - description:
slot.levels.info=There are three levels; L1, L2 and L3
# slot.levels.info - description:
slot.miss=Miss
# slot.miss - description:
slot.permanentvaluename.format=value can have the following format: position[[,last position,max position],[win position,win coins]]
# slot.permanentvaluename.format - description:
slot.permanentvaluename.info=is saved over several sessions and may expire if the player does not play the game during a set time limit which is game specific.
# slot.permanentvaluename.info - description:
slot.permanentvaluename.message=for Champion of the track contains all five values the last value is included in the wins shown from either the bonus game or the wins from training the horse.
# slot.permanentvaluename.message - description:
slot.phase.attacking=ATTACKING
# slot.phase.attacking - description:
slot.phase.defending=DEFENDING
# slot.phase.defending - description:
slot.phase.end=END
# slot.phase.end - description:
slot.phase.initial=INITIAL
# slot.phase.initial - description:
slot.phase.start=START
# slot.phase.start - description:
slot.phase.treasure=TREASURE
# slot.phase.treasure - description:
slot.phase.wheel1=WHEEL1
# slot.phase.wheel1 - description:
slot.phase.wheel2=WHEEL2
# slot.phase.wheel2 - description:
slot.phase.wheel3=WHEEL3
# slot.phase.wheel3 - description:
slot.position=Position
# slot.position - description:
slot.sin.envy=Envy
# slot.sin.envy - description:
slot.sin.gluttony=Gluttony
# slot.sin.gluttony - description:
slot.sin.greed=Greed
# slot.sin.greed - description:
slot.sin.lust=Lust
# slot.sin.lust - description:
slot.sin.pride=Pride
# slot.sin.pride - description:
slot.sin.sloth=Sloth
# slot.sin.sloth - description:
slot.sin.wrath=Wrath
# slot.sin.wrath - description:
slot.sinkwin=Sink Win
# slot.sinkwin - description:
slot.sinner.boy=Boy
# slot.sinner.boy - description:
slot.sinner.mailman=Mail Man
# slot.sinner.mailman - description:
slot.sinner.mobileman=Mobile Man
# slot.sinner.mobileman - description:
slot.sinner.pianoman=Piano Man
# slot.sinner.pianoman - description:
slot.sinner.woman=Woman
# slot.sinner.woman - description:
slot.starposition.bottom=A star at bottom line
# slot.starposition.bottom - description:
slot.starposition.middle=A star at middle line
# slot.starposition.middle - description:
slot.starposition.other=All other positions means no visible star
# slot.starposition.other - description:
slot.starposition.top=A star at top line
# slot.starposition.top - description:
slot.starpositionsabbreviations=Star position abbreviations
# slot.starpositionsabbreviations - description:
slot.states.info=There are three states; (G)uilty, (I)nnocent or (U)nknown
# slot.states.info - description:
slot.symbol.C.info=Note that a closed item is represented by the letter C.
# slot.symbol.C.info - description:
slot.symbol.L1G250.info=The abbreviation, L1G250, means a (G)uilty item in the first level (L1) with value 250.
# slot.symbol.L1G250.info - description:
slot.symbol.L1O250.info=The abbreviation, L1O250, means an (O)pen item in the first layer (L1) with value 250.
# slot.symbol.L1O250.info - description:
slot.symbol.O100.info=The abbreviation, O100, means an (O)pen item with the value 100.
# slot.symbol.O100.info - description:
slot.title.bonusgame=Bonus Game
# slot.title.bonusgame - description:
slot.title.chosenjockey=Chosen Jockey
# slot.title.chosenjockey - description:
slot.title.chosensin=Chosen Sin
# slot.title.chosensin - description:
slot.title.chosensinner=Chosen Sinner
# slot.title.chosensinner - description:
slot.title.initialraid=Initial Raid
# slot.title.initialraid - description:
slot.title.items=Items
# slot.title.items - description:
slot.title.level=Level
# slot.title.level - description:
slot.title.maingame=Main Game
# slot.title.maingame - description:
slot.title.match=Match
# slot.title.match - description:
slot.title.mob=MOB
# slot.title.mob - description:
slot.title.pickeditem=Picked Item
# slot.title.pickeditem - description:
slot.title.player=Player
# slot.title.player - description:
slot.title.racemultiplier=Race multiplier
# slot.title.racemultiplier - description:
slot.title.racepositions=Race positions
# slot.title.racepositions - description:
slot.title.raceresults=Race Results
# slot.title.raceresults - description:
slot.title.sinspin=Sin Spin
# slot.title.sinspin - description:
slot.title.sinspincoinvalue=Sin Spin coin value
# slot.title.sinspincoinvalue - description:
slot.title.sinspinswon=Sin spins won
# slot.title.sinspinswon - description:
slot.title.soulreaperbonusgame=Soul Reaper Bonus Game
# slot.title.soulreaperbonusgame - description:
slot.title.soulscollected=Souls Collected
# slot.title.soulscollected - description:
slot.title.totalracewin=Total Race Win
# slot.title.totalracewin - description:
slot.title.totalsoulscollected=Total Souls Collected
# slot.title.totalsoulscollected - description:
slot.title.wincoins=Win Coins
# slot.title.wincoins - description:
slot.treasurename.amulet1=amulet1
# slot.treasurename.amulet1 - description:
slot.treasurename.amulet2=amulet2
# slot.treasurename.amulet2 - description:
slot.treasurename.dagger=dagger
# slot.treasurename.dagger - description:
slot.treasurename.potion=potion
# slot.treasurename.potion - description:
slot.treasurename.ring=ring
# slot.treasurename.ring - description:
slot.value=value
# slot.value - description:
slot.value.info=the current value.
# slot.value.info - description:
slot.win=win
# slot.win - description:
soulometer=SoulOMeter
# soulometer - description:
stage=Stage
# stage - description: Stage of the game
state.drawn=Drawn
# state.drawn - description:
state.game\ over=Game Over
# state.game\ over - description:
state.initialized=Initialized
# state.initialized - description:
STRAIGHT=Straight
# STRAIGHT - description:
STRAIGHT_FLUSH=Straight Flush
# STRAIGHT_FLUSH - description:
threeline=Three line (Street)
# threeline - description: COMTST-9836
tiebet=Tie Bet
# tiebet - description: Do not translate Tie
title.accident=Accident
# title.accident - description:
title.action=Action
# title.action - description: Action made by the player e.g. Deal, Stand, Call, Fold, Spin, Gamble.
title.active=Active
# title.active - description:
title.adrenalinefreespins=Adrenaline Free Spins
# title.adrenalinefreespins - description:
title.adrenalinefreespinsleft=Adrenaline Free Spins Left
# title.adrenalinefreespinsleft - description:
title.ammunition=Ammunition
# title.ammunition - description:
title.antebet=Ante Bet
# title.antebet - description: Do not translate Ante.
title.appliedmultiplier=Applied Multiplier
# title.appliedmultiplier - description:
title.bankercard=Banker Cards
# title.bankercard - description:
title.bet=Bet
# title.bet - description:
title.betincents=Bet in Cents
# title.betincents - description:
title.betincoins=Bet in Coins
# title.betincoins - description:
title.betlevel=Bet Level
# title.betlevel - description:
title.betlines=Bet Lines
# title.betlines - description:
title.betline\ (n)=Bet Line (n)
# title.betline\ (n) - description: (n) is substituted with the betline number.
title.betperline=Bet Per Line
# title.betperline - description:
title.betways=Bet Ways
# title.betways - description:
title.betWaysWon=Bet Ways won
# title.betWaysWon - description: title for tracking page
title.bonus=Bonus
# title.bonus - description:
title.bonusactiontype=Bonus Action Type
# title.bonusactiontype - description:
title.bonusgameid=Bonus Game ID
# title.bonusgameid - description:
title.bonuswin=Bonus Win
# title.bonuswin - description:
title.box=Box
# title.box - description: Box refers to a betting box at a casino table game.
title.bullets=Bullets
# title.bullets - description:
title.callbet=Call Bet
# title.callbet - description:
title.cards=Cards
# title.cards - description: Cards refers to the cards dealt in a casino table game.
title.coinvalue=Coin Value
# title.coinvalue - description:
title.coinvalueincents=Coin Value in Cents
# title.coinvalueincents - description:
title.coinwinsinbonuslevels=Coin Wins in Bonus Levels
# title.coinwinsinbonuslevels - description:
title.collected=Collected
# title.collected - description:
title.collecteditems=Collected Items
# title.collecteditems - description:
title.currentdamage=Current Damage
# title.currentdamage - description:
title.danger=Danger
# title.danger - description:
title.dealer=Dealer
# title.dealer - description: langauge.xml string dealer. The dealer is the player's opponent (the casino) in a single player game who deals the cards.
title.dealercard=Dealer Cards
# title.dealercard - description:
title.dealerHand=Dealer Hand
# title.dealerHand - description:
title.dealwin=Deal Win
# title.dealwin - description:
title.demoticket=DEMOTICKET
# title.demoticket - description:
title.details=Details
# title.details - description:
title.discospinsleft=Disco Spins left
# title.discospinsleft - description: Do not translate Disco Spins
title.emptygrenadeexplosionarea=Empty grenade explosion area
# title.emptygrenadeexplosionarea - description:
title.end=End
# title.end - description:
title.extendedcredit=Extended Credit
# title.extendedcredit - description:
title.extra.wild.mutiplier=Extra wild multiplier
# title.extra.wild.mutiplier - description:
title.feature=Feature
# title.feature - description:
title.features=Features
# title.features - description:
title.field=Field
# title.field - description:
title.fortunebet=Fortune Bet
# title.fortunebet - description:
title.fortunewin=Fortune Win
# title.fortunewin - description:
title.fountain=Fountain
# title.fountain - description:
title.freedealmultiplier=Free Deals Multiplier
# title.freedealmultiplier - description:
title.freedeals=Free Deals
# title.freedeals - description:
title.freedealsleft=Free Deals left
# title.freedealsleft - description:
title.freefalls=Free falls
# title.freefalls - description:
title.freefallsleft=Free falls left
# title.freefallsleft - description:
title.freespinscount=Free Spins Count
# title.freespinscount - description:
title.freespinsleft=Free Spins left
# title.freespinsleft - description:
title.freespinsmeter=Free Spins Meter
# title.freespinsmeter - description:
title.gamemode=Game Mode
# title.gamemode - description:
title.goldenwildmultiplier=Golden wild multiplier
# title.goldenwildmultiplier - description:
title.grandtotals=Grand Total (Entire game round, all screens.)
# title.grandtotals - description:
title.grenade=Grenade
# title.grenade - description:
title.guessed=Guessed
# title.guessed - description:
title.hand=Hand
# title.hand - description: Hand refers to the cards held in a card game by a player or dealer at any given time.
title.handbet=Hand Bet
# title.handbet - description:
title.hands=Hands
# title.hands - description:
title.handwin=Hand Win
# title.handwin - description:
title.hitmanandvalue=Hitman and his value in coins
# title.hitmanandvalue - description:
title.ikewildtypewin=Ike Wild Win
# title.ikewildtypewin - description:
title.inactive=Inactive
# title.inactive - description:
title.islandwinning=IslandWinning
# title.islandwinning - description:
title.jackpotcollectorcuphit=Jackpot Collector Cup Hit
# title.jackpotcollectorcuphit - description:
title.jackpothit=Jackpot Hit
# title.jackpothit - description: Will show the amount won after the text.
title.jokermultiplier=Joker Mulitplier
# title.jokermultiplier - description: Do not translate Joker.
title.kenny=Kenny
# title.kenny - description:
title.killedhitman=Killed hitman
# title.killedhitman - description:
title.layer=Layer
# title.layer - description:
title.mainfeature=Main Feature
# title.mainfeature - description:
title.marblescollected=Marbles Collected
# title.marblescollected - description: Will show the number of marbles collected after the text.
title.minifeature=Mini Feature
# title.minifeature - description:
title.multiplier=Multiplier
# title.multiplier - description: Multiplier is the amount the win is multiplied by.
title.multipliernotrans=Multiplier
# title.multipliernotrans - description: Multiplier is the amount the win is multiplied by.
title.mystery=Mystery
# title.mystery - description:
title.nextspinmultiplier=Next Spin Multiplier
# title.nextspinmultiplier - description:
title.number=Number
# title.number - description: Used in game tracking
title.numberofbetlines=Number of Betlines
# title.numberofbetlines - description:
title.numberofcoins=Number of coins
# title.numberofcoins - description:
title.openchestscreeninfo=Open Chest Screen Information
# title.openchestscreeninfo - description:
title.ordinarywinning=Ordinary winning
# title.ordinarywinning - description:
title.phase=Phase
# title.phase - description:
title.picked.bonus=Picked bonus
# title.picked.bonus - description:
title.picked.feature=Picked Feature
# title.picked.feature - description:
title.pickedfieldindex=Picked field index
# title.pickedfieldindex - description:
title.pickedfieldtype=Picked field type
# title.pickedfieldtype - description:
title.pickedfieldvalue=Picked field value
# title.pickedfieldvalue - description:
title.playercard=Player Cards
# title.playercard - description:
title.playerhand=Player Hand
# title.playerhand - description:
title.playerhands=Player Hand(s)
# title.playerhands - description:
title.race=Race
# title.race - description:
title.raidSpinsLeft=Raid Spins Left
# title.raidSpinsLeft - description:
title.redbackground=Red background
# title.redbackground - description:
title.reel=Reel
# title.reel - description:
title.reels=Reels
# title.reels - description: Refers to the Reels on a Slot Machine. This is the title for a graphic image of the Reels in at Slot game.
title.regularbets=Regular Bets
# title.regularbets - description:
title.regularwin=Regular Win
# title.regularwin - description:
title.remaininglife=Lives remaining
# title.remaininglife - description:
title.reserved=RESERVED
# title.reserved - description:
title.re-spinscount=Re-spins Count
# title.re-spinscount - description:
title.result=Result
# title.result - description: Refers to the result of a game round.
title.result.final=Final result
# title.result.final - description: Heading for game tracking table.
title.result.initial=Initial result
# title.result.initial - description:
title.round=Round
# title.round - description:
title.scratchsurface=ScratchSurface
# title.scratchsurface - description:
title.shootshipscreeninfo=Shoot Ship Screen Information
# title.shootshipscreeninfo - description:
title.sidebet=Side Bet
# title.sidebet - description:
title.sidebetwin=Side Bet Win
# title.sidebetwin - description:
title.slotscreeninformation=Slot Screen Information
# title.slotscreeninformation - description:
title.specialwin=Special Win
# title.specialwin - description:
title.spinwin=Spin win
# title.spinwin - description:
title.start=Start
# title.start - description:
title.state=State
# title.state - description: Refers to the state of a game.
title.supermeter=Super Meter
# title.supermeter - description: Do not translate
title.symbol=Symbol
# title.symbol - description:
title.symbolexplanations=Symbol explanations
# title.symbolexplanations - description:
title.totalbet=Total Bet
# title.totalbet - description:
title.totalbetonbonuslines=Total Bet on Bonus Lines
# title.totalbetonbonuslines - description:
title.totalbonus=Total Bonus
# title.totalbonus - description:
title.totalbonuscoinwin=Total Bonus Coin Win
# title.totalbonuscoinwin - description:
title.totalbonussofar=Total Bonus so far
# title.totalbonussofar - description:
title.totalbonuswin=Total Bonus Win
# title.totalbonuswin - description:
title.totaldamage=Total damage
# title.totaldamage - description:
title.totalwin=Total win
# title.totalwin - description:
title.type=Type
# title.type - description:
title.value=Value
# title.value - description:
title.wall=Wall
# title.wall - description:
title.ways.to.win =Ways to Win
# title.ways.to.win - description:
title.ways.won =Ways won
# title.ways.won - description:
title.wildmultiplier=Wild multiplier
# title.wildmultiplier - description:
title.win=Win
# title.win - description: langauge.xml string win. The amount in currency the player won.
title.winbothways=Win Both Ways
# title.winbothways - description:
title.wincombinations=Win combinations
# title.wincombinations - description:
title.winincents=Win in Cents
# title.winincents - description:
title.winincoins=Win in Coins
# title.winincoins - description:
title.winlines=Win Lines
# title.winlines - description: Refers to the winning bet lines on a spin of the reels in a slot game. This is the title for a graphic image showing the win lines from a winning spin of the reels.
title.winningeggs=Winning eggs
# title.winningeggs - description:
title.winotherchest=Win Other Chest
# title.winotherchest - description:
title.winothership=Win Other Ship
# title.winothership - description:
title.winpattern=Win Pattern
# title.winpattern - description:
title.zombiescore=Zombie score
# title.zombiescore - description: Do not translate Zombie
title.zonetype=Zone Type
# title.zonetype - description:
treypoker.antebetoutcome=Ante bet outcome
# treypoker.antebetoutcome - description: Do not translate Ante
treypoker.antewin=Ante Win
# treypoker.antewin - description: Do not translate Ante
treypoker.playbet=Play bet
# treypoker.playbet - description: Do not translate Play
treypoker.playbetoutcome=Play bet outcome
# treypoker.playbetoutcome - description: Do not translate Play
treypoker.playwin=Play Win
# treypoker.playwin - description: Do not translate Play
treypoker.sidebetwin=Side Bet Win
# treypoker.sidebetwin - description:
TRIPS=Three of a kind
# TRIPS - description:
true=True
# true - description:
txholdem.message=If the player has the higher hand: the Ante bet is a push; and the Flop, Turn,and River bets pay even money.
If the player has a Straight or higher the Ante bet pays even money.
If the player and dealer have hands of equal value, each of the Ante, Flop, Turn,and River bet is a push.
# txholdem.message - description: Do not translate Ante, Flop, Turn, River.
txholdem.title.communitycards=Community Cards
# txholdem.title.communitycards - description: Community cards are the common cards used by both the Dealer and Player to make up a texas holdem poker hand.
type.info=Info
# type.info - description:
type.matching=Matching
# type.matching - description:
type.multiplier=Multiplier
# type.multiplier - description:
type.normal=Normal
# type.normal - description:
unknown=Unknown
# unknown - description:
victoriousmax.classic=Classic
# victoriousmax.classic - description: text appears in game history
victoriousmax.mathmode=Active mode
# victoriousmax.mathmode - description: Information that says in game tracking if round played in MAX mode or classic mode.
victoriousmax.max=Max
# victoriousmax.max - description: text appears in game history
vp.back=back
# vp.back - description:
vp.collectcoins=Collect {0} coins.
# vp.collectcoins - description: Number of coins the player won (collected).
vp.deuce=Deuce
# vp.deuce - description: Do not translate.
vp.direction.dummy=dummy
# vp.direction.dummy - description:
vp.direction.highleft=high left
# vp.direction.highleft - description:
vp.direction.highright=high right
# vp.direction.highright - description:
vp.direction.lowleft=low left
# vp.direction.lowleft - description:
vp.direction.lowright=low right
# vp.direction.lowright - description:
vp.direction.middle=middle
# vp.direction.middle - description:
vp.goaliedirection=Goalie goes to
# vp.goaliedirection - description:
vp.joker=Joker
# vp.joker - description:
vp.pick.black=Black
# vp.pick.black - description:
vp.pick.clubs=Clubs
# vp.pick.clubs - description: Red Dog
vp.pick.diamonds=Diamonds
# vp.pick.diamonds - description:
vp.pick.hearts=Hearts
# vp.pick.hearts - description:
vp.pick.red=Red
# vp.pick.red - description:
vp.pick.spades=Spades
# vp.pick.spades - description:
vp.playcoins=Play for {0} coins.
# vp.playcoins - description: Number of coins the player played with.
vp.playerdirection=Player shoots at
# vp.playerdirection - description:
vp.playerpick=Player Pick
# vp.playerpick - description: Refers to selection / pick made by player.
vp.upcard=Upcard
# vp.upcard - description: Refers to the card turned over after the selection / pick by the player in the gamble game in a video poker.
yellow=Yellow
# yellow - description:
yes=yes
# yes - description:
gorillakingdom.collectedgolds=Masks collected
# gorillakingdom.collectedgolds - description:
gorillakingdom.collectedgoldstotal=Masks collected total
# gorillakingdom.collectedgoldstotal - description:
gorillakingdom.extrafreespins=Extra Free Spins
# gorillakingdom.extrafreespins - description:
gorillakingdom.stage=Filled animal panels
# gorillakingdom.stage - description:
greenChest=Emerald snake chest
# greenChest - description:
greenSeal=Emerald snake seal
# greenSeal - description:
GSEstJackpotWin=Estimated Jackpot win
# GSEstJackpotWin - description:
GSScrolledLen=Scrolled up symbols
# GSScrolledLen - description:
GTfrankSpreadingWild=Spreading Wild overlay
# GTfrankSpreadingWild - description: Game history lang for spreading wild
heaven.feature=Heaven Feature activations
# heaven.feature - description:
hell.feature=Hell Feature activations
# hell.feature - description:
hellskitchen.blueTeam=Blue Team
# hellskitchen.blueTeam - description: Please TRANSLATE EVERYTHING. Please, keep the capitalization.
hellskitchen.feature_None=No feature
# hellskitchen.feature_None - description:
hellskitchen.feature_RandomWildsBlue=Team Wilds symbols (Blue Team)
# hellskitchen.feature_RandomWildsBlue - description:
hellskitchen.feature_RandomWildsRed=Team Wilds symbols (Red Team)
# hellskitchen.feature_RandomWildsRed - description:
hellskitchen.feature_X2Blue=x2 Multiplier (Blue Team)
# hellskitchen.feature_X2Blue - description:
hellskitchen.feature_X2Red=x2 Multiplier (Red Team)
# hellskitchen.feature_X2Red - description:
hellskitchen.feature_X3Blue=x3 Multiplier (Blue Team)
# hellskitchen.feature_X3Blue - description:
hellskitchen.feature_X3Red=x3 Multiplier (Red Team)
# hellskitchen.feature_X3Red - description:
hellskitchen.featureWheelItems=Features won
# hellskitchen.featureWheelItems - description:
hellskitchen.pickAndClick_coinWin=Random prize
# hellskitchen.pickAndClick_coinWin - description:
hellskitchen.pickAndClick_X=X
# hellskitchen.pickAndClick_X - description:
hellskitchen.pickAndClick_X2multiplier=x2 Multiplier
# hellskitchen.pickAndClick_X2multiplier - description:
hellskitchen.pickAndClick_X3multiplier=x3 Multiplier
# hellskitchen.pickAndClick_X3multiplier - description:
hellskitchen.redTeam=Red Team
# hellskitchen.redTeam - description:
hellskitchen.selectedTeamWon=Won Gordon's Bonus Game
# hellskitchen.selectedTeamWon - description:
HiddenCoinsChestCoins=Coins from chest
# HiddenCoinsChestCoins - description:
HiddenCoinsFeatureWin=Pharaoh Coins Win feature won
# HiddenCoinsFeatureWin - description:
horserace.betslip.betamount=Bet amount
# horserace.betslip.betamount - description: Game tracking
horserace.betslip.numberofspins=Number of spins
# horserace.betslip.numberofspins - description:
horserace.betslip.spinsleft=Spins left
# horserace.betslip.spinsleft - description: Game tracking
horserace.betslip.symbol=Symbol
# horserace.betslip.symbol - description: Game tracking
horserace.betslip.symbolscollected=Symbols collected
# horserace.betslip.symbolscollected - description: Game tracking
horserace.betslip.symbolstocollect=Symbols to collect
# horserace.betslip.symbolstocollect - description: Game tracking
horserace.betslip.win=Bet slip win
# horserace.betslip.win - description: Game tracking
horserace.betslip.winamount=Win amount
# horserace.betslip.winamount - description: Game tracking
horserace.petersclassiccup=Peter’s Classic Cup
# horserace.petersclassiccup - description:
horserace.race.positions=Horse positions
# horserace.race.positions - description: Game tracking
horserace.race.progress=Horse Progress
# horserace.race.progress - description: Used as column header in the bet slip table.
horserace.race.selectedhorse=Selected horse
# horserace.race.selectedhorse - description: Game tracking
horserace.race.win=Horse race win
# horserace.race.win - description: Game tracking
horserace.race.winninghorse=Winning horse
# horserace.race.winninghorse - description:
horserace.randomwilds.activated=Random Wilds activated
# horserace.randomwilds.activated - description: Game tracking
hotspotwin=Hot Spot Win
# hotspotwin - description:
insertcoin.activated=Insert Coin gamble activated
# insertcoin.activated - description:
insertcoin.cost=Insert Coin gamble cost
# insertcoin.cost - description:
instantwintracking=Instant Win feature
# instantwintracking - description:
junglespirit.butterflyboost=Butterfly Boost spin
# junglespirit.butterflyboost - description:
junglespirit.freespins.option.bear=Bear
# junglespirit.freespins.option.bear - description:
junglespirit.freespins.option.cobra=Cobra
# junglespirit.freespins.option.cobra - description:
junglespirit.freespins.option.crocodile=Crocodile
# junglespirit.freespins.option.crocodile - description:
junglespirit.freespins.option.elephant=Elephant
# junglespirit.freespins.option.elephant - description:
junglespirit.freespins.option.snake=Snake
# junglespirit.freespins.option.snake - description:
junglespirit.freespins.option.tiger=Tiger
# junglespirit.freespins.option.tiger - description:
junglespirit.freespins.selected=Selected Free Spins option
# junglespirit.freespins.selected - description:
megatracking=Mega
# megatracking - description:
megaways=Megaways
# megaways - description: gametracking string ID
miditracking=Midi
# miditracking - description:
minitracking=Mini
# minitracking - description:
moonshine.feature.active.name=Activated feature name
# moonshine.feature.active.name - description:
moonshine.feature.bonus.name=Bootlegger's Bounty Bonus
# moonshine.feature.bonus.name - description:
moonshine.feature.bonus.times.bet=Bootlegger's Bounty Bonus bet multiplier
# moonshine.feature.bonus.times.bet - description:
moonshine.feature.changesymbol.name=Ricochet Reward
# moonshine.feature.changesymbol.name - description:
moonshine.feature.changesymbol.position=Ricochet Reward line
# moonshine.feature.changesymbol.position - description:
moonshine.feature.changesymbol.symbol=Ricochet Reward symbol
# moonshine.feature.changesymbol.symbol - description:
moonshine.feature.freespin.added=Territory Takeover Spins added in this action
# moonshine.feature.freespin.added - description:
moonshine.feature.freespin.bothways=both ways
# moonshine.feature.freespin.bothways - description:
moonshine.feature.freespin.left=Territory Takeover Spins left
# moonshine.feature.freespin.left - description:
moonshine.feature.freespin.name=Territory Takeover Spins
# moonshine.feature.freespin.name - description:
moonshine.feature.freespin.played=Territory Takeover Spins played
# moonshine.feature.freespin.played - description:
moonshine.freespin.name=TERRITORYTAKEOVERSPIN
# moonshine.freespin.name - description:
mysterySymbolsAppear=Mystery symbols appeared
# mysterySymbolsAppear - description:
narcos.addedfreespin=Number of added Free Spins
# narcos.addedfreespin - description:
narcos.goldlockupclusterpositions=Symbol upgrade positions
# narcos.goldlockupclusterpositions - description: An ordered list of symbol positions that are upgraded by the upgrade type of Golden Locked Up symbol.
narcos.goldlockupentry=Golden Locked Up #
# narcos.goldlockupentry - description: A header introducing information for each golden Lock'It symbol. This will be followed by (or somehow incorporate) a number to clarify the order of activation of golden Lock'It symbols when multiple symbols land in a single spin.
narcos.goldlockupposition=Golden Locked Up position
# narcos.goldlockupposition - description: The position of the golden Locked Up symbol, in order to clarify the activation order in combination with the above narcos.goldlockupentry string.
narcos.goldlockuptype=Golden Locked Up type
# narcos.goldlockuptype - description: The type of golden Locked Up symbol.
narcos.goldlockupvalue=Golden Locked Up value
# narcos.goldlockupvalue - description: The value of the golden Locked Up. This is a generic field that will contain different values depending on the type of Locked Up symbol represented.
narcos.labelreel=Reel
# narcos.labelreel - description:
narcos.labelrow=Row
# narcos.labelrow - description:
narcos.respinsleft=Locked Up spins left
# narcos.respinsleft - description: The number of Locked Up spins remaining during the locked up feature.
nudgereel.triggered=Nudge Reel activated
# nudgereel.triggered - description: Text for game tracking to state that the Nudge Reel has activated.
numberFSFirePointer=Number of Spins won, Fire Pointer {0}
# numberFSFirePointer - description:
numberMultiplierFirePointer=Number of Chillie multipliers won, Fire Pointer {0}
# numberMultiplierFirePointer - description:
opponent.health=Your opponent's health points
# opponent.health - description: game tracking text for streetfighter 2
opponent.name=Your opponent
# opponent.name - description: game tracking text for streetfighter 2
outcome.bonus_feature_pick=BONUS FEATURE PICK
# outcome.bonus_feature_pick - description:
outcome.bonus_wheel=BONUS WHEEL
# outcome.bonus_wheel - description:
outcome.collect=Collect
# outcome.collect - description:
outcome.dancingwildsymbols=Dancing Wild symbols
# outcome.dancingwildsymbols - description:
outcome.double_up=Double Up
# outcome.double_up - description:
outcome.five_hit=5-Hit
# outcome.five_hit - description:
outcome.jackpotsymbols=Jackpot symbols
# outcome.jackpotsymbols - description:
outcome.megajackpot=Mega Jackpot
# outcome.megajackpot - description:
outcome.midijackpot=Midi Jackpot
# outcome.midijackpot - description:
outcome.midijackpotx2=Midi Jackpot x2
# outcome.midijackpotx2 - description:
outcome.minijackpot=Mini Jackpot
# outcome.minijackpot - description:
outcome.minijackpotx2=Mini Jackpot x2
# outcome.minijackpotx2 - description:
outcome.minijackpotx3=Mini Jackpot x3
# outcome.minijackpotx3 - description:
outcome.nexttier=Next Tier
# outcome.nexttier - description:
outcome.random_feature_pick=RANDOM FEATURE PICK
# outcome.random_feature_pick - description:
outcome.scattersymbols=Scatter symbols
# outcome.scattersymbols - description:
outcome.surrender=Surrender
# outcome.surrender - description:
outcome.wildsymbols=Wild symbols
# outcome.wildsymbols - description:
outcometype.anyPair=Any Pair
# outcometype.anyPair - description:
outcometype.bonus_feature_pick=BONUS FEATURE PICK
# outcometype.bonus_feature_pick - description:
outcometype.bonus_wheel=BONUS WHEEL
# outcometype.bonus_wheel - description:
outcometype.bonusspin=BONUS SPIN
# outcometype.bonusspin - description:
outcometype.butterflyspins=Butterflyspin
# outcometype.butterflyspins - description:
outcometype.coin_wheel=COIN WHEEL
# outcometype.coin_wheel - description:
outcometype.coin_wheel_respin=COIN WHEEL RE-SPIN
# outcometype.coin_wheel_respin - description:
outcometype.coin_wheel_spin=COIN WHEEL SPIN
# outcometype.coin_wheel_spin - description:
outcometype.coloredPair=Colored Pair
# outcometype.coloredPair - description:
outcometype.end_wheel=WHEEL
# outcometype.end_wheel - description:
outcometype.gamble=Gamble
# outcometype.gamble - description:
outcometype.mixedPair=Mixed Pair
# outcometype.mixedPair - description:
outcometype.perfectPair=Perfect Pair
# outcometype.perfectPair - description:
outcometype.pickfreespin=PICK FREE SPIN
# outcometype.pickfreespin - description:
outcometype.potluck=Pot Luck feature
# outcometype.potluck - description:
outcometype.purchasefreespin=BUY FREE SPINS
# outcometype.purchasefreespin - description:
outcometype.respin=Re-Spin
# outcometype.respin - description:
outcometype.select_team=Team Select
# outcometype.select_team - description:
outcometype.spin_wheel=WHEEL
# outcometype.spin_wheel - description:
outcometype.start_freespins=START FREE SPINS
# outcometype.start_freespins - description:
outcometype.suitedPair=Suited Pair
# outcometype.suitedPair - description:
outcometype.suitedTrips=Suited Trips
# outcometype.suitedTrips - description:
outcometype.super_freespin=SUPERFREESPIN
# outcometype.super_freespin - description:
outcometype.surrender=Surrender
# outcometype.surrender - description:
parthenon.scatter_meter=Scatter meter
# parthenon.scatter_meter - description:
parthenon.wild_feature=Wild Generation Zone
# parthenon.wild_feature - description:
playerchoicetype.average=AVERAGE
# playerchoicetype.average - description:
playerchoicetype.random=RANDOM
# playerchoicetype.random - description:
redChest=Ruby eagle chest
# redChest - description:
redSeal=Ruby eagle seal
# redSeal - description:
reelrush2.randomFeaturesWon=Random features won
# reelrush2.randomFeaturesWon - description:
reelrush2.startsuperfreespins=START SUPER FREE SPINS
# reelrush2.startsuperfreespins - description:
reelscoveredbyexpandingsymbol=Reels covered by the Expanding Symbols
# reelscoveredbyexpandingsymbol - description:
rowscoveredbyexpandingsymbol=Rows covered by the Expanding Symbols
# rowscoveredbyexpandingsymbol - description:
secretofthestones.wildreel=Wild Reel
# secretofthestones.wildreel - description:
secretofthestones.wildsymbol=Wild Symbol
# secretofthestones.wildsymbol - description:
shangrila.freespin.keep=Symbol will be kept for next spin
# shangrila.freespin.keep - description:
shangrila.freespin.remove=Symbol will be removed before next spin
# shangrila.freespin.remove - description:
shangrila.randomfeature.triggered=Random Substitutions activated
# shangrila.randomfeature.triggered - description: Text for Game tracking stating that the feature has activated.
shangrila.respin.triggered=Sticky Re-Spins activated
# shangrila.respin.triggered - description: Text for Game tracking stating that the feature has activated.
slot.label.butterflyspins=Butterfly Spins
# slot.label.butterflyspins - description:
slot.label.raidspins=Raid Spins
# slot.label.raidspins - description:
slot.label.winspins=Win Spins
# slot.label.winspins - description: Tracking string for Win Spins
southpark2.health=Health
# southpark2.health - description:
spinWinCurrencies=Spin Win in currencies
# spinWinCurrencies - description:
stage.tier1=TIER 1
# stage.tier1 - description:
stage.tier2=TIER 2
# stage.tier2 - description:
stage.tier3=TIER 3
# stage.tier3 - description:
startingcashstackersymbols=Starting Cash Stacker™ symbols
# startingcashstackersymbols - description:
superwildcombo.amount=Wild Combo amount
# superwildcombo.amount - description:
termStage=Stage
# termStage - description:
title.actionraidspins=RAID SPINS
# title.actionraidspins - description:
title.actionwildspins=WILDSPIN
# title.actionwildspins - description: tracking
title.actionwinspins=Win Spins
# title.actionwinspins - description:
title.activated=activated
# title.activated - description:
title.activefeatures=Active Features
# title.activefeatures - description:
title.activeframe=Active Frame
# title.activeframe - description:
title.activemodifiers=Activated features
# title.activemodifiers - description:
title.additionalexpsymbolwin=Additional Expanding Symbols cluster win
# title.additionalexpsymbolwin - description:
title.additionalfreespins=Additional Free Spins
# title.additionalfreespins - description:
title.after_fairy_surprise=After Fairy Surprise
# title.after_fairy_surprise - description:
title.appliedkeysnumber=Number of Keys used
# title.appliedkeysnumber - description:
title.attack.by=Special Attack by
# title.attack.by - description:
title.awardedMult=Awarded Multiplier
# title.awardedMult - description:
title.banker_hand=Banker hand
# title.banker_hand - description:
title.battlewinner=battle winner
# title.battlewinner - description: Game Tracking string for COMTST4-37
title.before_fairy_surprise=Before Fairy Surprise
# title.before_fairy_surprise - description:
title.bet_amount=Bet amount
# title.bet_amount - description:
title.bet_spot=Bet
# title.bet_spot - description:
title.bet_status_off=Off
# title.bet_status_off - description:
title.bet_status_on=On
# title.bet_status_on - description:
title.blue.bird=Blue Hero
# title.blue.bird - description:
title.blueTeamMultiplier=Blue Team Multiplier
# title.blueTeamMultiplier - description:
title.blueTeamScore=Blue Team Score
# title.blueTeamScore - description:
title.bonus_feature_trigger=Bonus Feature Trigger
# title.bonus_feature_trigger - description:
title.bonus_game_win=Gordon's Bonus Game Win
# title.bonus_game_win - description:
title.bonus_lastpick=Pick coin win
# title.bonus_lastpick - description:
title.bonusbet.placed=Bonus Bet
# title.bonusbet.placed - description:
title.bonusbetbase=Base Bet
# title.bonusbetbase - description:
title.bonusbetdouble=Double Bet
# title.bonusbetdouble - description:
title.bonusbetlevel=Active Bonus Bet Level
# title.bonusbetlevel - description:
title.bonusbettriple=Triple Bet
# title.bonusbettriple - description:
title.bonusgamespins=Bonus Game spins
# title.bonusgamespins - description:
title.bonusWheel=Bonus Wheel Multiplier
# title.bonusWheel - description: Tracking string
title.bronze_medal=BRONZE MEDAL MATCH
# title.bronze_medal - description:
title.busterbones.busterfeature=Buster's Bones Feature
# title.busterbones.busterfeature - description:
title.busterbones.bustersymbol=Buster Multiplier
# title.busterbones.bustersymbol - description:
title.busterbones.random.bones=Bone symbols
# title.busterbones.random.bones - description:
title.busterbones.random.buster=Buster symbol
# title.busterbones.random.buster - description:
title.busterbones.randomfeature=Random Features
# title.busterbones.randomfeature - description:
title.butterflyfrenzy=Butterfly Frenzy
# title.butterflyfrenzy - description: Game tracking text
title.butterflyspins=Butterfly Spins
# title.butterflyspins - description: Game tracking text
title.butterflyspinsleft=Butterfly Spins left
# title.butterflyspinsleft - description:
title.buyfscost=Buy Free Spins cost
# title.buyfscost - description:
title.charge=points of charge for
# title.charge - description:
title.classic=Classic
# title.classic - description:
title.cluescollectedpower=Clues collected
# title.cluescollectedpower - description:
title.cluescollectedspin=Clues collected this spin
# title.cluescollectedspin - description:
title.coin_win=Coin Win
# title.coin_win - description:
title.coin_win_feature=Rise Bonus Feature
# title.coin_win_feature - description: Game tracking text
title.collectedScatter=Collected Scatter symbols
# title.collectedScatter - description:
title.collectedtokens=Collected tokens
# title.collectedtokens - description:
title.collection_sym3=Total Agent Sterling symbols collected
# title.collection_sym3 - description:
title.collection_sym4=Total Agent Lana symbols collected
# title.collection_sym4 - description:
title.collection_sym5=Total Agent Peter symbols collected
# title.collection_sym5 - description:
title.collection_sym6=Total Agent Penny symbols collected
# title.collection_sym6 - description:
title.collection_sym7=Total Agent Vesper symbols collected
# title.collection_sym7 - description:
title.collectmeter=Collect meter
# title.collectmeter - description:
title.colorBooster=Color Booster
# title.colorBooster - description:
title.colossal.basic.info=Basic Colossal symbol details
# title.colossal.basic.info - description:
title.colossal.extra.info=Extra Colossal symbol details
# title.colossal.extra.info - description:
title.colossal.fully_visible=Colossal symbol visibility
# title.colossal.fully_visible - description:
title.colossal.positions=Colossal symbol area
# title.colossal.positions - description:
title.colossal.respin.info=Re-Spin Colossal symbol details
# title.colossal.respin.info - description:
title.colossal.size=Colossal symbol size
# title.colossal.size - description:
title.colossalCrushFeature=Colossal Crush Feature
# title.colossalCrushFeature - description: Tracking string
title.colossalwilds=Colossal Wilds
# title.colossalwilds - description:
title.colossalwildsbazaar=Colossal Wilds
# title.colossalwildsbazaar - description: Game tracking
title.colossalwildsleft=Colossal Wilds left
# title.colossalwildsleft - description: Game tracking
title.connected.symbols.positions=Connected symbols positions
# title.connected.symbols.positions - description:
title.cornelius.additionalCashDrops=Additional Cash Drop feature spins
# title.cornelius.additionalCashDrops - description:
title.cornelius.cashDropsLeft=Cash Drop feature spins left
# title.cornelius.cashDropsLeft - description:
title.cornelius.currentCashWin=Current Cash Drop feature win
# title.cornelius.currentCashWin - description:
title.cornelius.delayedScatterCashWin=Scatter Cash Win
# title.cornelius.delayedScatterCashWin - description:
title.cornelius.totalCashWin=Total Cash Drop feature win
# title.cornelius.totalCashWin - description:
title.crosstowntraffic=Crosstown Traffic Free Spins
# title.crosstowntraffic - description: Paytable Heading
title.crushFeature=Crush Feature
# title.crushFeature - description:
title.currentlevel=Current level
# title.currentlevel - description:
title.currentstagepicks=Current Stage Picks
# title.currentstagepicks - description:
title.currentstagewin=Current Stage Win
# title.currentstagewin - description:
title.damage=points of damage
# title.damage - description:
title.damage.by=Damage by
# title.damage.by - description:
title.deep_pockets=Deep Pockets
# title.deep_pockets - description: Do not translate Deep Pockets
title.default.bird=Hero
# title.default.bird - description:
title.destroy_feature_activated=Destroy Feature activated
# title.destroy_feature_activated - description:
title.destroyedCupcakes=Cupcakes awarding Multiplier
# title.destroyedCupcakes - description:
title.driveby=Drive-by feature activated
# title.driveby - description:
title.dual_feature=Dual Feature
# title.dual_feature - description: Game tracking text
title.ESAdded=Extra spins added
# title.ESAdded - description:
title.evenmoneydeclined=Even Money declined
# title.evenmoneydeclined - description:
title.evenmoneytaken=Even Money taken
# title.evenmoneytaken - description:
title.expandingwild=Expanding Wild
# title.expandingwild - description:
title.expandingWildActivated=Expanding Wild activated!
# title.expandingWildActivated - description:
title.explodedMilk=Disappeared Milkshakes
# title.explodedMilk - description:
title.extra_wild_meter_value=Extra Wild meter level
# title.extra_wild_meter_value - description:
title.extra_wilds_in_game=Extra Wilds added
# title.extra_wilds_in_game - description:
title.extrachance.played=Extra Chance
# title.extrachance.played - description:
title.extraFreespinsWon=Extra Free Spins won
# title.extraFreespinsWon - description:
title.extrafreespinswon=Extra Free Spins
# title.extrafreespinswon - description:
title.extramultiplier=Extra Multiplier
# title.extramultiplier - description:
title.extrarows=Extra rows
# title.extrarows - description:
title.extraspin=Extra Spin
# title.extraspin - description:
title.extratoken=Extra token
# title.extratoken - description:
title.extratokenamount=Extra token amount
# title.extratokenamount - description:
title.extremeMode=XXXtreme Spins
# title.extremeMode - description:
title.fairy_magic_spin=FAIRY MAGIC SPIN
# title.fairy_magic_spin - description:
title.fairy_surprise=FAIRY SURPRISE
# title.fairy_surprise - description:
title.fairy_wonder_spin=FAIRY WONDER SPIN
# title.fairy_wonder_spin - description:
title.fallingWildRespinActivated=Falling Wild Re-Spin activated!
# title.fallingWildRespinActivated - description:
title.feature=Feature
# title.feature - description:
title.feature.bomber=BOMBER
# title.feature.bomber - description: Game Tracking String
title.feature.carsmash=Car Smash Bonus Game
# title.feature.carsmash - description:
title.feature.copycats =Copy Cats Feature
# title.feature.copycats - description:
title.feature.heavy.wilds=Heavy Wilds
# title.feature.heavy.wilds - description:
title.feature.motorhead=FEATURE
# title.feature.motorhead - description: gAME TRACKING STRING
title.feature.mysteryreel=MYSTERY REEL
# title.feature.mysteryreel - description: Game Tracking String
title.feature.random.wilds=Random Wilds
# title.feature.random.wilds - description:
title.feature.spreading.wilds=Spreading Wilds
# title.feature.spreading.wilds - description:
title.feature.wildcombo=Wild Combo
# title.feature.wildcombo - description:
title.feature_bet=Bonus Bet
# title.feature_bet - description:
title.feature_majorremoval=Major Reel Upgrade
# title.feature_majorremoval - description:
title.feature_minorremoval=Minor Reel Upgrade
# title.feature_minorremoval - description:
title.feature_morelines=Max Bet Lines
# title.feature_morelines - description:
title.feature_multiplier=Multiplier
# title.feature_multiplier - description:
title.feature_randomwilds=Random Wilds
# title.feature_randomwilds - description:
title.feature_spreadingwilds=Spreading Wilds
# title.feature_spreadingwilds - description:
title.feature_stackedsymbols=Stacked Symbols
# title.feature_stackedsymbols - description:
title.feature_stackedwilds=Stacked Wilds
# title.feature_stackedwilds - description:
title.feature_symboliswild=Symbol Is Wild
# title.feature_symboliswild - description:
title.feature_symbolremoval=Symbols Removed
# title.feature_symbolremoval - description:
title.featureinfo=Feature info
# title.featureinfo - description:
title.featurespins_morelines=Max Bet Lines feature spins remaining
# title.featurespins_morelines - description:
title.featurespins_randomwilds=Random Wilds feature spins remaining
# title.featurespins_randomwilds - description:
title.featurespins_stackedsymbols=Stacked Symbols feature spins remaining
# title.featurespins_stackedsymbols - description:
title.featurespins_symboliswild=Symbol Is Wild feature spins remaining
# title.featurespins_symboliswild - description:
title.featurespins_symbolremoval=Symbols Removed feature spins remaining
# title.featurespins_symbolremoval - description:
title.featureSpinsLeft=Feature Spins left
# title.featureSpinsLeft - description:
title.featurespinsWon=Feature Spins won
# title.featurespinsWon - description:
title.featuresusedspin=Features used this spin
# title.featuresusedspin - description: Game tracking
title.featuresWonThisSpin=Won features
# title.featuresWonThisSpin - description:
title.finals=FINAL
# title.finals - description:
title.floor=Floor
# title.floor - description: The title for the floor the player is currently spinning at.
title.forestTreasureFeature=Forest Treasure feature activated
# title.forestTreasureFeature - description:
title.free_spins_won=Free Spins won
# title.free_spins_won - description:
title.freespins=Free Spins
# title.freespins - description:
title.freespins1_collected=Collected
# title.freespins1_collected - description:
title.freespins1_feature=Rise Free Spins
# title.freespins1_feature - description: Game tracking text
title.freespins2_feature=Dawn Free Spins
# title.freespins2_feature - description: Game tracking text
title.freespinsamount=Free Spins awarded
# title.freespinsamount - description:
title.freespinslevelincreased=Free Spins level increased
# title.freespinslevelincreased - description:
title.freespinsmultiplier=Free Spins Multiplier
# title.freespinsmultiplier - description: Do not translate Free Spins.
title.freespinsmultiplieruntrans=Free Spins Multiplier
# title.freespinsmultiplieruntrans - description:
title.freespinsWin=Free Spins
# title.freespinsWin - description:
title.fs_awarded=Extra Free Spins
# title.fs_awarded - description:
title.fs_meter_value=Extra Free Spins meter level
# title.fs_meter_value - description:
title.fslevel=Free Spins level
# title.fslevel - description:
title.full=full
# title.full - description:
title.gamble.bet.amount=Gamble bet
# title.gamble.bet.amount - description:
title.gamble.four.scatters.fs=14 Free Spins + 2 extra rows
# title.gamble.four.scatters.fs - description:
title.gamble.selected.option=Gamble award chosen
# title.gamble.selected.option - description:
title.gamble.special.fs=16 Free Spins + 3 extra rows
# title.gamble.special.fs - description:
title.gamble.status.collected=Gamble win collected
# title.gamble.status.collected - description:
title.gamble.status.lost=Gamble lost
# title.gamble.status.lost - description:
title.gamble.status.win=Gamble won
# title.gamble.status.win - description:
title.gamble.three.scatters.fs=10 Free Spins + 1 extra row
# title.gamble.three.scatters.fs - description:
title.gamblechance=Gamble Win Chance
# title.gamblechance - description:
title.gambleWon=Gamble Result
# title.gambleWon - description:
title.goal=GOAL!
# title.goal - description:
title.goldlockBS=Golden Locked Up type: Big starting value
# title.goldlockBS - description: https://jira.netent.com/browse/NARCOS-553
title.goldlockMult=Golden Locked Up type: Multiplier
# title.goldlockMult - description: Tracking string
https://jira.netent.com/browse/NARCOS-553
title.goldlockUpg=Golden Locked Up type: Upgrade symbols
# title.goldlockUpg - description: https://jira.netent.com/browse/NARCOS-553
title.goldlockVal=Golden Locked Up value:
# title.goldlockVal - description: https://jira.netent.com/browse/NARCOS-553
title.green.bird=Green Hero
# title.green.bird - description:
title.group.won=Group remained on screen
# title.group.won - description:
title.gumdrops=Gumdrops
# title.gumdrops - description:
title.health=Health
# title.health - description:
title.health_points_remaining=health points remaining
# title.health_points_remaining - description:
title.Health_points_remaining=Health points remaining
# title.Health_points_remaining - description:
title.hero.meter=Hero Meter
# title.hero.meter - description:
title.hot.reels.ids=Hot reels ids
# title.hot.reels.ids - description:
title.hotlinesactive=Hotlines activated
# title.hotlinesactive - description:
title.ice.world=Ice World
# title.ice.world - description:
title.increasesupermultiplier=Progressive Multiplier Increase
# title.increasesupermultiplier - description:
title.initial.milkshake1=Initial Milkshake 1 (color, points, Multiplier, Color Booster, Multiplier Booster)
# title.initial.milkshake1 - description:
title.initial.milkshake2=Initial Milkshake 2 (color, points, Multiplier, Color Booster, Multiplier Booster)
# title.initial.milkshake2 - description:
title.initial.milkshake3=Initial Milkshake 3 (color, points, Multiplier, Color Booster, Multiplier Booster)
# title.initial.milkshake3 - description:
title.initial.milkshake4=Initial Milkshake 4 (color, points, Multiplier, Color Booster, Multiplier Booster)
# title.initial.milkshake4 - description:
title.initial1=Initial Milkshake 1
# title.initial1 - description:
title.initial2=Initial Milkshake 2
# title.initial2 - description:
title.initial3=Initial Milkshake 3
# title.initial3 - description:
title.initial4=Initial Milkshake 4
# title.initial4 - description:
title.initialbonuspicks=Initial Picks
# title.initialbonuspicks - description:
title.initialcollectmeter=Initial collect meter
# title.initialcollectmeter - description:
title.insurancedeclined=Insurance declined
# title.insurancedeclined - description:
title.insuranceused=Insurance used
# title.insuranceused - description:
title.inventory=Inventory
# title.inventory - description: Game tracking string for Wish master
title.invisiblemanbonuscount=Griffin's Rage Bonus Trigger Count
# title.invisiblemanbonuscount - description: Tho Total Griffin walking Wilds collected in Freespin
title.item=Item
# title.item - description:
title.jackpotwheel=Jackpot Wheel
# title.jackpotwheel - description:
title.jackpotwin=Jackpot win
# title.jackpotwin - description:
title.keysapplied=Keys used
# title.keysapplied - description:
title.keyssaved=Keys saved
# title.keyssaved - description:
title.knightsymbolscollected=Knight symbols collected
# title.knightsymbolscollected - description:
title.laddercoinwin=Total win from Fortune Wins
# title.laddercoinwin - description:
title.ladderlevel=Fortune Wins level
# title.ladderlevel - description:
title.laddermeter=Symbols collected
# title.laddermeter - description:
title.ladderstep=Fortune Wins step
# title.ladderstep - description:
title.laddersymbol=Collectable symbol
# title.laddersymbol - description:
title.ladderwinsofar=Current win from Fortune Wins
# title.ladderwinsofar - description:
title.laserwilds=Laser Wilds feature
# title.laserwilds - description:
title.lefthotspot=Left Hot Spot
# title.lefthotspot - description:
title.legendBoostDescription=Boost symbol activations
# title.legendBoostDescription - description:
title.legendFallingWildDescription=Falling Wild positions
# title.legendFallingWildDescription - description: gametracking string Ids
title.legendHotspotDescription=Active hotspots
# title.legendHotspotDescription - description:
title.legendJackpotCollectionDescription=Bonus symbols collected
# title.legendJackpotCollectionDescription - description: gametracking string Ids
title.legendSpreadingDescription=Spreading Wild positions
# title.legendSpreadingDescription - description:
title.legendStackDescription=Stacked Wilds
# title.legendStackDescription - description:
title.legendStickingDescription=Sticky Wild Hotspots location
# title.legendStickingDescription - description:
title.legendWildOnWildDescription=Expanding Wild positions
# title.legendWildOnWildDescription - description: gametracking string Id
title.linkedwilds=Linked Wilds
# title.linkedwilds - description: Game tracking
title.linkedwildsleft=Linked Wilds Left
# title.linkedwildsleft - description: Game tracking
title.lion.count=Lion Counter
# title.lion.count - description:
title.lionspins=Lion Spin
# title.lionspins - description:
title.littlewing=Little Wing Free Spins
# title.littlewing - description: Paytable Heading
title.lockedup=Locked Up feature activated
# title.lockedup - description:
title.lose=Lose
# title.lose - description:
title.majorJackpotSymbolsCollected=Gold Bonus collection
# title.majorJackpotSymbolsCollected - description: gametracking string ID
title.majorJackpotSymbolsCollectedThisSpin=Gold Bonus symbols collected
# title.majorJackpotSymbolsCollectedThisSpin - description: gametracking string ID
title.majorJackpotWon=Gold Bonus won!
# title.majorJackpotWon - description: gametracking string ID
title.maskedPhantom=Masked Phantom Re-spin
# title.maskedPhantom - description:
title.mathmode=Active mode
# title.mathmode - description:
title.max=MAX
# title.max - description:
title.milk.mode1=2 Milkshakes and 1 Wild
# title.milk.mode1 - description:
title.milk.mode2=4 Milkshakes and 2 Wilds
# title.milk.mode2 - description:
title.milkshake1=Milkshake 1 (color, points, Multiplier, Color Booster, Multiplier Booster)
# title.milkshake1 - description:
title.milkshake2=Milkshake 2 (color, points, Multiplier, Color Booster, Multiplier Booster)
# title.milkshake2 - description:
title.milkshake3=Milkshake 3 (color, points, Multiplier, Color Booster, Multiplier Booster)
# title.milkshake3 - description:
title.milkshake4=Milkshake 4 (color, points, Multiplier, Color Booster, Multiplier Booster)
# title.milkshake4 - description:
title.milkshakeBlue=Blue
# title.milkshakeBlue - description:
title.milkshakeColors=Milkshake colors
# title.milkshakeColors - description:
title.milkshakeGreen=Green
# title.milkshakeGreen - description:
title.milkshakeMultiplier=Milkshake Multipliers
# title.milkshakeMultiplier - description:
title.milkshakeOrange=Orange
# title.milkshakeOrange - description:
title.milkshakePoints=Milkshake points
# title.milkshakePoints - description:
title.milkshakeRainbow=Rainbow
# title.milkshakeRainbow - description:
title.milkshakeRed=Red
# title.milkshakeRed - description:
title.miniJackpotSymbolsCollected=Bronze Bonus collection
# title.miniJackpotSymbolsCollected - description: gametracking string ID
title.miniJackpotSymbolsCollectedThisSpin=Bronze Bonus symbols collected
# title.miniJackpotSymbolsCollectedThisSpin - description: gametracking string ID
title.miniJackpotWon=Bronze Bonus won!
# title.miniJackpotWon - description: gametracking string ID
title.minorJackpotSymbolsCollected=Silver Bonus collection
# title.minorJackpotSymbolsCollected - description: gametracking string ID
title.minorJackpotSymbolsCollectedThisSpin=Silver Bonus symbols collected
# title.minorJackpotSymbolsCollectedThisSpin - description: gametracking string ID
title.minorJackpotWon=Silver Bonus won!
# title.minorJackpotWon - description: gametracking string ID
title.miss=NO GOAL!
# title.miss - description:
title.modifierwheeloutcome=Feature Spinner outcome
# title.modifierwheeloutcome - description:
title.monsterField=Monsters field
# title.monsterField - description:
title.mulitplierwilds=X2 Multiplier Wilds
# title.mulitplierwilds - description: Game tracking
title.Mult=Multiplier
# title.Mult - description: https://jira.netent.com/browse/NARCOS-553
title.multFromSpin=Multiplier awarded from the spin
# title.multFromSpin - description:
title.multiplier_meter_value=Multiplier meter level
# title.multiplier_meter_value - description:
title.multiplierBooster=Multiplier Booster
# title.multiplierBooster - description:
title.multiplierwildsleft=X2 Multiplier Wilds left
# title.multiplierwildsleft - description: Game tracking
title.mysterysymbolactivated=Mystery symbol activated
# title.mysterysymbolactivated - description:
title.newRollingReels=New Rolling Reels
# title.newRollingReels - description:
title.nextgamemode=Next Game Mode
# title.nextgamemode - description:
title.nextprogressivemultiplierin=Clues needed for Multiplier increase
# title.nextprogressivemultiplierin - description:
title.nextretriggerinextrafreespins=Clues needed for Extra Free Spins
# title.nextretriggerinextrafreespins - description:
title.not_full=not full
# title.not_full - description:
title.nudge=Nudge
# title.nudge - description:
title.nudge.activated=Scatter Nudge activated
# title.nudge.activated - description:
title.nudge.offsets=Nudge offsets
# title.nudge.offsets - description:
title.off=off
# title.off - description:
title.on=on
# title.on - description:
title.outcome=Outcome
# title.outcome - description:
title.overtime=EXTRA TIME
# title.overtime - description:
title.panther.count=Panther Counter
# title.panther.count - description:
title.pantherspins=Panther Spin
# title.pantherspins - description:
title.patternexpandedcrimezone=Crime Zone expanded
# title.patternexpandedcrimezone - description:
title.pickclick=Pick and Click
# title.pickclick - description:
title.pickClickBonus=Pick and Click Bonus
# title.pickClickBonus - description:
title.picked_feature=Picked Feature
# title.picked_feature - description:
title.pickedgametype=Picked Game
# title.pickedgametype - description:
title.pickeditems=Picked items:
# title.pickeditems - description:
title.pickResult=Pick result
# title.pickResult - description:
title.picks=Stones
# title.picks - description: Game tracking text.
title.picksleft=Stones Left
# title.picksleft - description: game tracking text.
title.pink.bird=Pink Hero
# title.pink.bird - description:
title.playarea=Play Area
# title.playarea - description:
title.player=Player
# title.player - description:
title.player_hand=Player hand
# title.player_hand - description:
title.playerchoice=Player choice:
# title.playerchoice - description:
title.point=point
# title.point - description:
title.points=points
# title.points - description:
title.policemanbonuscount=Police Spins Bonus Trigger Count
# title.policemanbonuscount - description: Tho Total Invisible Man walking Wilds collected in Freespin
title.powerpoints=Powerpoints
# title.powerpoints - description:
title.progressivemultiplier=Multiplier
# title.progressivemultiplier - description:
title.progressivemultiplierincrease=Multiplier increased
# title.progressivemultiplierincrease - description:
title.purchasestarscost=Super Tokens Price
# title.purchasestarscost - description:
title.purplehazefeature=Purple Haze Feature
# title.purplehazefeature - description: Game tracking string
title.purplehazefreespins=Purple Haze Free Spins
# title.purplehazefreespins - description: Paytable Heading
title.quaterfinals=QUARTERFINALS
# title.quaterfinals - description:
title.random.world=Fire Lands
# title.random.world - description:
title.random_feature_trigger=Random Feature Trigger
# title.random_feature_trigger - description:
title.randomwild=Random Wild
# title.randomwild - description:
title.randomWildCount=Wild symbols count in the Random Wilds feature
# title.randomWildCount - description:
title.randomWildDescription=Random Wild symbols position
# title.randomWildDescription - description:
title.randomWildPosition=Starburst™ Wild symbols positions in the Random Wilds feature
# title.randomWildPosition - description:
title.red.hero=Red Hero
# title.red.hero - description:
title.redguitar=Red Guitar Re-spin
# title.redguitar - description: Paytable Heading
title.redTeamMultiplier=Red Team Multiplier
# title.redTeamMultiplier - description:
title.redTeamScore=Red Team Score
# title.redTeamScore - description:
title.reel2Multiplier=Reel 2 Multiplier
# title.reel2Multiplier - description:
title.reel3Multiplier=Reel 3 Multiplier
# title.reel3Multiplier - description:
title.reel4Multiplier=Reel 4 Multiplier
# title.reel4Multiplier - description:
title.reels.after.magnet=Reels after magnet
# title.reels.after.magnet - description:
title.reels.before.magnet=Reels before magnet
# title.reels.before.magnet - description:
title.reelsExpandedThisSpin=Opening reels
# title.reelsExpandedThisSpin - description:
title.reelsOpenedAtStartOfSpin=Open reels
# title.reelsOpenedAtStartOfSpin - description:
title.remainingpicks=Remaining Picks
# title.remainingpicks - description:
title.removedsymbols=Removed symbols
# title.removedsymbols - description:
title.replacement=Transformed Mystery Symbols
# title.replacement - description: Game tracking
title.respins.left=Second Chance Scatter™ Re-Spins left
# title.respins.left - description:
title.respinsleft=Strolling Staxx Re-Spins left
# title.respinsleft - description:
title.respinswon=Respin awarded
# title.respinswon - description:
title.respunedreels=Re-Spin reels
# title.respunedreels - description:
title.result=Result
# title.result - description:
title.righthotspot=Right Hot Spot
# title.righthotspot - description:
title.rollingreelsmovements=Rolling Reels movements
# title.rollingreelsmovements - description:
title.rollingreelvalue=Rolling Reel value
# title.rollingreelvalue - description:
title.round_of_16=ROUND OF 16
# title.round_of_16 - description:
title.rtp=Return to player
# title.rtp - description:
title.rudolfbonuscount=Rudolf Spins Trigger Count
# title.rudolfbonuscount - description:
title.santabonuscount=Santa's Gifts Trigger Count
# title.santabonuscount - description:
title.save=SAVE!
# title.save - description:
title.save_failed=NO SAVE!
# title.save_failed - description:
title.scattersamount=Number of Scatter symbols
# title.scattersamount - description:
title.secretxmaspicks=Christmas gifts:
# title.secretxmaspicks - description: Game tracking text
title.selectedfreespins=Selected Freespins
# title.selectedfreespins - description: The Selected Freespins
title.selectedmulitplier=Selected Mutiplier
# title.selectedmulitplier - description: The Selected Multipplier
title.selectedposition=Selected Position
# title.selectedposition - description: The integer position of the selected element
title.selectedTeam=Selected Team
# title.selectedTeam - description:
title.selectedtype=Selected Type
# title.selectedtype - description: The type of bonus item selected
title.semifinals=SEMIFINALS
# title.semifinals - description:
title.silverbackattackfeature=Silverback Attack feature
# title.silverbackattackfeature - description:
title.simplerespinsleft=Re-Spins left
# title.simplerespinsleft - description:
title.spinBet=Spin bet
# title.spinBet - description:
title.spinleft=Spin Left
# title.spinleft - description:
title.spins=Spins
# title.spins - description:
title.spinsleft=Spins left
# title.spinsleft - description:
title.spinsresetto3=Amount of Locked Up spins restored to 3.
# title.spinsresetto3 - description: Amount of Locked Up spins restored to 3.
title.spreading.world=Dark Forest
# title.spreading.world - description:
title.stack.info=Stacks details
# title.stack.info - description:
title.stack.positions=stack area
# title.stack.positions - description:
title.stack.reel=reel index
# title.stack.reel - description:
title.stackedSymbolSym=Stacked Symbol
# title.stackedSymbolSym - description:
title.stackedwilds=Stacked Wilds
# title.stackedwilds - description: Game tracking
title.stackedwildsleft=Stacked Wilds left
# title.stackedwildsleft - description: Game tracking
title.stage=stage
# title.stage - description:
title.starburst.powerpots.tm=Starburst PowerPots™
# title.starburst.powerpots.tm - description:
title.starfishAdded=Starfish symbols added
# title.starfishAdded - description:
title.starfishTotal=Starfish symbols total
# title.starfishTotal - description:
title.starpin=Rapid Jackpot Entry
# title.starpin - description:
title.stars=Super Tokens Amount
# title.stars - description:
title.starspurchased=Super Tokens purchased
# title.starspurchased - description:
title.starswon=Super Tokens from wins
# title.starswon - description:
title.steps=Steps
# title.steps - description:
title.storedkeys=Total Keys saved
# title.storedkeys - description:
title.storm.path=Storm path
# title.storm.path - description:
title.strikesCollected=Strikes
# title.strikesCollected - description:
title.superfreespinsleft=Super Free Spins Left
# title.superfreespinsleft - description:
title.superFreespinsWin=Super Free Spins
# title.superFreespinsWin - description:
title.supermultiplier=Progressive Multiplier
# title.supermultiplier - description:
title.superstars.board.position=Token board position
# title.superstars.board.position - description:
title.superstars.dice.counter=Dice counter
# title.superstars.dice.counter - description:
title.superstars.dice.left=Active dice
# title.superstars.dice.left - description:
title.superstars.extralife.message=Extra Life feature is won
# title.superstars.extralife.message - description:
title.superstars.finalgame.message=Final Game is activated. Dice awarded:
# title.superstars.finalgame.message - description:
title.superstars.life.left=Active Extra Life hearts
# title.superstars.life.left - description:
title.superstars.prize.amount=Number of prizes
# title.superstars.prize.amount - description:
title.superstars.prize.collected.amount=Number of prizes involved in the Finn feature
# title.superstars.prize.collected.amount - description:
title.superstars.prize.extralife.activation.message=Extra Life heart is used
# title.superstars.prize.extralife.activation.message - description:
title.superstars.prize.increase.message=Maximum number of spins and number of spins left is set to
# title.superstars.prize.increase.message - description:
title.superstars.replay.active=Active Replay feature
# title.superstars.replay.active - description:
title.superstars.replay.message=Replay feature is used
# title.superstars.replay.message - description:
title.superstars.sw.prizes=Prizes chosen for Space Wars Respins
# title.superstars.sw.prizes - description:
title.superstars.sw.respin.left=Space Wars Respins left
# title.superstars.sw.respin.left - description:
title.superstars.win.type.dice=Dice won
# title.superstars.win.type.dice - description:
title.superstars.win.type.feature=Bonus feature
# title.superstars.win.type.feature - description:
title.superstars.win.type.prize=Prize
# title.superstars.win.type.prize - description:
title.superstars.win.value.extralife=Extra Life feature
# title.superstars.win.value.extralife - description:
title.superstars.win.value.extraspin=Extra Spins feature
# title.superstars.win.value.extraspin - description:
title.superstars.win.value.feature.wheel.die1=1 Dice feature
# title.superstars.win.value.feature.wheel.die1 - description:
title.superstars.win.value.feature.wheel.die2=2 Dice feature
# title.superstars.win.value.feature.wheel.die2 - description:
title.superstars.win.value.feature.wheel.plus1=+1 feature
# title.superstars.win.value.feature.wheel.plus1 - description:
title.superstars.win.value.feature.wheel.random=Random feature
# title.superstars.win.value.feature.wheel.random - description:
title.superstars.win.value.feature.wheel.replay=Replay feature
# title.superstars.win.value.feature.wheel.replay - description:
title.superstars.win.value.feature.wheel.upgrade=Upgrade feature
# title.superstars.win.value.feature.wheel.upgrade - description:
title.superstars.win.value.finalgame=Final Game
# title.superstars.win.value.finalgame - description:
title.superstars.win.value.finn=Finn feature
# title.superstars.win.value.finn - description:
title.superstars.win.value.gonzo=Gonzo feature
# title.superstars.win.value.gonzo - description:
title.superstars.win.value.piggy=Miss Banks feature
# title.superstars.win.value.piggy - description:
title.superstars.win.value.prizeboost=+ square value to all reel prizes
# title.superstars.win.value.prizeboost - description:
title.superstars.win.value.starbe=Starburst feature
# title.superstars.win.value.starbe - description:
title.superstars.win.value.sw=Space Wars feature
# title.superstars.win.value.sw - description:
title.superstars.win.value.wheel=Wheel Game
# title.superstars.win.value.wheel - description:
title.sure_win=Sure Win
# title.sure_win - description:
title.surrenderused=Surrender used
# title.surrenderused - description:
title.sw2.activatedFeatures=Activated features
# title.sw2.activatedFeatures - description:
title.sw2.baseGameWinCapReached=Main game win cap is reached
# title.sw2.baseGameWinCapReached - description:
title.sw2.bombFeature=Bomb feature
# title.sw2.bombFeature - description:
title.sw2.bombsFeaturePositions=Bomb symbol position
# title.sw2.bombsFeaturePositions - description:
title.sw2.bombsPositions=Positions removed in Bomb feature
# title.sw2.bombsPositions - description:
title.sw2.clearerFeature=Blaster feature
# title.sw2.clearerFeature - description:
title.sw2.clearersPositions=Positions removed in Blaster feature
# title.sw2.clearersPositions - description:
title.sw2.collectedMultiplier=Current prize on the collect meter
# title.sw2.collectedMultiplier - description:
title.sw2.columnClearerFeature=Column Blaster feature
# title.sw2.columnClearerFeature - description:
title.sw2.columnClearersFeaturePositions=Column Blaster symbol position
# title.sw2.columnClearersFeaturePositions - description:
title.sw2.columnClearersPositions=Positions removed in Column Blaster feature
# title.sw2.columnClearersPositions - description:
title.sw2.combo1Feature=Combo 1 feature
# title.sw2.combo1Feature - description:
title.sw2.combo1FeaturePositions=Combo 1 symbols positions
# title.sw2.combo1FeaturePositions - description:
title.sw2.combo1Positions=Positions removed in Combo 1 feature
# title.sw2.combo1Positions - description:
title.sw2.combo2Feature=Combo 2 feature
# title.sw2.combo2Feature - description:
title.sw2.combo2FeaturePositions=Combo 2 symbols positions
# title.sw2.combo2FeaturePositions - description:
title.sw2.combo2Positions=Positions removed in Combo 2 feature
# title.sw2.combo2Positions - description:
title.sw2.combo2Substitutions=Symbols selected during Combo 2 feature
# title.sw2.combo2Substitutions - description:
title.sw2.combo3Feature=Combo 3 feature
# title.sw2.combo3Feature - description:
title.sw2.combo3FeaturePositions=Combo 3 symbols positions
# title.sw2.combo3FeaturePositions - description:
title.sw2.combo3Positions=Positions removed in Combo 3 feature
# title.sw2.combo3Positions - description:
title.sw2.combo3Substitutions=Symbols selected during Combo 3 feature
# title.sw2.combo3Substitutions - description:
title.sw2.destroyerFeature=Zapper feature
# title.sw2.destroyerFeature - description:
title.sw2.destroyerFeaturePositions=Zapper symbol position
# title.sw2.destroyerFeaturePositions - description:
title.sw2.destroyerPositions=Positions removed in Zapper feature
# title.sw2.destroyerPositions - description:
title.sw2.destroyerSubstitutions=Symbols selected during Zapper feature
# title.sw2.destroyerSubstitutions - description:
title.sw2.featuresAwarded=Awarded features
# title.sw2.featuresAwarded - description:
title.sw2.freeSpinsWin=Free Spins win
# title.sw2.freeSpinsWin - description:
title.sw2.freespinsWon=Free Spins won:
# title.sw2.freespinsWon - description:
title.sw2.freespinWinCapReached=Free Spins win cap is reached
# title.sw2.freespinWinCapReached - description:
title.sw2.mainGameWin=Main game win
# title.sw2.mainGameWin - description:
title.sw2.meter.additionalFreespins=Additional Free Spins
# title.sw2.meter.additionalFreespins - description:
title.sw2.meter.freespinsLevel=Free Spins level
# title.sw2.meter.freespinsLevel - description:
title.sw2.meter.pointWinForAction=Powerpoints awarded
# title.sw2.meter.pointWinForAction - description:
title.sw2.meter.pointWinTotal=Total win in Powerpoints
# title.sw2.meter.pointWinTotal - description:
title.sw2.rowClearerFeature=Row Blaster feature
# title.sw2.rowClearerFeature - description:
title.sw2.rowClearersFeaturePositions=Row Blaster symbol position
# title.sw2.rowClearersFeaturePositions - description:
title.sw2.rowClearersPositions=Positions removed in Row Blaster feature
# title.sw2.rowClearersPositions - description:
title.symbolamounts=Number of symbols on each reel
# title.symbolamounts - description:
title.symbolIsWildSyms=Golden Wild Symbols
# title.symbolIsWildSyms - description:
title.symbolname_sym3=Agent Sterling symbol
# title.symbolname_sym3 - description:
title.symbolname_sym4=Agent Lana symbol
# title.symbolname_sym4 - description:
title.symbolname_sym5=Agent Peter symbol
# title.symbolname_sym5 - description:
title.symbolname_sym6=Agent Penny symbol
# title.symbolname_sym6 - description:
title.symbolname_sym7=Agent Vesper symbol
# title.symbolname_sym7 - description:
title.symbolremoval=Symbol Removal
# title.symbolremoval - description:
title.symbolRemovalSyms=Removed Symbols
# title.symbolRemovalSyms - description:
title.symbolwheeloutcome=Symbol Spinner outcome
# title.symbolwheeloutcome - description:
title.tacofury.mode1=1 guaranteed Wild Explosion
# title.tacofury.mode1 - description:
title.tacofury.mode2=2 guaranteed Wild Explosions
# title.tacofury.mode2 - description:
title.tacofury.randomwildsactivation=Wild Explosion feature with a Random Wilds symbol activated on position
# title.tacofury.randomwildsactivation - description:
title.tacofury.wildreelactivation=Wild Explosion feature with a Wild Reel symbol activated on position
# title.tacofury.wildreelactivation - description:
title.tacofury.wildrowactivation=Wild Explosion feature with a Wild Row symbol activated on position
# title.tacofury.wildrowactivation - description:
title.tacofury.wildsplaced=Wild symbols placed on positions
# title.tacofury.wildsplaced - description:
title.targetacquiredinthismanyclues=Steps needed for case closed
# title.targetacquiredinthismanyclues - description:
title.themeparkpicksleft=Picks Left
# title.themeparkpicksleft - description:
title.thisSpinActiveFeatures=Active features
# title.thisSpinActiveFeatures - description:
title.thisSpinCollectedSYM3=Collected Agent Sterling symbols
# title.thisSpinCollectedSYM3 - description:
title.thisSpinCollectedSYM4=Collected Agent Lana symbols
# title.thisSpinCollectedSYM4 - description:
title.thisSpinCollectedSYM5=Collected Agent Peter symbols
# title.thisSpinCollectedSYM5 - description:
title.thisSpinCollectedSYM6=Collected Agent Penny symbols
# title.thisSpinCollectedSYM6 - description:
title.thisSpinCollectedSYM7=Collected Agent Vesper symbols
# title.thisSpinCollectedSYM7 - description:
title.ticket=Ticket
# title.ticket - description:
title.tickets.conversion=Rapid Jackpot entry won from Tokens
# title.tickets.conversion - description:
title.tickets.random=Rapid Jackpot entry from mystery win
# title.tickets.random - description:
title.ticketvalue=Ticket Value
# title.ticketvalue - description:
title.token=Token
# title.token - description:
title.tokens=Tokens
# title.tokens - description:
title.tokens.balance=Tokens balance
# title.tokens.balance - description:
title.tokens.received=Tokens collected
# title.tokens.received - description:
title.tokenscollectedinspin=Tokens collected during spin
# title.tokenscollectedinspin - description:
title.topbonus=Top Floor Bonus: {0} Coins
# title.topbonus - description: The title for the top floor bonus win, which happens when reaching floor 16.
title.topbonus1=Top Floor Bonus
# title.topbonus1 - description: The title for the top floor bonus win, which happens when reaching floor 16.
title.total=Total
# title.total - description:
title.total_wheel_win=Total Wheel Win
# title.total_wheel_win - description:
title.totalcoinscollected=Total coins collected
# title.totalcoinscollected - description:
title.totalCumulativeWin=Total Cumulative Win
# title.totalCumulativeWin - description:
title.totalFreespinsWin=Total Free Spins won
# title.totalFreespinsWin - description:
title.totalkeys=Total Keys
# title.totalkeys - description:
title.totalMultiplier=Total Multiplier
# title.totalMultiplier - description:
title.totaltokens.balance.atcurrentbet=Total Tokens balance at the current bet
# title.totaltokens.balance.atcurrentbet - description:
title.totaltokens.collected=Total Tokens collected
# title.totaltokens.collected - description:
title.transform_feature=Dawn Bonus Feature
# title.transform_feature - description: Game tracking text
title.treasuresofthesea.additionalFreeSpins=Additional Free Spins won
# title.treasuresofthesea.additionalFreeSpins - description:
title.treasuresofthesea.collectedFreeSpins=Free Spins won
# title.treasuresofthesea.collectedFreeSpins - description:
title.treasuresofthesea.explosionFeatureCenter.pos=Cannon ball drop position
# title.treasuresofthesea.explosionFeatureCenter.pos - description:
title.treasuresofthesea.explosionFeatureRemoved.pos=Positions removed in Cannon Blast feature
# title.treasuresofthesea.explosionFeatureRemoved.pos - description:
title.treasuresofthesea.explosionFeatureWilds.pos=Wild Coin positions in Cannon Blast feature
# title.treasuresofthesea.explosionFeatureWilds.pos - description:
title.treasuresofthesea.meter.collected=Features collected
# title.treasuresofthesea.meter.collected - description:
title.treasuresofthesea.meter.executed=Features activated
# title.treasuresofthesea.meter.executed - description:
title.treasuresofthesea.meter.inactive=Inactive features
# title.treasuresofthesea.meter.inactive - description:
title.treasuresofthesea.meter.progress=Treasure Trail meter bars
# title.treasuresofthesea.meter.progress - description:
title.treasuresofthesea.mysteryFeature.pos=Mystery Chest feature positions
# title.treasuresofthesea.mysteryFeature.pos - description:
title.treasuresofthesea.mysteryFeature.sym=Mystery Chest feature symbol
# title.treasuresofthesea.mysteryFeature.sym - description:
title.treasuresofthesea.mysteryOverlay.pos=Mystery Overlay positions
# title.treasuresofthesea.mysteryOverlay.pos - description:
title.treasuresofthesea.mysteryOverlay.sym=Mystery Overlay symbols
# title.treasuresofthesea.mysteryOverlay.sym - description:
title.treasuresofthesea.randomWilds.pos=Random Wilds feature positions
# title.treasuresofthesea.randomWilds.pos - description:
title.treasuresofthesea.symbolRemoval.pos=Positions of symbols, removed during Anchor Drop feature
# title.treasuresofthesea.symbolRemoval.pos - description:
title.treasuresofthesea.symbolRemoval.syms=Removed symbols
# title.treasuresofthesea.symbolRemoval.syms - description:
title.turboboost=Turbo Boost feature
# title.turboboost - description:
title.turboboostactivated=Turbo Boost feature activated
# title.turboboostactivated - description:
title.turns=Turns
# title.turns - description: Game tracking string for Wish Master
title.upgrade=Upgrade
# title.upgrade - description:
title.upgradedSymbols=Upgraded symbols
# title.upgradedSymbols - description:
title.victorybonus=Victory Bonus
# title.victorybonus - description:
title.walkAroundFeature=Magic Wild feature activated
# title.walkAroundFeature - description:
title.walkingmultiplierwild=Walking Multiplier Wild symbol
# title.walkingmultiplierwild - description:
title.walkingmultiplierwilds=Walking Multiplier Wild symbols
# title.walkingmultiplierwilds - description:
title.walkingwild=Walking Wild feature activated
# title.walkingwild - description:
title.wheellevelwin=Keys from the Free Spins Wheel
# title.wheellevelwin - description:
title.wild_feature=Stacked Wild Feature
# title.wild_feature - description: Game tracking text
title.wildoverlaysamount=Wild overlays amount
# title.wildoverlaysamount - description:
title.wildreel=Wild Reel
# title.wildreel - description:
title.wilds_activate_hero=Hero Wilds feature activated
# title.wilds_activate_hero - description:
title.wildspins=Wild Spins
# title.wildspins - description: tracking
title.wildspinsleft=Wild Spins left
# title.wildspinsleft - description: tracking
title.wildsreels=Dazzling Wild Reels
# title.wildsreels - description:
title.wildsreelsamount=Dazzling Wild Counters for reels 2-6
# title.wildsreelsamount - description:
title.win.type=Win Type
# title.win.type - description: Will be displayed on all actions in the board game
title.win.value=Win Value
# title.win.value - description: Will be displayed on all actions in the board game
title.win.value.dice=dice
# title.win.value.dice - description:
title.win_amount=Win amount
# title.win_amount - description:
title.win_compensation=Win Compensation
# title.win_compensation - description:
title.winAfterMult=Win after applying Multiplier
# title.winAfterMult - description:
title.WinCapReached=Win cap reached
# title.WinCapReached - description:
title.winninghand=Winning Hand
# title.winninghand - description:
title.winningmegaways=Winning Megaways™
# title.winningmegaways - description:
title.winspinsleft=Win Spins left
# title.winspinsleft - description: Tracking string for Win Spins
title.wishmasterfeature=Wish Master Feature
# title.wishmasterfeature - description:
title.wonfeature=Won feature
# title.wonfeature - description:
title.wonFeatures=Won Features
# title.wonFeatures - description:
title.world=World
# title.world - description:
tornado.stormfeature.active=Storm feature activated
# tornado.stormfeature.active - description:
tornado.tornadofeature.active=Tornado feature activated
# tornado.tornadofeature.active - description:
tornado.tornadofeature.collected.symbols=Symbols collected during the spin
# tornado.tornadofeature.collected.symbols - description:
tornado.tornadofeature.collected.symbols.total=Total symbols collected
# tornado.tornadofeature.collected.symbols.total - description:
tornado.tornadofeature.symbol=Tornado feature activated symbol
# tornado.tornadofeature.symbol - description:
totalMultiplierWon=Total Multiplier won
# totalMultiplierWon - description:
treasuresofthesea.feature.explosion=Cannon Blast feature
# treasuresofthesea.feature.explosion - description:
treasuresofthesea.feature.mystery=Mystery Chest feature
# treasuresofthesea.feature.mystery - description:
treasuresofthesea.feature.randomWilds=Random Wilds feature
# treasuresofthesea.feature.randomWilds - description:
treasuresofthesea.feature.symbolRemoval=Anchor Drop feature
# treasuresofthesea.feature.symbolRemoval - description:
truncated=Game Tracking data is truncated.
# truncated - description:
up.arrow=Up arrow activated
# up.arrow - description:
viking.beforewin=Win Before Shield Wall Feature
# viking.beforewin - description:
wa.elementshotwin=Element Shot win
# wa.elementshotwin - description:
wa.fsactivated=Free Spins activated
# wa.fsactivated - description:
wa.scatterswon=Scatters won
# wa.scatterswon - description:
wa.shotsleft=Element Shots left
# wa.shotsleft - description:
wild.charger.value=Points in the Wild Gauge
# wild.charger.value - description: game tracking text for streetfighter 2
wildotron.checkwildotronfeature.active=Wild-O-Tron feature activated
# wildotron.checkwildotronfeature.active - description:
wildotron.wildotronfeature.active=Symbol types transformed by Wild-O-Tron feature
# wildotron.wildotronfeature.active - description:
willysWheelWin=Willy’s Hot Wheel win, Fire Pointer {0}
# willysWheelWin - description:
win.21plus3=21+3 Outcome
# win.21plus3 - description:
win.anyPair=Any Pair Outcome
# win.anyPair - description:
win.perfectPairs=Perfect Pairs Outcome
# win.perfectPairs - description:
WinningBaubles=Winning baubles
# WinningBaubles - description:
yellowChest=Golden cat chest
# yellowChest - description:
yellowSeal=Golden cat seal
# yellowSeal - description: