# French locale # # i plus auto-publish notes: # # CAUTION: content marked with status "Draft" is INCLUDED in this published output. This output can be used for testing, but should NOT be imported into Net Ent's production/public-facing content/systems. # # Publication of content generated at 14:25:48 (Central European Standard Time) on Monday 3 April 2023. # title.result.flips=Retournements # title.result.flips - description: action.applykeys=UTILISER LES CLÉS # action.applykeys - description: action.battle= # action.battle - description: Game Tracking string for COMTST4-37 action.bonus_feature_pick=Sélection fonction bonus # action.bonus_feature_pick - description: action.bonus_wheel_spin=Lancer Bonus Wheel # action.bonus_wheel_spin - description: action.bonusspin=TOUR BONUS # action.bonusspin - description: action.butterflyspin=butterflyspin # action.butterflyspin - description: action.buyfreespins=BUY FREE SPINS # action.buyfreespins - description: action.card=Carte au joueur # action.card - description: Refers to card that is dealt to the player in Blackjack game action.coin_win=Coin Win # action.coin_win - description: action.dealercard=Carte au donneur # action.dealercard - description: Refers to a card that is dealt to the dealer in a blackjack game. action.dropscatters=dropscatters # action.dropscatters - description: action.dropwin=dropwin # action.dropwin - description: action.end=100x la mise atteint # action.end - description: action.endwheel= # action.endwheel - description: action.evenmoney_all=Paiement égal pour toutes les mains # action.evenmoney_all - description: action.featurebuy=Buy Feature # action.featurebuy - description: action.final_game=Final Game # action.final_game - description: action.finn=Finn # action.finn - description: action.five_hit_pick=Sélection 5-Hit # action.five_hit_pick - description: action.freespins_pick=Choix Free Spins # action.freespins_pick - description: action.freespins_transition=transition free spins # action.freespins_transition - description: action.gamble=Quitte ou double # action.gamble - description: action.gonzo=Gonzo # action.gonzo - description: action.guaranteed_win_freespin=Sure Win Freespin # action.guaranteed_win_freespin - description: action.insertcoin=Quitte ou double Insert Coin # action.insertcoin - description: action.insurance_all=Assurance pour toutes les mains # action.insurance_all - description: action.miss_banks=Miss Banks # action.miss_banks - description: action.mystery=SYMBOLE MYSTERY # action.mystery - description: action.nextround=Niveau de Beat the Boss Free Spins # action.nextround - description: ACTION.NO.INSURANCE=ASSURANCE REFUSEE # ACTION.NO.INSURANCE - description: Text to appear in game tracking. Informs the player that they declined insurance during that particular game round. action.no_evenmoney=Paiement égal refusé # action.no_evenmoney - description: action.no_evenmoney_all=Paiement égal refusé pour toutes les mains # action.no_evenmoney_all - description: action.no_insurance=Assurance refusée # action.no_insurance - description: action.no_insurance_all=Assurance refusée pour toutes les mains # action.no_insurance_all - description: action.no_split=Séparer refusé # action.no_split - description: action.Notoall=Non à tous # action.Notoall - description: Button labeltext for No to all button; Displayed when player is offered insurance for more than one hand. Plyer clicks No to all to decline insurance/even money for all hands. ACTION.NUDGE=Encouragement # ACTION.NUDGE - description: action.nudge=Encouragement # action.nudge - description: action.pickandclick=Choisir # action.pickandclick - description: action.pickfreespin=CHOISISSEZ LE FREE SPIN # action.pickfreespin - description: action.purchasebetslip=Acheter un Bulletin de pari # action.purchasebetslip - description: Game tracking action.purchasefreespin=BUY FREE SPINS # action.purchasefreespin - description: action.purchasestars=Acheter des Super Tokens # action.purchasestars - description: action.random_feature_pick=Sélection fonction aléatoire # action.random_feature_pick - description: action.random_wilds_spin=Tour Random Wilds # action.random_wilds_spin - description: action.roll_dice=Lancer Dice # action.roll_dice - description: action.savekeys=RÉCUPÉRER DES CLÉS # action.savekeys - description: action.selectFSoption=Sélectionner l'option de Free Spins # action.selectFSoption - description: action.selecthorse=Sélectionner le cheval # action.selecthorse - description: Game tracking action.selectteam=SÉLECTION ÉQUIPE # action.selectteam - description: action.setcharacter=Personnage choisi # action.setcharacter - description: action.SideBets=Paris latéraux # action.SideBets - description: action.space_wars_respin=Space Wars Respin # action.space_wars_respin - description: action.spin_wheel=TOURNER LA ROUE # action.spin_wheel - description: action.spinforfree=FAITES UN TOUR GRATUIT. # action.spinforfree - description: action.spinwheel= # action.spinwheel - description: action.starburst=Starburst # action.starburst - description: action.startfreespins=Commencer les Free Spins # action.startfreespins - description: action.startSuperFreespins=Commencer les Super Free Spins # action.startSuperFreespins - description: action.superfreespin=SUPERFREESPIN # action.superfreespin - description: action.sure_win_freespin=Sure Win Freespin # action.sure_win_freespin - description: action.surrender=Se retirer # action.surrender - description: Translation should be SAME as that of string ID: surrenderUC action.triggercarsmash=Car Smash Bonus Game activé # action.triggercarsmash - description: action.triggerwild=Wild Combo activé # action.triggerwild - description: action.wild_reels_freespin=Wild Reels Freespin # action.wild_reels_freespin - description: action.wild_reels_spin=Tour Wild Reels # action.wild_reels_spin - description: action.Yestoall=Oui à tous # action.Yestoall - description: Button labeltext for Yes to all button; Displayed when player is offered insurance/even money. Player clicks Yes to all to take insurance/even money for all hands. activated.feature=Fonction activée # activated.feature - description: alan.board.position=Emplacement sur le plateau # alan.board.position - description: Will be displayed on all actions in the board game alan.bonusaction.revealmystery=MYSTÈRE RÉVÉLÉ # alan.bonusaction.revealmystery - description: This will be displayed on the action that reveals the mystery symbol alan.bonusaction.roll=LANCER # alan.bonusaction.roll - description: Tracking info on every roll alan.bonuswin.type.coin=Gain de pièces # alan.bonuswin.type.coin - description: Will be displayed when landing on coin wins in the board game alan.bonuswin.type.feature=Fonction Free Spin # alan.bonuswin.type.feature - description: Will be displayed when landing on feature wins in the board game alan.bonuswin.type.mystery=Mystery Feature # alan.bonuswin.type.mystery - description: Will be displayed when landing on mystery wins in the board game alan.bonuswin.type.reroll=Lancer supplémentaire # alan.bonuswin.type.reroll - description: Will be displayed when landing on reroll wins in the board game alan.bonuswin.value.randomwilds=Stampede Free Spins # alan.bonuswin.value.randomwilds - description: Will be displayed when landing on random wilds feature wins in the board game alan.bonuswin.value.shuffle=Monkey Free Spins # alan.bonuswin.value.shuffle - description: Will be displayed when landing on shuffle feature wins in the board game alan.bonuswin.value.stickywin=Vines Free Spins # alan.bonuswin.value.stickywin - description: Will be displayed when landing on sticky win feature wins in the board game alan.bonuswin.value.unrevealed=Non révélé # alan.bonuswin.value.unrevealed - description: Will be displayed when landing on mystery wins in the board game alan.bonuswin.value.wildreels=Monsoon Free Spins # alan.bonuswin.value.wildreels - description: Will be displayed when landing on wild reels feature wins in the board game alan.diceoutcome=Résultat du dé # alan.diceoutcome - description: Will be displayed on every roll alan.randomfeature.randomwilds=Wild Stampede activé # alan.randomfeature.randomwilds - description: Text to appear on the tracking page, when the feature is activated. alan.randomfeature.shuffle=Monkey Mayhem activé # alan.randomfeature.shuffle - description: Text to appear on the tracking page, when the feature is activated. alan.randomfeature.stickywin=Sticky Vines activé # alan.randomfeature.stickywin - description: Text to appear on the tracking page, when the feature is activated. alan.randomfeature.wildreels=Monsoon Wilds activés # alan.randomfeature.wildreels - description: Text to appear on the tracking page, when the feature is activated. alan.rollsleft=Lancers restants # alan.rollsleft - description: Will be displayed on all actions in the board game aloha.classicFreespins=Tiki Bar # aloha.classicFreespins - description: aloha.maxFreespins=Tiki Bar Max # aloha.maxFreespins - description: bet.21plus3=Mise 21+3 # bet.21plus3 - description: bet.anyPair=Mise Any Pair # bet.anyPair - description: bet.current=Mise actuelle # bet.current - description: bet.initial=Mise initiale # bet.initial - description: bet.insurance=Mise avec assurance # bet.insurance - description: bet.perfectPairs=Mise Perfect Pairs # bet.perfectPairs - description: bj2020Flush=Flush # bj2020Flush - description: language.xml string FLUSH. A hand in a card game where the player has all cards of the same suit e.g. all hearts, all diamonds, all clubs, all spades. bs2.bonus.extra_win=Gain supplémentaire # bs2.bonus.extra_win - description: Game tracking text bs2.bonus.great_treasure_win=Gain Super Trésor # bs2.bonus.great_treasure_win - description: Game tracking text bs2.bonus.has_scatter=Avec Scatter # bs2.bonus.has_scatter - description: Game tracking text bs2.bonus.scatters=Total de Scatters gagnés # bs2.bonus.scatters - description: Game tracking text bs2.overlays=Rouleaux recouverts # bs2.overlays - description: Game tracking text bs2.wonRandomBG=Bonus Shot Feature # bs2.wonRandomBG - description: Game tracking text bs2.wonRandomFSS=Scatter Shot Feature # bs2.wonRandomFSS - description: Game tracking text cappedwin=Capped Win # cappedwin - description: casDesFFSTrack=Fire Free Spins # casDesFFSTrack - description: casDesFSFSTrack=Fire Siege Free Spins # casDesFSFSTrack - description: casDesGH1=Fire Free Spins # casDesGH1 - description: casDesGH2=Archer Attack # casDesGH2 - description: casDesGH3=Dragon's Breath # casDesGH3 - description: casDesGH4=Trebuchet Assault # casDesGH4 - description: casDesGH5=Fonction Tower Coin Win # casDesGH5 - description: casholdem.dealerqualifies=Le croupier se qualifie # casholdem.dealerqualifies - description: character.health=Les points de vie de votre personnage # character.health - description: game tracking text for streetfighter 2 character.name=Votre personnage # character.name - description: game tracking text for streetfighter 2 chillieMultiTrack=Total Chillie Multiplier # chillieMultiTrack - description: coinsCollected=Pièces récupérées # coinsCollected - description: coinsToAll=Pièces transférées vers tous les coffres # coinsToAll - description: CoinsToOne=Pièces transférées vers les coffres # CoinsToOne - description: collectGreen=Sceau serpent émeraude récupéré # collectGreen - description: collectRed=Sceau aigle rubis récupéré # collectRed - description: collectYellow=Sceau chat doré récupéré # collectYellow - description: conan.freespins.option.freespin1=City of Thieves Free Spins # conan.freespins.option.freespin1 - description: Game tracking conan.freespins.option.freespin2=Temple of the Serpent Free Spins # conan.freespins.option.freespin2 - description: Game tracking conan.freespins.option.freespin3=Walls of Tarantia Free Spins # conan.freespins.option.freespin3 - description: Game tracking conan.freespins.selected=Free Spins sélectionnés # conan.freespins.selected - description: Game tracking cosmiceclipse.blackholefeature.active=Fonction Black Hole activée # cosmiceclipse.blackholefeature.active - description: cosmiceclipse.blackholefeature.symbol=Symbole activé de la fonction Black Hole # cosmiceclipse.blackholefeature.symbol - description: deadoralive2.5additionalFreeSpins=Ce tour attribue +5 Free Spins supplémentaires. # deadoralive2.5additionalFreeSpins - description: Game history: 5 additional Free Spins deadoralive2.additionalFreeSpin=+{0} Free Spin(s) supplémentaire(s) # deadoralive2.additionalFreeSpin - description: Game history: Train Heist: additional Free spins deadoralive2.freespins.option.classic=Old Saloon # deadoralive2.freespins.option.classic - description: Old Saloon Free Spins header in history deadoralive2.freespins.option.classicMax=High Noon Saloon # deadoralive2.freespins.option.classicMax - description: High Noon Saloon header in history deadoralive2.freespins.option.increasingMultiplier=Train Heist # deadoralive2.freespins.option.increasingMultiplier - description: Train Heist Free Spins header in history del_title.dealerHandNT=Main du dealer # del_title.dealerHandNT - description: Cloned for COMTST4-13427. Require Dealer term in English for all languages. dig.chest.awarded=Coffre attribué # dig.chest.awarded - description: dig.featurenumber.active=Nombre de fonctions non découvertes # dig.featurenumber.active - description: dig.featurescatter.active=Extra Scatter # dig.featurescatter.active - description: dig.featurewild.active=Extra Wild # dig.featurewild.active - description: dig.large.chest=Grand coffre # dig.large.chest - description: dig.medium.chest=Coffre moyen # dig.medium.chest - description: dig.small.chest=Petit coffre # dig.small.chest - description: dig.sticky.wild=Sticky Wilds # dig.sticky.wild - description: dropnlocktracking=Fonction Cash Stacker™ # dropnlocktracking - description: emoji.feature.destroy.instances.count=Nombre d'instances Bomb Feature # emoji.feature.destroy.instances.count - description: emoji.feature.destroy.meter=Compteur Bomb Feature # emoji.feature.destroy.meter - description: emoji.feature.destroy.name=Bomb Feature # emoji.feature.destroy.name - description: emoji.feature.destroy_coins_win=Pièces Bomb Feature par symbole # emoji.feature.destroy_coins_win - description: emoji.feature.long.wild.instances.count=Nombre d'instances Rocket Feature # emoji.feature.long.wild.instances.count - description: emoji.feature.long.wild.meter=Compteur Rocket Feature # emoji.feature.long.wild.meter - description: emoji.feature.long.wild.name=Rocket Feature # emoji.feature.long.wild.name - description: emoji.feature.long_wild_reel=Roue Rocket Feature # emoji.feature.long_wild_reel - description: emoji.feature.multiplier=Multiplicateur Two Hearts Feature # emoji.feature.multiplier - description: emoji.feature.multiplier.feature=Two Hearts Feature # emoji.feature.multiplier.feature - description: emoji.feature.multiplier.instances.count=Nombre d'instances Two Hearts Feature # emoji.feature.multiplier.instances.count - description: emoji.feature.multiplier.meter=Compteur Two Hearts Feature # emoji.feature.multiplier.meter - description: emoji.feature.overlay.instances.count=Nombre d'instances Pizza Feature # emoji.feature.overlay.instances.count - description: emoji.feature.overlay.meter=Compteur Pizza Feature # emoji.feature.overlay.meter - description: emoji.feature.overlay.name=Pizza Feature # emoji.feature.overlay.name - description: emoji.feature.overlay_symbol=Symbole Pizza Feature # emoji.feature.overlay_symbol - description: emoji.feature.overlay_symbol_positions=Zone de Pizza Feature # emoji.feature.overlay_symbol_positions - description: emoji.feature.sticky.wild.instances.count=Nombre d'instances Kiss Mark Feature # emoji.feature.sticky.wild.instances.count - description: emoji.feature.sticky.wild.meter=Compteur Kiss Mark Feature # emoji.feature.sticky.wild.meter - description: emoji.feature.sticky.wild.name=Kiss Mark Feature # emoji.feature.sticky.wild.name - description: emoji.feature.sticky_wild_symbol_positions=Positions Kiss Mark Feature # emoji.feature.sticky_wild_symbol_positions - description: emoji.wincap=Plafond des gains # emoji.wincap - description: expandingsymbol=Expanding Symbol # expandingsymbol - description: expandingsymbolexpansion=Expansion du Expanding Symbol # expandingsymbolexpansion - description: expnandingsymbolpicked=Expanding Symbol choisi # expnandingsymbolpicked - description: extrememode.1star=1 symbole Starburst™ Wild # extrememode.1star - description: extrememode.2star=2 symboles Starburst™ Wild # extrememode.2star - description: extrememode.none=Aucune # extrememode.none - description: feature.battle.wilds=Battle Wilds # feature.battle.wilds - description: feature.bonus=Bonus # feature.bonus - description: feature.bonus_wheel=Bonus Wheel # feature.bonus_wheel - description: feature.coin_win=Coin Win # feature.coin_win - description: feature.fairy_wild_respin=FAIRY WILD RE-SPIN # feature.fairy_wild_respin - description: feature.fairy_wild_spin=FAIRY WILD SPIN # feature.fairy_wild_spin - description: feature.fairyhansel_bonus=CANDY HOUSE BONUS # feature.fairyhansel_bonus - description: feature.fairyred_bonus=Beware the Wolf Bonus # feature.fairyred_bonus - description: feature.five_hit=5-Hit # feature.five_hit - description: feature.guaranteed_win_freespin=Sure Win Freespin # feature.guaranteed_win_freespin - description: feature.linked.reels=Rouleaux Reliés # feature.linked.reels - description: feature.mirror_bonus=Mining Bonus # feature.mirror_bonus - description: feature.mirror_respin=MIRROR RE-SPIN # feature.mirror_respin - description: feature.mystery.multiplier=Mystery Multiplier # feature.mystery.multiplier - description: feature.random_mirror=FONCTION FAIRY MIRROR # feature.random_mirror - description: feature.random_wilds=Random Wilds # feature.random_wilds - description: feature.thoth=Thoth-Amon # feature.thoth - description: feature.tower.wilds=Tower Wilds # feature.tower.wilds - description: feature.wild_reels=Wild Reels # feature.wild_reels - description: feature.wild_reels_freespin=Wild Reels Freespin # feature.wild_reels_freespin - description: finn.randomfeature=Random Feature # finn.randomfeature - description: finn.selectedcasino=Partie de Free Spins sélectionnée # finn.selectedcasino - description: firePointerTrack={0} tours restants du Fire Pointer # firePointerTrack - description: freespins.played=Beat the Boss Free Spins joués # freespins.played - description: game history text funkmaster.basket_open=Dancing Wilds Hotspot déverrouillé # funkmaster.basket_open - description: funkmaster.expanding_reels=Rouleaux en expansion # funkmaster.expanding_reels - description: funkmaster.wild_dancing=Dancing Wild # funkmaster.wild_dancing - description: gametracking.currentlvlwin=Gain au niveau actuel # gametracking.currentlvlwin - description: action.avalanche=Avalanche # action.avalanche - description: action.bet\ higher=Miser plus haut # action.bet\ higher - description: Action by player to predict that the next card is of higher value. action.bet\ lower=Miser plus bas # action.bet\ lower - description: Action by player to predict that the next card is of lower value. action.bonusaction=BONUS ACTION # action.bonusaction - description: action.buy=Acheter # action.buy - description: language.xml string button_buyPN. In Blackjackp pontoon Buy, lets the player double the initial bet. action.call=Call # action.call - description: language.xml string button_call or button_call2. Action made by player to call/see the dealer's hand. action.changesymbol=CHANGER SYMBOLE # action.changesymbol - description: action.check=Parole # action.check - description: button_check. Action made by the player to check/call for the next card in a card game without making a bet. (e.g. In Texas Holdem) action.clubs=Trèfle # action.clubs - description: Action by player to pick a card from the suit Clubs. action.collect=Prendre # action.collect - description: language.xml string button_collect. Action made by player to collect winnings. action.deal=Donner # action.deal - description: language.xml string button_deal. Action made by player to start the game/deal when bet is placed. action.death=Mort # action.death - description: action.diamonds=Carreaux # action.diamonds - description: Action by player to pick a card from the suit Diamonds. action.double=Doubler # action.double - description: language.xml string button_double. Action made by player to Double. Only available as a first action for each bet. When a player doubles an amount equal to the player initial bet is added to the table and they receive one extra card. action.doubleup=Doubler # action.doubleup - description: Refers to a Double Up feature. action.doupleupall=Doubler tout # action.doupleupall - description: Action by the player (in e.g. video poker)to Double Up all of their winnings in the double up game. action.doupleuphalf=Doubler moitié # action.doupleuphalf - description: Action by the player (in e.g. video poker) to Double Up Half of their winnings in the double up game. action.draw=Tirer # action.draw - description: language.xml string button_draw. Action made by the player to draw the remaining cards. The cards are dealt by the dealer. action.drop=Déplacer # action.drop - description: action.endbonus=BONUS FIN # action.endbonus - description: action.evenmoney=Paiement égal # action.evenmoney - description: language.xml string button_evenmoney. Action made by player to accept Even Money when they have blackjack and the dealer has an Ace. action.fall=CHUTE # action.fall - description: action.featurespin=TOUR VEDETTE # action.featurespin - description: action.featurespin.lower.case=Tour vedette # action.featurespin.lower.case - description: action.flopbet=Mise Flop # action.flopbet - description: Do not translate Flop. action.fold=Se retirer # action.fold - description: language.xml string button_fold. Action made by player to throw away his/her cards. They lose their bet and the game round is over. action.fold.message=Lorsqu'une main est retirée, les cartes du dealer, indiquées ici, ne sont pas visibles dans le jeu. # action.fold.message - description: Beetle action.freefall=FREE FALL # action.freefall - description: action.freespin=FREE SPIN # action.freespin - description: action.headsortails=PILE OU FACE # action.headsortails - description: action.hearts=Coeurs # action.hearts - description: Action by player to pick a card from the suit Hearts. action.hit=Tirer # action.hit - description: language.xml string button_hit. Action made by player to Hit. Gives the player a card. action.hold=Garder # action.hold - description: Action made by player to Hold a card. This means that when cards are drawn, held cards are not replaced with new cards. action.init=Initialisation jeu # action.init - description: action.initbonus=INIT BONUS # action.initbonus - description: action.initfreespin=INIT FREE SPIN # action.initfreespin - description: action.initjackpot=INIT JACKPOT # action.initjackpot - description: action.insurance\:\ no=Pas d'assurance # action.insurance\:\ no - description: language.xml string button_noinsure. Action made by player in blackjack to say no to insurance. action.insurance\:\ yes=Insurance # action.insurance\:\ yes - description: language.xml string button_insurance. Action by player to buy insurance. Insurance, only available if dealer has an ace. The player can choose to make an insurance bet 0.5 of the initial bet. If the dealer gets blackjack the player wins 1.5 times their bet. action.insure=Assurance # action.insure - description: language.xml string button_insurance. Action by player to buy insurance. Insurance, only available if dealer has an ace. The player can choose to make an insurance bet 0.5 of the initial bet. If the dealer gets blackjack the player wins 1.5 times their bet. action.jmxinit=JMX INIT # action.jmxinit - description: action.letitride=Let It Ride # action.letitride - description: Do not translate action.level1=NIVEAU 1 # action.level1 - description: action.level2=NIVEAU 2 # action.level2 - description: action.level3=NIVEAU 3 # action.level3 - description: action.match=MATCH # action.match - description: action.noevenmoney=Pas de paiement égal # action.noevenmoney - description: language.xml string button_noevenmoney. Action made by player to decline Even Money when they have blackjack and the dealer has an Ace. action.noinsure=Pas d'assurance # action.noinsure - description: language.xml string button_noinsure. Action made by player in blackjack to say no to insurance. action.paytable=TABLEAU DES GAINS # action.paytable - description: action.pick=Choisir # action.pick - description: Action made by a player to pick (select) an option. action.pickbonus=CHOISIR BONUS # action.pickbonus - description: action.pickbonusitem=CHOISIR ARTICLE BONUS # action.pickbonusitem - description: action.pickbonuslocation=CHOISIR EMPLACEMENT BONUS # action.pickbonuslocation - description: action.pickbonusrelic=CHOISIR BONUS RELIC # action.pickbonusrelic - description: action.picksymbol=Choisir symbole # action.picksymbol - description: action.pickwintype=Choisir le type de gain # action.pickwintype - description: action.platinum=PLATINE # action.platinum - description: action.platinumaction=ACTION PLATINE # action.platinumaction - description: action.play=Jouer # action.play - description: language.xml string button_play. Action made by player to play the hand/start the deal in a table game. action.policeofficer=Agent de police # action.policeofficer - description: action.pull=Retirer # action.pull - description: language.xml string PULL. Action made by the player to pull/take back one of the initial bets. (e.g. in Let It Ride). action.raise=Relancer # action.raise - description: language.xml string button_raise. Action made by player to raise the bet (may be same amount as initial bet, or double depending on type of table game). action.reset=Réinitialiser # action.reset - description: action.respin=Re-Spin # action.respin - description: action.riverbet=Mise River # action.riverbet - description: Do not translate River action.selectedbush=Buisson sélectionné # action.selectedbush - description: action.selectwild=SELECT_WILD # action.selectwild - description: action.shiftreels=CHANGER ROULEAUX # action.shiftreels - description: action.shuffle=Permuter # action.shuffle - description: language.xml string button_switch. Action made by the player to switch/change the cards dealt (e.g. in HiLo Switch). action.spades=Pique # action.spades - description: Action by player to pick a card from the suit Spades. action.spin=Faire tourner # action.spin - description: language.xml string SPIN. Action made by player to spin the reels in a videoslot game. action.spinsymbol=Symbole Spin # action.spinsymbol - description: action.split=Séparer # action.split - description: language.xml string button_split. Action made by player to Split. Only available if player gets 2 card of the same kind on the first 2 cards the can split and form two blackjack hands. action.stand=Rester # action.stand - description: language.xml string button_stand. Action made by player to Stand. Allows player to stop getting cards and stay. action.start=Démarrer # action.start - description: action.start\ supermeter=Lancer Supermeter # action.start\ supermeter - description: Do not translate Supermeter. Action by player to start the Supermeter mode. action.stick=S'arrêter # action.stick - description: language.xml string button_stick. Action made by the player to stick (stand) in Blackjack Pontoon. Allows player to stop getting cards and stay. action.supermeter=SUPERMETER # action.supermeter - description: action.superspin=SUPERSPIN # action.superspin - description: action.trade=Échanger # action.trade - description: Action made by the player to trade, or discard and drawn 1 or more cards (e.g. in Oasis Poker). action.transfer=Transférer # action.transfer - description: Transfer refers to the transfer of money. Often from one mode of a game to another. action.turnbet=Mise Turn # action.turnbet - description: Do not translate Turn. action.twist=Tirer # action.twist - description: language.xml string button_twist. Action made by player to get a card in Blackjack Pontoon. baccarat.bankerbet=Mise Banker # baccarat.bankerbet - description: Do not translate Banker baccarat.playerbet=Mise Player # baccarat.playerbet - description: Do not translate Player back=retour # back - description: beach.action.freespin=Free Waves # beach.action.freespin - description: Do not translate Free Waves beach.action.respin=Vague supplémentaire # beach.action.respin - description: beach.action.spin=Vague # beach.action.spin - description: beach.action.wave=Vague # beach.action.wave - description: beach.outcometype.basic=Basique # beach.outcometype.basic - description: beach.outcometype.freespin=Free Waves # beach.outcometype.freespin - description: Do not translate Free Waves beach.swap.none=aucune # beach.swap.none - description: beach.title.freewavesleft=Free Waves restantes # beach.title.freewavesleft - description: Do not translate Free Waves beach.title.octopusmultiplier=Multiplicateur Octopus Wild # beach.title.octopusmultiplier - description: Do not translate Octopus Wild beach.title.swap=Positions échangées # beach.title.swap - description: beach.title.wavewin=Gain vague # beach.title.wavewin - description: beetle.label.accumulatedwin=Gain accumulé # beetle.label.accumulatedwin - description: beetle.label.betlevel=Niveau de mise # beetle.label.betlevel - description: beetle.label.currentmultiplier=Multiplicateur actuel # beetle.label.currentmultiplier - description: beetle.label.fullplate=Full Plate # beetle.label.fullplate - description: beetle.label.luckyspin=Lucky Spin # beetle.label.luckyspin - description: Do not translate beetle.label.positions=Positions # beetle.label.positions - description: beetle.label.scatter=Scatter # beetle.label.scatter - description: Do not translate beetle.label.special=Spécial # beetle.label.special - description: beetle.nullposition=Position # beetle.nullposition - description: Please N/A = Abbreviation for Not applicable. beetle.phase.endgame=Fin jeu # beetle.phase.endgame - description: beetle.phase.init=Init # beetle.phase.init - description: beetle.phase.none=Aucun # beetle.phase.none - description: beetle.phase.pickitem=Choisir article # beetle.phase.pickitem - description: beetle.phase.reelspin=Lancer rouleau # beetle.phase.reelspin - description: beetle.phase.roulettespin=Lancer Roulette # beetle.phase.roulettespin - description: beetle.specialnotice=Dans la dernière présentation de la partie du Bonus Game de Bug Collector, certains gains sont présentés entre parenthèses. Ce sont des gains qui auraient été remportés si cette carte avait été choisie. # beetle.specialnotice - description: Do not translate Bug Collector. beetle.state.stop=Symbole d'arrêt # beetle.state.stop - description: beetle.title.accumulatedwinning=Gains accumulés # beetle.title.accumulatedwinning - description: beetle.title.bugcollector=Bug Collector # beetle.title.bugcollector - description: beetle.title.flowerfrenzy=Flower Frenzy # beetle.title.flowerfrenzy - description: beetle.title.gameaction=Action de jeu # beetle.title.gameaction - description: beetle.title.gamestate=État du jeu # beetle.title.gamestate - description: beetle.title.winpresentation=Présentation des gains # beetle.title.winpresentation - description: bell=CLOCHE # bell - description: bet=Mise # bet - description: bet.ways.won=Types de mises remportées # bet.ways.won - description: bettype.19to36=19à36 # bettype.19to36 - description: bettype.1st12=1er 12 # bettype.1st12 - description: bettype.1to18=1à18 # bettype.1to18 - description: bettype.2nd12=2nd 12 # bettype.2nd12 - description: bettype.3rd12=3ème 12 # bettype.3rd12 - description: bettype.black=NOIR # bettype.black - description: bettype.column=COLONNE # bettype.column - description: bettype.corner=COIN # bettype.corner - description: bettype.even=PAIR # bettype.even - description: bettype.odd=IMPAIR # bettype.odd - description: bettype.red=ROUGE # bettype.red - description: bettype.sixline=SIX LIGNES # bettype.sixline - description: bettype.split\ 0=SPLIT 0 # bettype.split\ 0 - description: bettype.split\ h=SPLIT H # bettype.split\ h - description: bettype.split\ v=SPLIT V # bettype.split\ v - description: bettype.straight=STRAIGHT # bettype.straight - description: bettype.threeline=TROIS LIGNES # bettype.threeline - description: betWays=Niveaux de mise # betWays - description: bingo.commoninfo=Informations communes concernant le suivi du Bingo. # bingo.commoninfo - description: bingo.jackpotmessage=Vous obtenez un Jackpot si vous avez un Bingo après 5 ou 6 boules et vous jouez sur 3 tickets.
Le gain normal sur la rangée qui tire le Jackpot est remplacé par le Jackpot.
Vous pouvez uniquement avoir un Jackpot par partie.
Ainsi les gains de la partie sont un " gain normal " - " gain le plus élevé " + " montant du Jackpot ". # bingo.jackpotmessage - description: Blackjack bingo.label.jackpots=Jackpots # bingo.label.jackpots - description: bingo.number=Numéro # bingo.number - description: bingo.numnotpicked=Numéro non choisi. # bingo.numnotpicked - description: bingo.numpicked=Numéro qui a été choisi. # bingo.numpicked - description: bingo.numpickedinrow=Les numéros qui ont été choisis et qui sont dans une rangée de bingo. # bingo.numpickedinrow - description: bingo.order=Ordre # bingo.order - description: black=Noir # black - description: blackjack.cardstate.soft=Soft # blackjack.cardstate.soft - description: A hand that contains an Ace when the ace is counted as either 1 or 10. blackjack.double=Double # blackjack.double - description: language.xml string button_double. Use that string if appropriate. The text shows with the amount paid to double in a hand of blackjack e.g. if the original bet was 5, the amount to double is 5. blackjack.label.handoutcome=Résultat main # blackjack.label.handoutcome - description: The result of the blackjack hand e.g. Lost, Win, Push. blackjack.outcome.pontoon=Pontoon # blackjack.outcome.pontoon - description: Do not translate. blue=Bleu # blue - description: bonusWin=Gain Bonus # bonusWin - description: boombrothers.title.cart=Chariot # boombrothers.title.cart - description: boombrothers.title.pos=Pos # boombrothers.title.pos - description: boombrothers.title.steps=Marches # boombrothers.title.steps - description: boombrothers.title.track=Voie # boombrothers.title.track - description: boss=Boss # boss - description: card.rank=Classement # card.rank - description: career\ position=Position carrière # career\ position - description: casholdem.antepayout=Paiement Ante # casholdem.antepayout - description: Do not translate Ante. The amount won on the Ante bet. casholdem.bonusbet=Mise AA Bonus # casholdem.bonusbet - description: Do not translate AA Bonus. This refers to the bet placed for an AA Bonus hand. casholdem.bonuspayout=Paiement AA Bonus # casholdem.bonuspayout - description: Do not translate AA Bonus. This is the amount won on the AA Bonus Hand in CasinoHoldem casholdem.callpayout=Paiement Call # casholdem.callpayout - description: Do not translate Call. The amount won on the call bet. casholdem.playeroutcome=Résultat joueur # casholdem.playeroutcome - description: The outcome of the hand. For example, win, no win. casholdem.title.flop=Flop # casholdem.title.flop - description: Do not Translate casholdem.title.player=Joueur # casholdem.title.player - description: casholdem.title.playerbonushand=Main AA Bonus joueur # casholdem.title.playerbonushand - description: Do not translate AA Bonus. casholdem.title.river=River # casholdem.title.river - description: Do not Translate casholdem.title.turn=Turn # casholdem.title.turn - description: Do not Translate cherry=CERISE # cherry - description: coins=Pièces # coins - description: column=Colonne # column - description: corner=Coin (carré) # corner - description: COMTST-9836 dallas.title.averageweightedcoinvalue=Moyenne pondérée valeur de pièces # dallas.title.averageweightedcoinvalue - description: dallas.title.bonussymbolcount=Décompte symbole Bonus # dallas.title.bonussymbolcount - description: dallas.title.coinsfrompump=Pièces de pompe # dallas.title.coinsfrompump - description: dallas.title.oilpump=Pompe pétrole # dallas.title.oilpump - description: dallas.title.symbolsinvested=Symboles investis # dallas.title.symbolsinvested - description: dallas.title.totalbonuscoins=Total pièces Bonus # dallas.title.totalbonuscoins - description: dallas.title.totalcoins=Total pièces # dallas.title.totalcoins - description: dealernotqualify=Le Dealer ne se qualifie PAS # dealernotqualify - description: dealerqualify=Le Dealer se qualifie # dealerqualify - description: demolitionsquad.title.afterWildTransformation=Après transformation wild # demolitionsquad.title.afterWildTransformation - description: demolitionsquad.title.beforeWildTransformation=Avant transformation wild # demolitionsquad.title.beforeWildTransformation - description: diamondhunt.title.bonusgame=BONUS GAME # diamondhunt.title.bonusgame - description: diamondhunt.title.bonusitemsquantity=Quantité d’éléments Bonus # diamondhunt.title.bonusitemsquantity - description: diamondhunt.title.choosed=Choisi # diamondhunt.title.choosed - description: diamondhunt.title.item=Elément # diamondhunt.title.item - description: diamondhunt.title.sectorindex=Index Secteur # diamondhunt.title.sectorindex - description: dozen=Douzaine # dozen - description: COMTST-9836 dracula.title.batfeature=BAT FEATURE # dracula.title.batfeature - description: Tracking string created for https://jira.netent.com/browse/COMTST4-444 dragonisland.title.active=Actif # dragonisland.title.active - description: dragonisland.title.goldenwildmultiplier=Mutiplicateur Golden Wild # dragonisland.title.goldenwildmultiplier - description: dragonisland.title.inactive=Inactif # dragonisland.title.inactive - description: dragonisland.title.winbothways=Win both ways # dragonisland.title.winbothways - description: egyptianheroes.title.goldenbetline=Ligne de mise Golden # egyptianheroes.title.goldenbetline - description: egyptianheroes.title.goldenbetlinemultiplier=Multiplicateur ligne de mise Golden # egyptianheroes.title.goldenbetlinemultiplier - description: elements.earth=TERRE # elements.earth - description: elements.fire=FEU # elements.fire - description: elements.leadingelement=Élément principal # elements.leadingelement - description: elements.none=AUCUN # elements.none - description: elements.stormeels=Rouleaux Tempête # elements.stormeels - description: elements.stormmode=Mode Tempête # elements.stormmode - description: elements.water=EAU # elements.water - description: elements.wind=AIR # elements.wind - description: even=Pair # even - description: evenodd=Pair/Impair # evenodd - description: COMTST-9836 evolution.title.evolutionfeature=Fonction Evolution # evolution.title.evolutionfeature - description: Do not translate Evolution evolution.title.levelup=passe à # evolution.title.levelup - description: false=Faux # false - description: FIVE_OF_KIND=Cinq du même rang # FIVE_OF_KIND - description: FLUSH=Flush # FLUSH - description: fortune.title.nowheelspin=Pas de tour de roue # fortune.title.nowheelspin - description: fortune.title.wheelspin=Tour de roue # fortune.title.wheelspin - description: frankenstein.title.linkedwildsreels=Rouleaux Wild associées # frankenstein.title.linkedwildsreels - description: freespins=Free Spins # freespins - description: fruits.title.wildmultiplier=Multiplicateur Wild # fruits.title.wildmultiplier - description: Modifying text "Wild Wave Multiplier" to "Wild Multiplier" as the Fruit Case doesn't have any such feature. Raised in https://jira.netent.com/browse/COMTST4-13065 FULL_HOUSE=Full House # FULL_HOUSE - description: goldengrimoire.myssym=Symbole Mystère # goldengrimoire.myssym - description: Golden Grimoire game goldengrimoire.stickymyssym=Symbole Mystère Collant # goldengrimoire.stickymyssym - description: goldrush.note=Remarque : En ce qui concerne les symboles qui doivent uniquement apparaître quelque part dans la " fenêtre " pour générer un gain.
Si la moitié d'un tel symbole apparaît dans le jeu, cette page de suivi n'affichera que ce symbole en bas des rouleaux (peu importe comment ils ont été affichés dans le jeu (haut/bas)). # goldrush.note - description: goldtimer.info.nonudges=Aucun Jackpot # goldtimer.info.nonudges - description: goldtimer.outcome.autocollected=Recueil auto # goldtimer.outcome.autocollected - description: goldtimer.outcome.maxwinreached=GAIN MAX ATTEINT # goldtimer.outcome.maxwinreached - description: goldtimer.outcome.supermetercredit=Crédit Supermeter # goldtimer.outcome.supermetercredit - description: goldtimer.title.after=Après # goldtimer.title.after - description: goldtimer.title.beforenudges=Avant Jackpots # goldtimer.title.beforenudges - description: goldtimer.title.nudges=Jackpots # goldtimer.title.nudges - description: grape=RAISIN # grape - description: green=Vert # green - description: halfdozen=Half Dozen # halfdozen - description: LetItRide high=Haut # high - description: hilo.cappedwin=Gain plafonné # hilo.cappedwin - description: hilo.higher=Plus fort # hilo.higher - description: hilo.lower=Moins fort # hilo.lower - description: hilo.maxwin=Limite de gain progressif maximum atteinte. Fin de la partie. # hilo.maxwin - description: hilo.playerlose=Player perdu # hilo.playerlose - description: Do not translate Player hilo.playerselection=Sélection haute/basse Player # hilo.playerselection - description: Do not translate Player. hilo.title.credit=Crédit # hilo.title.credit - description: hilo.title.pot=Pot # hilo.title.pot - description: Refers to the progressive pot. hilo.title.time=Temps # hilo.title.time - description: horserace.bettype.exacta=Exacta # horserace.bettype.exacta - description: horserace.bettype.place=Place # horserace.bettype.place - description: horserace.bettype.quinella=Quinella # horserace.bettype.quinella - description: horserace.bettype.show=Voir # horserace.bettype.show - description: horserace.bettype.win=Gain # horserace.bettype.win - description: horserace.title.amount=Montant # horserace.title.amount - description: horserace.title.anim=Anim # horserace.title.anim - description: horserace.title.bets=Mises # horserace.title.bets - description: horserace.title.horse=Cheval # horserace.title.horse - description: horserace.title.horses=Chevaux # horserace.title.horses - description: horserace.title.jackpot=Jackpot # horserace.title.jackpot - description: horserace.title.jockey=Jockey # horserace.title.jockey - description: horserace.title.odds=Cotes # horserace.title.odds - description: horserace.title.place=Place # horserace.title.place - description: horserace.title.race=Course # horserace.title.race - description: horserace.title.racedetails=Détails de la course # horserace.title.racedetails - description: horserace.title.sim=Sim # horserace.title.sim - description: horserace.title.url=Url # horserace.title.url - description: imperialriches.envelopecounter=Bijoux collectés # imperialriches.envelopecounter - description: imperoalriches.jackpotpot=Bijoux Jackpot collectés # imperoalriches.jackpotpot - description: jackhammer.outcome.activereelisnull=Jeux rouleaux actifs nuls. # jackhammer.outcome.activereelisnull - description: jackhammer.outcome.reelisnull=Ensemble rouleaux nul. # jackhammer.outcome.reelisnull - description: jackhammer.outcome.winsituationsisnull=Situations de gains nulles. # jackhammer.outcome.winsituationsisnull - description: joker=JOKER # joker - description: JPgameWin=Gain du Jackpot Game # JPgameWin - description: junglegames.outcome.freespinsmultiplier=Nombre de FreeSpins * Multiplicateur # junglegames.outcome.freespinsmultiplier - description: junglegames.pickwintype.coins=Pièces # junglegames.pickwintype.coins - description: junglegames.pickwintype.freespins=Freespins # junglegames.pickwintype.freespins - description: junglegames.title.pickedwintype=Type de gain choisi # junglegames.title.pickedwintype - description: keno.bonusbet=La valeur du pari du futur tour bonus - Le pari le plus bas misé pendant la collecte de compteurs de bonus (Jokers) # keno.bonusbet - description: keno.bonuscounter=Le nombre de compteurs (Jokers) de bonus, dès que l'utilisateur en a 5, le tour qui suit sera un tour bonus. # keno.bonuscounter - description: keno.bonusnumbers=Les numéros parmi les numéros tirés sont aussi des numéros bonus # keno.bonusnumbers - description: keno.drawnnumbers=Les numéros tirés par le serveur, dans l’ordre dans lequel ils ont été tirés # keno.drawnnumbers - description: keno.jackpotwin=Si le jackpot est remporté, le nombre de jackpot remportés sera affiché ici. # keno.jackpotwin - description: keno.selectednumbers=Les numéros sélectionnés par l’utilisateur # keno.selectednumbers - description: keno.symbol.jh=JH # keno.symbol.jh - description: keno.title.bonusbet=Mise Bonus # keno.title.bonusbet - description: keno.title.bonuscounter=Compteur de Bonus # keno.title.bonuscounter - description: keno.title.bonushit=BONUS_GAGNES # keno.title.bonushit - description: keno.title.bonusnumbers=Numéros Bonus # keno.title.bonusnumbers - description: keno.title.bonusround=Tour Bonus # keno.title.bonusround - description: keno.title.drawnnumbers=Numéros tirés # keno.title.drawnnumbers - description: keno.title.freeround=Tour gratuit # keno.title.freeround - description: keno.title.hit=GAGNES # keno.title.hit - description: keno.title.jackpotwin=Gain Jackpot # keno.title.jackpotwin - description: keno.title.jokerhat=Joker Hat # keno.title.jokerhat - description: keno.title.miss=MANQUE # keno.title.miss - description: keno.title.normal=NORMAL # keno.title.normal - description: keno.title.selectednumber=NUMERO_SELECTIONNE # keno.title.selectednumber - description: keno.title.selectednumbers=Numéros sélectionnés # keno.title.selectednumbers - description: label.ifthe=Si le/la # label.ifthe - description: label.on=sur # label.on - description: label.the=Le/la # label.the - description: lemon=CITRON # lemon - description: letitride.maxwin=Gain Max # letitride.maxwin - description: Punto Banco line=Ligne # line - description: low=Bas # low - description: matching=correspondant # matching - description: megajoker.betline=Ligne de mise # megajoker.betline - description: megajoker.cappedwin=Gain plafonné # megajoker.cappedwin - description: megajoker.extendedcredit.info=La valeur est affichée après l'ajout du "Win" (ou enlevé si game over) # megajoker.extendedcredit.info - description: megajoker.gamemode.basic=Basique # megajoker.gamemode.basic - description: megajoker.gamemode.extended=Supermeter # megajoker.gamemode.extended - description: megajoker.jackpotwin=Gain Jackpot # megajoker.jackpotwin - description: megajoker.reel=Rouleau # megajoker.reel - description: megajoker.scatter=Mystère # megajoker.scatter - description: megajoker.selecteddenomination=Nom sélectionné # megajoker.selecteddenomination - description: melon=MELON # melon - description: NATURAL_ROYAL=Quinte royale sans joker # NATURAL_ROYAL - description: no=non # no - description: notapplicable=Non applicable # notapplicable - description: Abbreviation for Not Applicable. notrackingdata.message=Le suivi détaillé des données n'est plus disponible pour ce tour de jeu. # notrackingdata.message - description: notrackingentries.message=Pas d'entrées de suivi disponibles ! # notrackingentries.message - description: oasispoker.playernewcards=Nouvelles cartes joueur # oasispoker.playernewcards - description: The new card drawn for the player. oasispoker.playertradecards=Cartes échangées joueur # oasispoker.playertradecards - description: The cards traded by the player. oasispoker.tradecost=Coût du tirage # oasispoker.tradecost - description: The cost to draw new cards in Oasis Poker odd=Impair # odd - description: orange=Orange # orange - description: orderno=N° ordre # orderno - description: outcome=Résultat # outcome - description: The outcome or result of a hand, round etc. outcome.3ofakind=Brelan # outcome.3ofakind - description: Refers to a RedDog outcome where the final cards are Three of a Kind. outcome.additional\ freespins\ won=Free Spins supplémentaires gagnés # outcome.additional\ freespins\ won - description: outcome.big=GROS # outcome.big - description: outcome.block=Bloquer # outcome.block - description: outcome.bonus=Bonus # outcome.bonus - description: outcome.bonusgameended=Bonus Game terminé # outcome.bonusgameended - description: outcome.bonusgameinit=Bonus Game commencé # outcome.bonusgameinit - description: outcome.buy=ACHETER # outcome.buy - description: outcome.chest=COFFRE # outcome.chest - description: outcome.coins=Pièces # outcome.coins - description: outcome.come=VENIR # outcome.come - description: outcome.cons=Consécutives # outcome.cons - description: Refers to a RedDog outcome where the inital cards are consecutive. outcome.crit=Crit # outcome.crit - description: outcome.dontcome=NE PAS VENIR # outcome.dontcome - description: outcome.dontpass=NE PAS PASSER # outcome.dontpass - description: outcome.eleven=ONZE # outcome.eleven - description: outcome.failure=ÉCHEC # outcome.failure - description: outcome.field=CHAMP # outcome.field - description: outcome.free\ spin\ compensation\ win=Gain compensation Free Spin # outcome.free\ spin\ compensation\ win - description: outcome.guilty=Coupable # outcome.guilty - description: outcome.hard=DUR # outcome.hard - description: outcome.heads=Face # outcome.heads - description: outcome.hit=Tirer # outcome.hit - description: outcome.horn=HORN # outcome.horn - description: outcome.index=index # outcome.index - description: outcome.innocent=Innocent # outcome.innocent - description: outcome.jackpot=Jackpot # outcome.jackpot - description: outcome.key=CLE # outcome.key - description: outcome.large=Grand # outcome.large - description: outcome.lay=DONNER # outcome.lay - description: outcome.laycomeodds=DONNER UNE CHANCE SUR COME # outcome.laycomeodds - description: outcome.layodds=DONNER SA CHANCE # outcome.layodds - description: outcome.lose=PERDRE # outcome.lose - description: outcome.loss=perte # outcome.loss - description: outcome.lost=Perdu # outcome.lost - description: Specifies the outcome for a card hand. Lost means that the players hand lost and the dealers hand won. outcome.medium=Moyen # outcome.medium - description: outcome.multiplier=Multiplicateur # outcome.multiplier - description: outcome.n/a=N/A # outcome.n/a - description: outcome.not_matched=PAS DE CORRESPONDANCE # outcome.not_matched - description: outcome.nowin=Pas de gains # outcome.nowin - description: Specifies the outcome for a game round. No win means the player did not win anything. outcome.null=Non disponible # outcome.null - description: Please put in abbreviation for Not Available. outcome.overlayjackpot=Recouvrir Jackpot # outcome.overlayjackpot - description: outcome.pair=Paire # outcome.pair - description: Refers to a RedDog outcome where the intial two cards are a pair. outcome.pass=PASSER # outcome.pass - description: outcome.place=PLACER # outcome.place - description: outcome.push=Égalité # outcome.push - description: language.xml string push. Push is a card game result: A tie hand between a dealer and a player. A round of play where neither the player nor the casino wins. The players bet is returned. outcome.race\ mystery\ win=Gain course mystère # outcome.race\ mystery\ win - description: outcome.scatter=Scatter # outcome.scatter - description: outcome.scatter\ bonus=Scatter Bonus # outcome.scatter\ bonus - description: outcome.seven=SEPT # outcome.seven - description: outcome.small=Petit # outcome.small - description: outcome.spread=Spread # outcome.spread - description: Refers to a RedDog outcome where the initial or final two cards are a spread between 1 and 11. That is, neither consecutive cards nor a pair. outcome.sub=sous # outcome.sub - description: outcome.success=RÉUSSITE # outcome.success - description: outcome.sym1=SYM1 # outcome.sym1 - description: outcome.tails=Pile # outcome.tails - description: outcome.takecomeodds=PRENDRE UNE CHANCE SUR COME # outcome.takecomeodds - description: outcome.takeodds=PRENDRE SA CHANCE # outcome.takeodds - description: outcome.win=Gain # outcome.win - description: Specifies the outcome for a game round. Win means the player won. outcome.wininformation=informations gain # outcome.wininformation - description: outcometype.5cardstrick=5 Cards Trick # outcometype.5cardstrick - description: language.xml string FIVE_OF_A_KIND. A hand in a card game where a wild card or joker is used to form five of a kind. outcometype.arrow=Flèche # outcometype.arrow - description: outcometype.bad_guy=Mauvais_gars # outcometype.bad_guy - description: outcometype.basic=Basique # outcometype.basic - description: outcometype.blackjack=Blackjack # outcometype.blackjack - description: Do not Translate. outcometype.bonus=Bonus # outcometype.bonus - description: outcometype.bonus.games=jeu(x) bonus # outcometype.bonus.games - description: outcometype.bugcollector=BUG COLLECTOR # outcometype.bugcollector - description: outcometype.bust=Main perdante # outcometype.bust - description: language.xml string bust. Indicator that a blackjack hand has bust i.e. gone over 21. outcometype.buy=ACHETER # outcometype.buy - description: outcometype.coin=Pièce # outcometype.coin - description: outcometype.coins=Pièces # outcometype.coins - description: outcometype.coinwin=Gain pièce # outcometype.coinwin - description: outcometype.doubleup=Doubler # outcometype.doubleup - description: Refers to a Double Up feature. outcometype.ended=Terminé # outcometype.ended - description: outcometype.evenmoney=Paiement égal # outcometype.evenmoney - description: outcometype.extra_coins=Pièces_Supplémentaires # outcometype.extra_coins - description: outcometype.extra_life=Vie_supplémentaire # outcometype.extra_life - description: outcometype.fiveofakind=Cinq du même rang # outcometype.fiveofakind - description: outcometype.flowerfrenzy=FLOWER FRENZY # outcometype.flowerfrenzy - description: outcometype.flush=Flush # outcometype.flush - description: language.xml string FLUSH. A hand in a card game where the player has all cards of the same suit e.g. all hearts, all diamonds, all clubs, all spades. outcometype.four_of_a_kind=Carré # outcometype.four_of_a_kind - description: language.xml string FOUR_OF_A_KIND. A hand in a card game where the player has four cards of the same value e.g. 4 fives, or 4 kings etc. outcometype.fourdeuces=4 paires de deux # outcometype.fourdeuces - description: outcometype.fourofakind=Carré # outcometype.fourofakind - description: language.xml string FOUR_OF_A_KIND. A hand in a card game where the player has four cards of the same value e.g. 4 fives, or 4 kings etc. outcometype.freespin=FREE SPIN # outcometype.freespin - description: outcometype.full_house=Full House # outcometype.full_house - description: language.xml string FULL_HOUSE. A hand in a card game where the player has one pair, and three of a kind. outcometype.fullhouse=Full House # outcometype.fullhouse - description: language.xml string FULL_HOUSE. A hand in a card game where the player has one pair, and three of a kind. outcometype.gameover=FIN DU JEU # outcometype.gameover - description: outcometype.high_card=Carte isolée # outcometype.high_card - description: language.xml string HIGH_CARD. A hand in a card game where the player holds a hand in which no two cards have the same rank, and the cards are not in a sequence or same suit.In this case, only the highest card counts. outcometype.highcard=Carte isolée # outcometype.highcard - description: language.xml string HIGH_CARD. A hand in a card game where the player holds a hand in which no two cards have the same rank, and the cards are not in a sequence or same suit.In this case, only the highest card counts. outcometype.insure=Assurance # outcometype.insure - description: Indicates player purchased insurance. Probably should use same text as property action.insure. outcometype.invalid=Non valide # outcometype.invalid - description: outcometype.jackpot=Jackpot # outcometype.jackpot - description: outcometype.jacksorbetter=Valets ou mieux # outcometype.jacksorbetter - description: outcometype.kingsorbetter=Rois ou mieux # outcometype.kingsorbetter - description: outcometype.luckyspin=LUCKY SPIN # outcometype.luckyspin - description: outcometype.multiplier=Multiplicateur # outcometype.multiplier - description: outcometype.naturalroyalflush=Quinte royale naturelle # outcometype.naturalroyalflush - description: outcometype.normal=Normal # outcometype.normal - description: outcometype.not_scratchable=Non grattable # outcometype.not_scratchable - description: outcometype.notrevealable=NON RÉVÉLABLE # outcometype.notrevealable - description: outcometype.notrevealed=NON RÉVÉLÉ # outcometype.notrevealed - description: outcometype.pair=Paire # outcometype.pair - description: language.xml string PAIR. A hand in a card game where the player holds two cards of the same rank/rank e.g. two aces or two fives etc. outcometype.pairofjacks=Paire de valets # outcometype.pairofjacks - description: outcometype.pairofjacksinspades=Paire de valets de piques # outcometype.pairofjacksinspades - description: outcometype.picksymbol=CHOISIR SYMBOLE # outcometype.picksymbol - description: outcometype.pickwintype=CHOISIR TYPE DE GAIN # outcometype.pickwintype - description: outcometype.platinum=PLATINE # outcometype.platinum - description: outcometype.push=Égalité # outcometype.push - description: language.xml string push. Card game result: A tie hand between a dealer and a player. A round of play where neither the player nor the casino wins. The players bet is returned. outcometype.revealed=RÉVÉLÉ # outcometype.revealed - description: outcometype.royal_flush=Quinte Royale # outcometype.royal_flush - description: language.xml string ROYAL_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit. outcometype.royalflush=Qunite Royale # outcometype.royalflush - description: language.xml string ROYAL_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit. outcometype.royalstraightflush=Royal Straight Flush # outcometype.royalstraightflush - description: language.xml string ROYAL_STRAIGHT_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit. outcometype.scratch=GRATTER # outcometype.scratch - description: outcometype.scratched=Gratté # outcometype.scratched - description: outcometype.second_chance=Seconde_Chance # outcometype.second_chance - description: outcometype.singlejack=Valet # outcometype.singlejack - description: outcometype.spin=Faire tourner # outcometype.spin - description: outcometype.straight=Suite # outcometype.straight - description: language.xml string STRAIGHT. A hand in a card game where the player holds consecutive cards of mixed suits. e.g. in a three card poker hand 2-3-4 or 2-3-4-5-6 in a five card poker hand. outcometype.straight_flush=Quinte Flush # outcometype.straight_flush - description: language.xml string STRAIGHT_FLUSH. A hand in a card game where the player holds consecutive cards in the same suit e.g. 4-5-6-7-8 of hearts. outcometype.straightflush=Suite Flush # outcometype.straightflush - description: language.xml string STRAIGHT_FLUSH. A hand in a card game where the player holds consecutive cards in the same suit e.g. 4-5-6-7-8 of hearts. outcometype.supermeter=Supermeter # outcometype.supermeter - description: Do not translate Supermeter. outcometype.tensorbetter=Paire de 10 ou mieux # outcometype.tensorbetter - description: language.xml string WIN_TENS_OR_BETTER. A hand in a card game where the player does not have a pair, straight, or flush but has a 10 or better. outcometype.three_of_a_kind=Brelan # outcometype.three_of_a_kind - description: language.xml string THREE_OF_A_KIND. A hand in a card game where the player holds three cards of the same value/rank e.g. three fives, three queens outcometype.threeofakind=Brelan # outcometype.threeofakind - description: language.xml string THREE_OF_A_KIND. A hand in a card game where the player holds three cards of the same value/rank e.g. three fives, three queens. outcometype.two_pairs=Deux paires # outcometype.two_pairs - description: language.xml string TWO_PAIRS. A hand in a card game where the player holds two pairs e.g. two kings and two sevens. outcometype.twopairs=Deux paires # outcometype.twopairs - description: language.xml string TWO_PAIRS. A hand in a card game where the player holds two pairs e.g. two kings and two sevens. outcometype.unknown=inconnu # outcometype.unknown - description: outcometype.unrevealed=NON RÉVÉLÉ # outcometype.unrevealed - description: outcometype.unscratched=Non gratté # outcometype.unscratched - description: payoutname.column=Colonne # payoutname.column - description: payoutname.corner=Carré # payoutname.corner - description: payoutname.dozen=Douzaine # payoutname.dozen - description: payoutname.green=Vert # payoutname.green - description: payoutname.halfdozen=Demi-douzaine # payoutname.halfdozen - description: payoutname.highlow=Haut/Bas # payoutname.highlow - description: payoutname.oddeven=Pair/Impair # payoutname.oddeven - description: payoutname.redblack=Rouge/Noir # payoutname.redblack - description: payoutname.sixline=Sixtain # payoutname.sixline - description: payoutname.split=A cheval # payoutname.split - description: payoutname.straight=Chance simple # payoutname.straight - description: payoutname.threeline=Three line (Street) # payoutname.threeline - description: Do not translate. payoutname.topline=Ligne du haut # payoutname.topline - description: European Roulette game tracking string puntobanco.bancobet=Mise Banco # puntobanco.bancobet - description: Do not translate Banco puntobanco.bancocards=Cartes Banco # puntobanco.bancocards - description: Do not translate Banco puntobanco.puntobet=Mise Punto # puntobanco.puntobet - description: Do not translate Punto puntobanco.puntocards=Cartes Punto # puntobanco.puntocards - description: Do not translate Punto purple=Violet # purple - description: QUADS=Carré # QUADS - description: red=Rouge # red - description: redblack =Rouge/Noir # redblack - description: COMTST-9836 reddog.anteraise=Augmenter
Ante # reddog.anteraise - description: Heading for type of bet. Do not translate Ante. This is a column heading that shows the Ante or Raise bet. reddog.autocollect=La collecte a été automatique car la limite progressive maximale automatique a été atteinte. # reddog.autocollect - description: Message to player. reddog.betraise.ante=Ante # reddog.betraise.ante - description: Do not translate. reddog.dealoutcome.set=Brelan # reddog.dealoutcome.set - description: Refers to a RedDog outcome where the final cards are Three of a Kind. reddog.firstinitcard=Première carte
Init
# reddog.firstinitcard - description: Heading for first initial card dealt in Red Dog. reddog.lastcard=Dernières
carte # reddog.lastcard - description: Heading for last card dealt in Red Dog. reddog.paytable=Tableau des gains(P # reddog.paytable - description: Please leave P as P but translate Pot to the same word used in the property reddog.pot reddog.paytable.keepbetmessage=Le tableau des gains dans le jeu semble un peu différent, cela car les " paris sont conservés ". # reddog.paytable.keepbetmessage - description: reddog.paytable.simplewin=Gain simple # reddog.paytable.simplewin - description: reddog.pot=Pot # reddog.pot - description: Pot is the text accompaning the amount of money in the pot. reddog.progressiveplay=Le pari progressif est une option de Red Dog. Le jeu progressif emploie le pot accumulé sur plusieurs parties. La partie se termine après une perte ou une collecte. # reddog.progressiveplay - description: Information text displayed with the detailed game round information. reddog.secinitcard=Sec. carte
Init
# reddog.secinitcard - description: Heading for second initial card dealt in Red Dog. reddog.state.progressive=Progressive # reddog.state.progressive - description: Refers to progressive betting option in RedDog. relicraiders.bonusitemabbreviations=Abréviations des éléments des Bonus # relicraiders.bonusitemabbreviations - description: relicraiders.bonuslocationabbreviations=Abréviations des emplacements des Bonus # relicraiders.bonuslocationabbreviations - description: relicraiders.bonusrelicabbreviations=Abréviations des Bonus de vestiges # relicraiders.bonusrelicabbreviations - description: relicraiders.freespinsabbreviations=Abréviations des FreeSpins # relicraiders.freespinsabbreviations - description: relicraiders.location=Emplacement # relicraiders.location - description: relicraiders.location.active.info=Signifie un emplacement actif, aucun vestige n’a été choisi sur cet emplacement. # relicraiders.location.active.info - description: relicraiders.location.relic.info=Signifie un emplacement inactif, un vestige a été choisi à cet endroit. # relicraiders.location.relic.info - description: relicraiders.relic=Vestige # relicraiders.relic - description: relicraiders.symbol.bonusitem.closed=C # relicraiders.symbol.bonusitem.closed - description: relicraiders.symbol.bonusitem.open=O # relicraiders.symbol.bonusitem.open - description: relicraiders.symbol.C.info=Notez qu'un article fermé est représenté par la lettre C. # relicraiders.symbol.C.info - description: relicraiders.symbol.freespins.freespins=S # relicraiders.symbol.freespins.freespins - description: relicraiders.symbol.freespins.multiplier=M # relicraiders.symbol.freespins.multiplier - description: relicraiders.symbol.freespins.position=P # relicraiders.symbol.freespins.position - description: relicraiders.symbol.location.active=A # relicraiders.symbol.location.active - description: relicraiders.symbol.location.relic=R # relicraiders.symbol.location.relic - description: relicraiders.symbol.O1000.info=L'abréviation O1000 signifie un vestige ouvert avec un gain de 1000. # relicraiders.symbol.O1000.info - description: relicraiders.symbol.OB0.info=L'abréviation, OB0 signifie un élément ouvert avec un Blank. # relicraiders.symbol.OB0.info - description: relicraiders.symbol.OR300.info=L'abréviation OR300, signifie un élément ouvert avec un gain vestige et un gain de 300. # relicraiders.symbol.OR300.info - description: relicraiders.symbol.OW100.info=L'abréviation OW100, signifie un élément ouvert avec un gain de 100. # relicraiders.symbol.OW100.info - description: relicraiders.symbol.P12S10M3.info=L'abréviation, P12S10M3, signifie un symbole de FreeSpin avec un rouleau en position 1 rang 2, avec 10 free spins et un multiplicateur de 3 # relicraiders.symbol.P12S10M3.info - description: relicraiders.symbol.wintype.blank=B # relicraiders.symbol.wintype.blank - description: relicraiders.symbol.wintype.relic=R # relicraiders.symbol.wintype.relic - description: relicraiders.symbol.wintype.win=W # relicraiders.symbol.wintype.win - description: relicraiders.title.bonusitems=ELEMENT BONUS # relicraiders.title.bonusitems - description: relicraiders.title.bonuslocations=EMPLACEMENT BONUS # relicraiders.title.bonuslocations - description: relicraiders.title.bonusrelics=VESTIGE BONUS # relicraiders.title.bonusrelics - description: relicraiders.title.freespinsymbols=SYMBOLE FREE SPIN # relicraiders.title.freespinsymbols - description: relicraiders.title.pickedbonusitem=ELEMENT BONUS CHOISI # relicraiders.title.pickedbonusitem - description: relicraiders.title.pickedbonuslocation=EMPLACEMENT BONUS CHOISI # relicraiders.title.pickedbonuslocation - description: reelpoker specific relicraiders.title.pickedbonusrelic=VESTIGE BONUS CHOISI # relicraiders.title.pickedbonusrelic - description: relicraiders.title.pickedfreespinsymbol=SYMBOLE FREE SPIN CHOISI # relicraiders.title.pickedfreespinsymbol - description: robinhood.label.basegame=Jeu de Base # robinhood.label.basegame - description: robinhood.label.collectedscatters=scatters collectés # robinhood.label.collectedscatters - description: robinhood.label.extrawild=Extra wild # robinhood.label.extrawild - description: robinhood.label.freespins=Free Spins # robinhood.label.freespins - description: roulette.bets=Mises # roulette.bets - description: roulette.graphically=Graphiquement # roulette.graphically - description: Text label that displays with a graphical representation of the bets and results for a roulette spin. roulette.list=Liste # roulette.list - description: Text label that is used with a tabular representation of the bets and results for a roulette spin. roulette.payout=Gain # roulette.payout - description: The payout that applies to the type of bet placed e.g. Even/Odd, Straight, Red/Black. roulette.position=Position # roulette.position - description: Column header for the position of a roulette bet e.g. a specific number, even numbers, odd numbers, red numbers, black numbers. roulette.symbol.bet=M # roulette.symbol.bet - description: Please use the first letter for the word bet i.e. Bet = B roulette.symbol.win=G # roulette.symbol.win - description: Please use the first letter for the word bet i.e. Win = W roulette.winningnumber=Numéro gagnant # roulette.winningnumber - description: roullete.bets=Mises # roullete.bets - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.graphically=Graphiquement # roullete.graphically - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.list=Liste # roullete.list - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.payout=Gain # roullete.payout - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.position=Position # roullete.position - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.symbol.bet=M # roullete.symbol.bet - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.symbol.win=G # roullete.symbol.win - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.winningnumber=Numéro gagnant # roullete.winningnumber - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. ROYAL_FLUSH=Quinte flush royale # ROYAL_FLUSH - description: SCATTER=Scatter # SCATTER - description: scratchticket.label.jackpotsymbol=symbole jackpot # scratchticket.label.jackpotsymbol - description: Do not translate jackpot scratchticket.label.onnumber=sur numéro # scratchticket.label.onnumber - description: scratchticket.state.gameover=Game over # scratchticket.state.gameover - description: secretcode specific scratchticket.title.wintype=Type de gain # scratchticket.title.wintype - description: scratchticket2.title.activebetfactor=facteur de mise actif # scratchticket2.title.activebetfactor - description: secretcode.basicbonusgame=Bonus Game Basique # secretcode.basicbonusgame - description: secretcode.bonusgameended=Bonus Game terminé # secretcode.bonusgameended - description: secretcode.chest=Coffre # secretcode.chest - description: secretcode.doubleup=Doublement # secretcode.doubleup - description: secretcode.doubleup.all=TOUS # secretcode.doubleup.all - description: secretcode.doubleup.collect=COLLECTER # secretcode.doubleup.collect - description: secretcode.doubleup.half=MOITIE # secretcode.doubleup.half - description: secretcode.doubleupbonusgame=Doublement du Bonus Game # secretcode.doubleupbonusgame - description: secretcode.key=Clé # secretcode.key - description: secretcode.label.pickedwintype=Type de gain choisi # secretcode.label.pickedwintype - description: secretcode.outcome.freespinsmultiplier=Nombre de FreeSpins * Multiplicateur # secretcode.outcome.freespinsmultiplier - description: sidebetoutcome=Résultat pari annexe # sidebetoutcome - description: The result or outcome of the side bet. silentrun.ship=Navire # silentrun.ship - description: Ship which is a target in a submarine game sixline=Sixtain # sixline - description: COMTST-9836 slot.bomb=Bombe # slot.bomb - description: slot.bonusitemabbreviations=Abréviations des articles Bonus # slot.bonusitemabbreviations - description: slot.direction.high=HAUT # slot.direction.high - description: slot.direction.low=BAS # slot.direction.low - description: slot.direction.medium=MILIEU # slot.direction.medium - description: slot.expired=Expiré # slot.expired - description: slot.expired.info=Si la valeur a expiré. # slot.expired.info - description: slot.explanation=explication # slot.explanation - description: slot.fightbonus=Bonus combat # slot.fightbonus - description: slot.hit=Frappé # slot.hit - description: slot.hitwin=Frappe gagnante # slot.hitwin - description: slot.inlayer=Dans couche # slot.inlayer - description: slot.inlevel=À niveau # slot.inlevel - description: slot.item=Article # slot.item - description: slot.jackpot=Jackpot # slot.jackpot - description: slot.label.freespins=Free Spins # slot.label.freespins - description: slot.label.freespinsymbols=Symboles Free Spin # slot.label.freespinsymbols - description: slot.label.jackpotwon=JACKPOT GAGNÉ # slot.label.jackpotwon - description: slot.label.pickedfreespinsymbol=Symbole Free Spin choisi # slot.label.pickedfreespinsymbol - description: slot.label.reel=Rouleau # slot.label.reel - description: slot.label.row=Rangée # slot.label.row - description: slot.label.starpositions=Positions des étoiles # slot.label.starpositions - description: slot.label.totalwinningsinbonusgame=Gains totaux dans le Bonus Game # slot.label.totalwinningsinbonusgame - description: slot.label.valueexpired=Valeur expirée # slot.label.valueexpired - description: slot.levels.info=Il y a trois niveaux : L1, L2 et L3 # slot.levels.info - description: slot.miss=Raté # slot.miss - description: slot.permanentvaluename.format=La valeur peut avoir le format suivant : position[[,dernière position, position max],[position gagnante, gagner pièces]] # slot.permanentvaluename.format - description: slot.permanentvaluename.info=Les informations sont sauvegardées sur plusieurs séances et il est possible qu'elles expirent si le jeu n'est pas joué pendant une durée définie particulière au jeu. # slot.permanentvaluename.info - description: slot.permanentvaluename.message=Champion of the track contient les cinq valeurs. La dernière valeur est incluse dans les gains indiqués soit à partir du jeu bonus soit provenant de l'entraînement du cheval. # slot.permanentvaluename.message - description: slot.phase.attacking=ATTAQUANT # slot.phase.attacking - description: slot.phase.defending=DÉFENDANT # slot.phase.defending - description: slot.phase.end=FIN # slot.phase.end - description: slot.phase.initial=INITIAL # slot.phase.initial - description: slot.phase.start=DÉBUT # slot.phase.start - description: slot.phase.treasure=TRÉSOR # slot.phase.treasure - description: slot.phase.wheel1=ROUE1 # slot.phase.wheel1 - description: slot.phase.wheel2=ROUE2 # slot.phase.wheel2 - description: slot.phase.wheel3=ROUE3 # slot.phase.wheel3 - description: slot.position=Position # slot.position - description: slot.sin.envy=Envie # slot.sin.envy - description: slot.sin.gluttony=Gloutonnerie # slot.sin.gluttony - description: slot.sin.greed=Gourmandise # slot.sin.greed - description: slot.sin.lust=Désir sexuel # slot.sin.lust - description: slot.sin.pride=Fierté # slot.sin.pride - description: slot.sin.sloth=Paresse # slot.sin.sloth - description: slot.sin.wrath=Courroux # slot.sin.wrath - description: slot.sinkwin=Coulée gagnante # slot.sinkwin - description: slot.sinner.boy=Garçon # slot.sinner.boy - description: slot.sinner.mailman=Facteur # slot.sinner.mailman - description: slot.sinner.mobileman=Homme téléphone mobile # slot.sinner.mobileman - description: slot.sinner.pianoman=Pianiste # slot.sinner.pianoman - description: slot.sinner.woman=Femme # slot.sinner.woman - description: slot.starposition.bottom=Une étoile sur la ligne du bas # slot.starposition.bottom - description: slot.starposition.middle=Une étoile sur la ligne du milieu # slot.starposition.middle - description: slot.starposition.other=Toutes les autres positions signifient qu'aucune étoile n'est visible. # slot.starposition.other - description: slot.starposition.top=Une étoile sur la ligne du haut # slot.starposition.top - description: slot.starpositionsabbreviations=Abréviations des positions des étoiles # slot.starpositionsabbreviations - description: slot.states.info=Il y a trois états : Coupable (G), Innocent (I) ou Inconnu (U) # slot.states.info - description: slot.symbol.C.info=Notez qu'un article fermé est représenté par la lettre C. # slot.symbol.C.info - description: slot.symbol.L1G250.info=L'abréviation L1G250 signifie un article coupable (G) au premier niveau (L1) avec une valeur de (250). # slot.symbol.L1G250.info - description: slot.symbol.L1O250.info=L'abréviation L1O250 signifie un article ouvert (O) dans la première couche (L1) avec une valeur de (250). # slot.symbol.L1O250.info - description: slot.symbol.O100.info=L'abréviation O100 signifie un article ouvert (O) avec une valeur de (100). # slot.symbol.O100.info - description: slot.title.bonusgame=Bonus Game # slot.title.bonusgame - description: slot.title.chosenjockey=Jockey choisi # slot.title.chosenjockey - description: slot.title.chosensin=Péché choisi # slot.title.chosensin - description: slot.title.chosensinner=Pécheur choisi # slot.title.chosensinner - description: slot.title.initialraid=Premier raid # slot.title.initialraid - description: slot.title.items=Articles # slot.title.items - description: slot.title.level=Niveau # slot.title.level - description: slot.title.maingame=Jeu principal # slot.title.maingame - description: slot.title.match=Match # slot.title.match - description: slot.title.mob=MOB # slot.title.mob - description: slot.title.pickeditem=Article choisi # slot.title.pickeditem - description: slot.title.player=Joueur # slot.title.player - description: slot.title.racemultiplier=Multiplicateur course # slot.title.racemultiplier - description: slot.title.racepositions=Positions course # slot.title.racepositions - description: slot.title.raceresults=Résultats course # slot.title.raceresults - description: slot.title.sinspin=Sin Spin # slot.title.sinspin - description: slot.title.sinspincoinvalue=Valeur de pièce Sin Spin # slot.title.sinspincoinvalue - description: slot.title.sinspinswon=Sin Spins gagnés # slot.title.sinspinswon - description: slot.title.soulreaperbonusgame=Soul Reaper Bonus Game # slot.title.soulreaperbonusgame - description: slot.title.soulscollected=Âmes recueillies # slot.title.soulscollected - description: slot.title.totalracewin=Gain total course # slot.title.totalracewin - description: slot.title.totalsoulscollected=Total des âmes recueillies # slot.title.totalsoulscollected - description: slot.title.wincoins=Gagner pièces # slot.title.wincoins - description: slot.treasurename.amulet1=amulette1 # slot.treasurename.amulet1 - description: slot.treasurename.amulet2=amulette2 # slot.treasurename.amulet2 - description: slot.treasurename.dagger=poignard # slot.treasurename.dagger - description: slot.treasurename.potion=potion # slot.treasurename.potion - description: slot.treasurename.ring=anneau # slot.treasurename.ring - description: slot.value=Valeur # slot.value - description: slot.value.info=la valeur actuelle. # slot.value.info - description: slot.win=gain # slot.win - description: soulometer=SoulOMeter # soulometer - description: stage=Étapes du jeu # stage - description: Stage of the game state.drawn=Tiré # state.drawn - description: state.game\ over=Jeu terminé # state.game\ over - description: state.initialized=Initialisé # state.initialized - description: STRAIGHT=Quinte # STRAIGHT - description: STRAIGHT_FLUSH=Quinte Flush # STRAIGHT_FLUSH - description: threeline=Rue # threeline - description: COMTST-9836 tiebet=Mise Tie # tiebet - description: Do not translate Tie title.accident= # title.accident - description: title.action=Action # title.action - description: Action made by the player e.g. Deal, Stand, Call, Fold, Spin, Gamble. title.active=Actif # title.active - description: title.adrenalinefreespins=Adrenaline Free Spins # title.adrenalinefreespins - description: title.adrenalinefreespinsleft=Adrenaline Free Spins restant # title.adrenalinefreespinsleft - description: title.ammunition=Munitions # title.ammunition - description: title.antebet=Mise Ante # title.antebet - description: Do not translate Ante. title.appliedmultiplier=Multiplicateur appliqué # title.appliedmultiplier - description: title.bankercard=Cartes banquier # title.bankercard - description: title.bet=Miser # title.bet - description: title.betincents=Pariez en centimes # title.betincents - description: title.betincoins=Pariez en pièces # title.betincoins - description: title.betlevel=Niveau de mise # title.betlevel - description: title.betlines=Lignes de mise # title.betlines - description: title.betline\ (n)=Ligne de mise (n) # title.betline\ (n) - description: (n) is substituted with the betline number. title.betperline=Mise par ligne # title.betperline - description: title.betways=Niveaux de mise # title.betways - description: title.betWaysWon=Gains des Niveaux de mise # title.betWaysWon - description: title for tracking page title.bonus=Bonus # title.bonus - description: title.bonusactiontype=Type action Bonus # title.bonusactiontype - description: title.bonusgameid=Bonus Game ID # title.bonusgameid - description: title.bonuswin=Gain Bonus # title.bonuswin - description: title.box=Emplacement # title.box - description: Box refers to a betting box at a casino table game. title.bullets=Balles # title.bullets - description: title.callbet=Mise Call # title.callbet - description: title.cards=Cartes # title.cards - description: Cards refers to the cards dealt in a casino table game. title.coinvalue=Valeur pièce # title.coinvalue - description: title.coinvalueincents=Valeur de pièce en centimes # title.coinvalueincents - description: title.coinwinsinbonuslevels=Gains de pièces dans les niveaux Bonus # title.coinwinsinbonuslevels - description: title.collected=Recueilli # title.collected - description: title.collecteditems=Eléments collectés # title.collecteditems - description: title.currentdamage=Dégâts actuels # title.currentdamage - description: title.danger=Danger # title.danger - description: title.dealer=Croupier # title.dealer - description: langauge.xml string dealer. The dealer is the player's opponent (the casino) in a single player game who deals the cards. title.dealercard=Cartes Croupier # title.dealercard - description: title.dealerHand=Main du croupier # title.dealerHand - description: title.dealwin=Gain de la donne # title.dealwin - description: title.demoticket=TICKET DE DEMO # title.demoticket - description: title.details=Détails # title.details - description: title.discospinsleft=Disco Spins restants # title.discospinsleft - description: Do not translate Disco Spins title.emptygrenadeexplosionarea=Zone d’explosion de la grenade vide # title.emptygrenadeexplosionarea - description: title.end=Fin # title.end - description: title.extendedcredit=Crédit prolongé # title.extendedcredit - description: title.extra.wild.mutiplier=Multiplicateur joker supplémentaire # title.extra.wild.mutiplier - description: title.feature=Fonction # title.feature - description: title.features=Fonctions # title.features - description: title.field=Champ # title.field - description: title.fortunebet=Mise Fortune # title.fortunebet - description: title.fortunewin=Gain Fortune # title.fortunewin - description: title.fountain=Fontaine # title.fountain - description: title.freedealmultiplier=Multiplicateur Free Deals # title.freedealmultiplier - description: title.freedeals=Free Deals # title.freedeals - description: title.freedealsleft=Free Deals restants # title.freedealsleft - description: title.freefalls=Free falls # title.freefalls - description: title.freefallsleft=Free falls restant # title.freefallsleft - description: title.freespinscount=Décompte Free Spins # title.freespinscount - description: title.freespinsleft=Free Spins restants # title.freespinsleft - description: title.freespinsmeter=Compteur de Free Spins # title.freespinsmeter - description: title.gamemode=Mode du jeu # title.gamemode - description: title.goldenwildmultiplier=Mutiplicateur Golden Wild # title.goldenwildmultiplier - description: title.grandtotals=Total (tous les écrans, la partie entière.) # title.grandtotals - description: title.grenade=Grenade # title.grenade - description: type title.guessed=Deviné # title.guessed - description: title.hand=Main # title.hand - description: Hand refers to the cards held in a card game by a player or dealer at any given time. title.handbet=Mise Hand # title.handbet - description: title.hands=Mains # title.hands - description: title.handwin=Gain Hand # title.handwin - description: title.hitmanandvalue=Le tueur à gages et sa valeur en jetons # title.hitmanandvalue - description: title.ikewildtypewin=Gain Ike Wild # title.ikewildtypewin - description: title.inactive=Inactif # title.inactive - description: title.islandwinning=IslandWinning # title.islandwinning - description: title.jackpotcollectorcuphit=Coup coupe collector du Jackpot # title.jackpotcollectorcuphit - description: title.jackpothit=Jackpot obtenu # title.jackpothit - description: Will show the amount won after the text. title.jokermultiplier=Multiplicateur Joker # title.jokermultiplier - description: Do not translate Joker. title.kenny=Kenny # title.kenny - description: title.killedhitman=Le tueur à gages tué # title.killedhitman - description: title.layer=Couche # title.layer - description: title.mainfeature=Jeu principal # title.mainfeature - description: title.marblescollected=Billes récoltées # title.marblescollected - description: Will show the number of marbles collected after the text. title.minifeature=Mini-jeu # title.minifeature - description: title.multiplier=Multiplicateur # title.multiplier - description: Multiplier is the amount the win is multiplied by. title.multipliernotrans=Multiplier # title.multipliernotrans - description: Multiplier is the amount the win is multiplied by. title.mystery=Mystère # title.mystery - description: title.nextspinmultiplier=Multiplicateur prochain tour # title.nextspinmultiplier - description: title.number=Nombre # title.number - description: Used in game tracking title.numberofbetlines=Nombre de lignes de mises # title.numberofbetlines - description: title.numberofcoins=Nombre de pièces # title.numberofcoins - description: title.openchestscreeninfo=Infos écran Ouvrir coffre # title.openchestscreeninfo - description: title.ordinarywinning=Gain ordinaire # title.ordinarywinning - description: title.phase=Phase # title.phase - description: title.picked.bonus=Bonus choisi # title.picked.bonus - description: title.picked.feature=Fonction choisie # title.picked.feature - description: title.pickedfieldindex=Index champ choisi # title.pickedfieldindex - description: title.pickedfieldtype=Type champ choisi # title.pickedfieldtype - description: title.pickedfieldvalue=Valeur champ choisi # title.pickedfieldvalue - description: title.playercard=Cartes joueur # title.playercard - description: title.playerhand=Main du joueur # title.playerhand - description: title.playerhands=Main(s) du joueur # title.playerhands - description: title.race=Course # title.race - description: title.raidSpinsLeft=Raid Spins restants # title.raidSpinsLeft - description: title.redbackground=Arrière-plan rouge # title.redbackground - description: title.reel=Rouleau # title.reel - description: title.reels=Rouleaux # title.reels - description: Refers to the Reels on a Slot Machine. This is the title for a graphic image of the Reels in at Slot game. title.regularbets=Mises régulières # title.regularbets - description: title.regularwin=Gain régulier # title.regularwin - description: title.remaininglife=Vies restantes # title.remaininglife - description: title.reserved=RÉSERVÉ # title.reserved - description: title.re-spinscount=Compteur de relances # title.re-spinscount - description: title.result=Résultat # title.result - description: Refers to the result of a game round. title.result.final=Résultat final # title.result.final - description: Heading for game tracking table. title.result.initial=Résultat initial # title.result.initial - description: title.round=Tour # title.round - description: title.scratchsurface=Surface de grattage # title.scratchsurface - description: title.shootshipscreeninfo=Infos écran Tirer sur navire # title.shootshipscreeninfo - description: title.sidebet=Pari annexe # title.sidebet - description: title.sidebetwin=Gain pari annexe # title.sidebetwin - description: title.slotscreeninformation=Infos écran machine à sous # title.slotscreeninformation - description: title.specialwin=Gain spécial # title.specialwin - description: title.spinwin=Gain du lancer # title.spinwin - description: title.start=Début # title.start - description: title.state=État # title.state - description: Refers to the state of a game. title.supermeter=Super Meter # title.supermeter - description: Do not translate title.symbol=Symbole # title.symbol - description: title.symbolexplanations=Explications des symboles # title.symbolexplanations - description: title.totalbet=Mise totale # title.totalbet - description: title.totalbetonbonuslines=Mise totale sur lignes Bonus # title.totalbetonbonuslines - description: title.totalbonus=Total Bonus # title.totalbonus - description: title.totalbonuscoinwin=Gain total pièces bonus # title.totalbonuscoinwin - description: title.totalbonussofar=Bonus total jusqu'à présent # title.totalbonussofar - description: title.totalbonuswin=Total Gain Bonus # title.totalbonuswin - description: title.totaldamage=Dommage total # title.totaldamage - description: title.totalwin=Total des gains # title.totalwin - description: title.type=Type # title.type - description: title.value=Valeur # title.value - description: title.wall=Mur # title.wall - description: title.ways.to.win =Manières de gagner # title.ways.to.win - description: title.ways.won =Manières remportées # title.ways.won - description: title.wildmultiplier=Multiplicateur Wild # title.wildmultiplier - description: title.win=Gain # title.win - description: langauge.xml string win. The amount in currency the player won. title.winbothways=Remporter de deux manières # title.winbothways - description: title.wincombinations=Combinaisons de gains # title.wincombinations - description: title.winincents=Gagnez en centimes # title.winincents - description: title.winincoins=Gagnez en pièces # title.winincoins - description: title.winlines=Lignes gagnantes # title.winlines - description: Refers to the winning bet lines on a spin of the reels in a slot game. This is the title for a graphic image showing the win lines from a winning spin of the reels. title.winningeggs=Oeufs gagnants # title.winningeggs - description: title.winotherchest=Remporter autre coffre # title.winotherchest - description: title.winothership=Remporter autre navire # title.winothership - description: title.winpattern=Tendances de gains # title.winpattern - description: title.zombiescore=Score Zombie # title.zombiescore - description: Do not translate Zombie title.zonetype=Type de zone # title.zonetype - description: treypoker.antebetoutcome=Résultat mise Ante # treypoker.antebetoutcome - description: Do not translate Ante treypoker.antewin=Gain Ante # treypoker.antewin - description: Do not translate Ante treypoker.playbet=Mise Play # treypoker.playbet - description: Do not translate Play treypoker.playbetoutcome=Résultat mise Play # treypoker.playbetoutcome - description: Do not translate Play treypoker.playwin=Gain Play # treypoker.playwin - description: Do not translate Play treypoker.sidebetwin=Gain pari annexe # treypoker.sidebetwin - description: TRIPS=Brelan # TRIPS - description: true=Vrai # true - description: txholdem.message=Si le joueur a la plus forte : la mise Ante est une égalité ; et les mises Flop, Turn et River ont un paiement égal.
Si le joueur a une séquence, ou plus, la mise Ante a un paiement égal.
Si le joueur et le dealer ont des mains de même valeur, chacune des mises Ante, Flop, Turn et River est une égalité. # txholdem.message - description: Do not translate Ante, Flop, Turn, River. txholdem.title.communitycards=Cartes de communauté # txholdem.title.communitycards - description: Community cards are the common cards used by both the Dealer and Player to make up a texas holdem poker hand. type.info=Info # type.info - description: type.matching=Correspondant # type.matching - description: type.multiplier=Multiplicateur # type.multiplier - description: type.normal=Normal # type.normal - description: unknown=inconnu(e) # unknown - description: victoriousmax.classic=Classic # victoriousmax.classic - description: text appears in game history victoriousmax.mathmode=Mode activé # victoriousmax.mathmode - description: Information that says in game tracking if round played in MAX mode or classic mode. victoriousmax.max=Max # victoriousmax.max - description: text appears in game history vp.back=arrière # vp.back - description: vp.collectcoins=Recueillir {0} pièces. # vp.collectcoins - description: Number of coins the player won (collected). vp.deuce=Deuce # vp.deuce - description: Do not translate. vp.direction.dummy=factice # vp.direction.dummy - description: vp.direction.highleft=haut gauche # vp.direction.highleft - description: vp.direction.highright=haut droite # vp.direction.highright - description: vp.direction.lowleft=bas gauche # vp.direction.lowleft - description: vp.direction.lowright=bas droite # vp.direction.lowright - description: vp.direction.middle=milieu # vp.direction.middle - description: vp.goaliedirection=Gardien va à # vp.goaliedirection - description: vp.joker=Joker # vp.joker - description: vp.pick.black=Noir # vp.pick.black - description: vp.pick.clubs=Trêfles # vp.pick.clubs - description: Red Dog vp.pick.diamonds=Carreaux # vp.pick.diamonds - description: vp.pick.hearts=Coeurs # vp.pick.hearts - description: vp.pick.red=Rouge # vp.pick.red - description: vp.pick.spades=Piques # vp.pick.spades - description: vp.playcoins=Jouer pour {0} pièces. # vp.playcoins - description: Number of coins the player played with. vp.playerdirection=Joueur tire # vp.playerdirection - description: vp.playerpick=Sélection joueur # vp.playerpick - description: Refers to selection / pick made by player. vp.upcard=Carte ouverte # vp.upcard - description: Refers to the card turned over after the selection / pick by the player in the gamble game in a video poker. yellow=Jaune # yellow - description: yes=oui # yes - description: gorillakingdom.collectedgolds=Masques récupérés # gorillakingdom.collectedgolds - description: gorillakingdom.collectedgoldstotal=Total de masques récupérés # gorillakingdom.collectedgoldstotal - description: gorillakingdom.extrafreespins=Extra Free Spins # gorillakingdom.extrafreespins - description: gorillakingdom.stage=Panneaux d'animaux remplis # gorillakingdom.stage - description: greenChest=Coffre serpent émeraude # greenChest - description: greenSeal=Sceau serpent émeraude # greenSeal - description: GSEstJackpotWin=Gain estimé du Jackpot # GSEstJackpotWin - description: GSScrolledLen=Symboles passés # GSScrolledLen - description: GTfrankSpreadingWild=Superposition Wilds expansifs # GTfrankSpreadingWild - description: Game history lang for spreading wild heaven.feature=Activations de la Fonction Heaven # heaven.feature - description: hell.feature=Activations de la Fonction Hell # hell.feature - description: hellskitchen.blueTeam=Équipe Bleue # hellskitchen.blueTeam - description: Please TRANSLATE EVERYTHING. Please, keep the capitalization. hellskitchen.feature_None=Aucune fonction # hellskitchen.feature_None - description: hellskitchen.feature_RandomWildsBlue=Symboles Team Wilds (Équipe Bleue) # hellskitchen.feature_RandomWildsBlue - description: hellskitchen.feature_RandomWildsRed=Symboles Team Wilds (Équipe Rouge) # hellskitchen.feature_RandomWildsRed - description: hellskitchen.feature_X2Blue=x2 Multiplier (Équipe Bleue) # hellskitchen.feature_X2Blue - description: hellskitchen.feature_X2Red=x2 Multiplier (Équipe Rouge) # hellskitchen.feature_X2Red - description: hellskitchen.feature_X3Blue=x3 Multiplier (Équipe Bleue) # hellskitchen.feature_X3Blue - description: hellskitchen.feature_X3Red=x3 Multiplier (Équipe Rouge) # hellskitchen.feature_X3Red - description: hellskitchen.featureWheelItems=Fonctions gagnées # hellskitchen.featureWheelItems - description: hellskitchen.pickAndClick_coinWin=Prix aléatoire # hellskitchen.pickAndClick_coinWin - description: hellskitchen.pickAndClick_X=X # hellskitchen.pickAndClick_X - description: hellskitchen.pickAndClick_X2multiplier=Multiplier x2 # hellskitchen.pickAndClick_X2multiplier - description: hellskitchen.pickAndClick_X3multiplier=x3 Multiplier # hellskitchen.pickAndClick_X3multiplier - description: hellskitchen.redTeam=Équipe Rouge # hellskitchen.redTeam - description: hellskitchen.selectedTeamWon=Gordon's Bonus Game gagné # hellskitchen.selectedTeamWon - description: HiddenCoinsChestCoins=Pièces du coffre # HiddenCoinsChestCoins - description: HiddenCoinsFeatureWin=Fonction Pharaoh Coins Win remportée # HiddenCoinsFeatureWin - description: horserace.betslip.betamount=Montant de la mise # horserace.betslip.betamount - description: Game tracking horserace.betslip.numberofspins=Nombre de tours # horserace.betslip.numberofspins - description: horserace.betslip.spinsleft=Tours restants # horserace.betslip.spinsleft - description: Game tracking horserace.betslip.symbol=Symbole # horserace.betslip.symbol - description: Game tracking horserace.betslip.symbolscollected=Symboles récupérés # horserace.betslip.symbolscollected - description: Game tracking horserace.betslip.symbolstocollect=Symboles à récupérer # horserace.betslip.symbolstocollect - description: Game tracking horserace.betslip.win=Gain de Bulletin de pari # horserace.betslip.win - description: Game tracking horserace.betslip.winamount=Montant du gain # horserace.betslip.winamount - description: Game tracking horserace.petersclassiccup=Peter's Classic Cup # horserace.petersclassiccup - description: horserace.race.positions=Positions des chevaux # horserace.race.positions - description: Game tracking horserace.race.progress=Progression du cheval # horserace.race.progress - description: Used as column header in the bet slip table. horserace.race.selectedhorse=Cheval sélectionné # horserace.race.selectedhorse - description: Game tracking horserace.race.win=Gain de Course hippique # horserace.race.win - description: Game tracking horserace.race.winninghorse=Cheval gagnant # horserace.race.winninghorse - description: horserace.randomwilds.activated=Random Wilds activés # horserace.randomwilds.activated - description: Game tracking hotspotwin=Hot Spot Win # hotspotwin - description: insertcoin.activated=Quitte ou double Insert Coin activé # insertcoin.activated - description: insertcoin.cost=Coût quitte ou double Insert Coin # insertcoin.cost - description: instantwintracking=Fonction Instant Win # instantwintracking - description: junglespirit.butterflyboost=Lancer Butterfly Boost # junglespirit.butterflyboost - description: junglespirit.freespins.option.bear=Ours # junglespirit.freespins.option.bear - description: junglespirit.freespins.option.cobra=Cobra # junglespirit.freespins.option.cobra - description: junglespirit.freespins.option.crocodile=Crocodile # junglespirit.freespins.option.crocodile - description: junglespirit.freespins.option.elephant=Éléphant # junglespirit.freespins.option.elephant - description: junglespirit.freespins.option.snake=Serpent # junglespirit.freespins.option.snake - description: junglespirit.freespins.option.tiger=Tigre # junglespirit.freespins.option.tiger - description: junglespirit.freespins.selected=Option Free Spins sélectionnée # junglespirit.freespins.selected - description: megatracking=Mega # megatracking - description: megaways=Megaways # megaways - description: gametracking string ID miditracking=Midi # miditracking - description: minitracking=Mini # minitracking - description: moonshine.feature.active.name=Nom de la fonction activée # moonshine.feature.active.name - description: moonshine.feature.bonus.name=Bootlegger's Bounty Bonus # moonshine.feature.bonus.name - description: moonshine.feature.bonus.times.bet=Multiplicateur de mise Bootlegger's Bounty Bonus # moonshine.feature.bonus.times.bet - description: moonshine.feature.changesymbol.name=Ricochet Reward # moonshine.feature.changesymbol.name - description: moonshine.feature.changesymbol.position=Ligne Ricochet Reward # moonshine.feature.changesymbol.position - description: moonshine.feature.changesymbol.symbol=Symbole Ricochet Reward # moonshine.feature.changesymbol.symbol - description: moonshine.feature.freespin.added=Territory Takeover Spins ajouté(s) lors de cette action # moonshine.feature.freespin.added - description: moonshine.feature.freespin.bothways=deux sens # moonshine.feature.freespin.bothways - description: moonshine.feature.freespin.left=Territory Takeover Spins restants # moonshine.feature.freespin.left - description: moonshine.feature.freespin.name=Territory Takeover Spins # moonshine.feature.freespin.name - description: moonshine.feature.freespin.played=Territory Takeover Spins joué(s) # moonshine.feature.freespin.played - description: moonshine.freespin.name=TERRITORYTAKEOVERSPIN # moonshine.freespin.name - description: mysterySymbolsAppear=Des symboles Mystery sont apparus # mysterySymbolsAppear - description: narcos.addedfreespin=Nombre de Free Spins ajoutés # narcos.addedfreespin - description: narcos.goldlockupclusterpositions=Positions d'amélioration de symbole # narcos.goldlockupclusterpositions - description: An ordered list of symbol positions that are upgraded by the upgrade type of Golden Locked Up symbol. narcos.goldlockupentry=Golden Locked Up # # narcos.goldlockupentry - description: A header introducing information for each golden Lock'It symbol. This will be followed by (or somehow incorporate) a number to clarify the order of activation of golden Lock'It symbols when multiple symbols land in a single spin. narcos.goldlockupposition=Position du Golden Locked Up # narcos.goldlockupposition - description: The position of the golden Locked Up symbol, in order to clarify the activation order in combination with the above narcos.goldlockupentry string. narcos.goldlockuptype=Type de Golden Locked Up # narcos.goldlockuptype - description: The type of golden Locked Up symbol. narcos.goldlockupvalue=Valeur du Golden Locked Up # narcos.goldlockupvalue - description: The value of the golden Locked Up. This is a generic field that will contain different values depending on the type of Locked Up symbol represented. narcos.labelreel=Rouleau # narcos.labelreel - description: narcos.labelrow=Rangée # narcos.labelrow - description: narcos.respinsleft=Tours Locked Up restants # narcos.respinsleft - description: The number of Locked Up spins remaining during the locked up feature. nudgereel.triggered=Nudge Reel activé # nudgereel.triggered - description: Text for game tracking to state that the Nudge Reel has activated. numberFSFirePointer=Nombre de tours gagnés, Fire Pointer {0} # numberFSFirePointer - description: numberMultiplierFirePointer=Nombre de Chillie Multipliers gagnés, Fire Pointer {0} # numberMultiplierFirePointer - description: opponent.health=Les points de vie de votre adversaire # opponent.health - description: game tracking text for streetfighter 2 opponent.name=Votre adversaire # opponent.name - description: game tracking text for streetfighter 2 outcome.bonus_feature_pick=SELECTION FONCTION BONUS # outcome.bonus_feature_pick - description: outcome.bonus_wheel=BONUS WHEEL # outcome.bonus_wheel - description: outcome.collect=Recueillir # outcome.collect - description: outcome.dancingwildsymbols=Symboles Dancing Wild # outcome.dancingwildsymbols - description: outcome.double_up=Doubler # outcome.double_up - description: outcome.five_hit=5-Hit # outcome.five_hit - description: outcome.jackpotsymbols=Symboles Jackpot # outcome.jackpotsymbols - description: outcome.megajackpot=Mega Jackpot # outcome.megajackpot - description: outcome.midijackpot=Midi Jackpot # outcome.midijackpot - description: outcome.midijackpotx2=Midi Jackpot x2 # outcome.midijackpotx2 - description: outcome.minijackpot=Mini Jackpot # outcome.minijackpot - description: outcome.minijackpotx2=Mini Jackpot x2 # outcome.minijackpotx2 - description: outcome.minijackpotx3=Mini Jackpot x3 # outcome.minijackpotx3 - description: outcome.nexttier=Niveau suivant # outcome.nexttier - description: outcome.random_feature_pick=SELECTION FONCTION ALEATOIRE # outcome.random_feature_pick - description: outcome.scattersymbols=Symboles Scatter # outcome.scattersymbols - description: outcome.surrender=Se retirer # outcome.surrender - description: outcome.wildsymbols=Symboles Wild # outcome.wildsymbols - description: outcometype.anyPair=Paire quelconque # outcometype.anyPair - description: outcometype.bonus_feature_pick=SELECTION FONCTION BONUS # outcometype.bonus_feature_pick - description: outcometype.bonus_wheel=BONUS WHEEL # outcometype.bonus_wheel - description: outcometype.bonusspin=TOUR BONUS # outcometype.bonusspin - description: outcometype.butterflyspins=Butterflyspin # outcometype.butterflyspins - description: outcometype.coin_wheel=COIN WHEEL # outcometype.coin_wheel - description: outcometype.coin_wheel_respin=COIN WHEEL RE-SPIN # outcometype.coin_wheel_respin - description: outcometype.coin_wheel_spin=LANCER COIN WHEEL # outcometype.coin_wheel_spin - description: outcometype.coloredPair=Paire de couleurs # outcometype.coloredPair - description: outcometype.end_wheel= # outcometype.end_wheel - description: outcometype.gamble=Gamble # outcometype.gamble - description: outcometype.mixedPair=Paire mélangée # outcometype.mixedPair - description: outcometype.perfectPair=Paire Parfaite # outcometype.perfectPair - description: outcometype.pickfreespin=CHOISISSEZ LE FREE SPIN # outcometype.pickfreespin - description: outcometype.potluck=Fonction Pot Luck # outcometype.potluck - description: outcometype.purchasefreespin=BUY FREE SPINS # outcometype.purchasefreespin - description: outcometype.respin=Re-Spin # outcometype.respin - description: outcometype.select_team=Sélection équipe # outcometype.select_team - description: outcometype.spin_wheel= # outcometype.spin_wheel - description: outcometype.start_freespins=COMMENCER LES FREE SPINS # outcometype.start_freespins - description: outcometype.suitedPair=Paire de même type # outcometype.suitedPair - description: outcometype.suitedTrips=Triplettes # outcometype.suitedTrips - description: outcometype.super_freespin=SUPERFREESPIN # outcometype.super_freespin - description: outcometype.surrender=Se retirer # outcometype.surrender - description: parthenon.scatter_meter=Compteur Scatter # parthenon.scatter_meter - description: parthenon.wild_feature=Wild Generation Zone # parthenon.wild_feature - description: playerchoicetype.average=MOYENNE # playerchoicetype.average - description: playerchoicetype.random=ALÉATOIRE # playerchoicetype.random - description: redChest=Coffre aigle rubis # redChest - description: redSeal=Sceau aigle rubis # redSeal - description: reelrush2.randomFeaturesWon=Random features gagnées # reelrush2.randomFeaturesWon - description: reelrush2.startsuperfreespins=COMMENCER LES SUPER FREE SPINS # reelrush2.startsuperfreespins - description: reelscoveredbyexpandingsymbol=Rouleaux recouverts par les Expanding Symbols # reelscoveredbyexpandingsymbol - description: rowscoveredbyexpandingsymbol=Rangées recouvertes par les Expanding Symbols # rowscoveredbyexpandingsymbol - description: secretofthestones.wildreel=Rouleau Wild # secretofthestones.wildreel - description: secretofthestones.wildsymbol=Symbole Wild # secretofthestones.wildsymbol - description: shangrila.freespin.keep=Le symbole sera gardé pour le prochain lancer # shangrila.freespin.keep - description: shangrila.freespin.remove=Le symbole sera retiré avant le prochain lancer # shangrila.freespin.remove - description: shangrila.randomfeature.triggered=Random Substitutions activé # shangrila.randomfeature.triggered - description: Text for Game tracking stating that the feature has activated. shangrila.respin.triggered=Sticky Re-Spins activé # shangrila.respin.triggered - description: Text for Game tracking stating that the feature has activated. slot.label.butterflyspins=Butterfly Spins # slot.label.butterflyspins - description: slot.label.raidspins=Raid Spins # slot.label.raidspins - description: slot.label.winspins=Win Spins # slot.label.winspins - description: Tracking string for Win Spins southpark2.health=Santé # southpark2.health - description: spinWinCurrencies=Gain de tour en devises # spinWinCurrencies - description: stage.tier1=NIVEAU 1 # stage.tier1 - description: stage.tier2=NIVEAU 2 # stage.tier2 - description: stage.tier3=NIVEAU 3 # stage.tier3 - description: startingcashstackersymbols=Symboles Cash Stacker™ de départ # startingcashstackersymbols - description: superwildcombo.amount=Nombre de Wild Combo # superwildcombo.amount - description: termStage=niveau # termStage - description: title.actionraidspins=RAID SPINS # title.actionraidspins - description: title.actionwildspins=WILDSPIN # title.actionwildspins - description: tracking title.actionwinspins=Win Spins # title.actionwinspins - description: title.activated=activé # title.activated - description: title.activefeatures= # title.activefeatures - description: title.activeframe=Cadre Actif # title.activeframe - description: title.activemodifiers=Fonctions activées # title.activemodifiers - description: title.additionalexpsymbolwin=Gain de groupe supplémentaire de Expanding Symbols # title.additionalexpsymbolwin - description: title.additionalfreespins=Free Spins supplémentaires # title.additionalfreespins - description: title.after_fairy_surprise=Après Fairy Surprise # title.after_fairy_surprise - description: title.appliedkeysnumber=Nombre de clés utilisées # title.appliedkeysnumber - description: title.attack.by=Special Attack de # title.attack.by - description: title.awardedMult=Multiplier attribué # title.awardedMult - description: title.banker_hand=Main du Banker # title.banker_hand - description: title.battlewinner=Vainqueur de la bataille # title.battlewinner - description: Game Tracking string for COMTST4-37 title.before_fairy_surprise=Avant Fairy Surprise # title.before_fairy_surprise - description: title.bet_amount=Montant mise # title.bet_amount - description: title.bet_spot=Mise # title.bet_spot - description: title.bet_status_off=Désactivé # title.bet_status_off - description: title.bet_status_on=Activé # title.bet_status_on - description: title.blue.bird=Héros bleu # title.blue.bird - description: title.blueTeamMultiplier=Multiplier Équipe Bleue # title.blueTeamMultiplier - description: title.blueTeamScore=Score Équipe Bleue # title.blueTeamScore - description: title.bonus_feature_trigger=Déclencheur fonction bonus # title.bonus_feature_trigger - description: title.bonus_game_win=Gain Gordon's Bonus Game # title.bonus_game_win - description: title.bonus_lastpick=Gain de pièces attribué # title.bonus_lastpick - description: title.bonusbet.placed=Bonus Bet # title.bonusbet.placed - description: title.bonusbetbase=Mise de base # title.bonusbetbase - description: title.bonusbetdouble=Double mise # title.bonusbetdouble - description: title.bonusbetlevel=Niveau de Bonus Bet activé # title.bonusbetlevel - description: title.bonusbettriple=Triple mise # title.bonusbettriple - description: title.bonusgamespins=Tours Bonus Game # title.bonusgamespins - description: title.bonusWheel=Multiplicateur Bonus Wheel # title.bonusWheel - description: Tracking string title.bronze_medal=MATCH POUR MEDAILLE DE BRONZE # title.bronze_medal - description: title.busterbones.busterfeature=Fonction Buster's Bones # title.busterbones.busterfeature - description: title.busterbones.bustersymbol=Buster Multiplier # title.busterbones.bustersymbol - description: title.busterbones.random.bones=Symboles Bone # title.busterbones.random.bones - description: title.busterbones.random.buster=Symbole Buster # title.busterbones.random.buster - description: title.busterbones.randomfeature=Fonctions Random # title.busterbones.randomfeature - description: title.butterflyfrenzy=Butterfly Frenzy # title.butterflyfrenzy - description: Game tracking text title.butterflyspins=Butterfly Spins # title.butterflyspins - description: Game tracking text title.butterflyspinsleft=Butterfly Spins restant # title.butterflyspinsleft - description: title.buyfscost=Buy Free Spins coûte # title.buyfscost - description: title.charge=points de charge pour # title.charge - description: title.classic=Classic # title.classic - description: title.cluescollectedpower=Indices recueillis # title.cluescollectedpower - description: title.cluescollectedspin=Indices recueillis lors de ce tour # title.cluescollectedspin - description: title.coin_win=Coin Win # title.coin_win - description: title.coin_win_feature=Fonction Rise Bonus # title.coin_win_feature - description: Game tracking text title.collectedScatter=Symboles Scatter récupérés # title.collectedScatter - description: title.collectedtokens= # title.collectedtokens - description: title.collection_sym3= # title.collection_sym3 - description: title.collection_sym4= # title.collection_sym4 - description: title.collection_sym5= # title.collection_sym5 - description: title.collection_sym6= # title.collection_sym6 - description: title.collection_sym7= # title.collection_sym7 - description: title.collectmeter=Compteur de collecte # title.collectmeter - description: title.colorBooster=Color Booster # title.colorBooster - description: title.colossal.basic.info=Détails du symbole Colossal de base # title.colossal.basic.info - description: title.colossal.extra.info=Détails du symbole Colossal extra # title.colossal.extra.info - description: title.colossal.fully_visible=Visibilité du symbole Colossal # title.colossal.fully_visible - description: title.colossal.positions=Zone du symbole Colossal # title.colossal.positions - description: title.colossal.respin.info=Détails du symbole Colossal Re-Spin # title.colossal.respin.info - description: title.colossal.size=Taille du symbole Colossal # title.colossal.size - description: title.colossalCrushFeature=Fonction Colossal Crush # title.colossalCrushFeature - description: Tracking string title.colossalwilds=Colossal Wilds # title.colossalwilds - description: title.colossalwildsbazaar=Colossal Wilds # title.colossalwildsbazaar - description: Game tracking title.colossalwildsleft=Colossal Wilds restants # title.colossalwildsleft - description: Game tracking title.connected.symbols.positions=Connecté à des positions de symboles # title.connected.symbols.positions - description: title.cornelius.additionalCashDrops=Tours supplémentaires de la fonction Cash Drop # title.cornelius.additionalCashDrops - description: title.cornelius.cashDropsLeft=Tours restants de la fonction Cash Drop # title.cornelius.cashDropsLeft - description: title.cornelius.currentCashWin=Gain actuel de la fonction Cash Drop # title.cornelius.currentCashWin - description: title.cornelius.delayedScatterCashWin=Gain cash Scatter # title.cornelius.delayedScatterCashWin - description: title.cornelius.totalCashWin=Gain total de la fonction Cash Drop # title.cornelius.totalCashWin - description: title.crosstowntraffic=Crosstown Traffic Free Spins # title.crosstowntraffic - description: Paytable Heading title.crushFeature=Fonction Crush # title.crushFeature - description: title.currentlevel=Niveau actuel # title.currentlevel - description: title.currentstagepicks=Choix du Niveau Actuel # title.currentstagepicks - description: title.currentstagewin=Gain du Niveau Actuel # title.currentstagewin - description: title.damage=points de dégâts # title.damage - description: title.damage.by=Endommagé par # title.damage.by - description: title.deep_pockets=Deep Pockets # title.deep_pockets - description: Do not translate Deep Pockets title.default.bird=Héros # title.default.bird - description: title.destroy_feature_activated=Destroy Feature activée # title.destroy_feature_activated - description: title.destroyedCupcakes=Cupcakes attribuant des Multiplier # title.destroyedCupcakes - description: title.driveby=Fonction Drive-by activée # title.driveby - description: title.dual_feature=Fonction Dual # title.dual_feature - description: Game tracking text title.ESAdded=Tours supplémentaires ajoutés # title.ESAdded - description: title.evenmoneydeclined=Paiement égal refusé # title.evenmoneydeclined - description: title.evenmoneytaken=Paiement égal utilisé # title.evenmoneytaken - description: title.expandingwild=Expanding Wild # title.expandingwild - description: title.expandingWildActivated=Expanding Wild activé ! # title.expandingWildActivated - description: title.explodedMilk=Milkshakes disparus # title.explodedMilk - description: title.extra_wild_meter_value=Niveau de la jauge Extra Wild # title.extra_wild_meter_value - description: title.extra_wilds_in_game=Extra Wild ajoutés # title.extra_wilds_in_game - description: title.extrachance.played=Extra Chance # title.extrachance.played - description: title.extraFreespinsWon=Extra Free Spins gagnés # title.extraFreespinsWon - description: title.extrafreespinswon=Extra Free Spins # title.extrafreespinswon - description: title.extramultiplier=Multiplier supplémentaire # title.extramultiplier - description: title.extrarows= # title.extrarows - description: title.extraspin=Tour supplémentaires # title.extraspin - description: title.extratoken= # title.extratoken - description: title.extratokenamount= # title.extratokenamount - description: title.extremeMode=XXXtreme Spins # title.extremeMode - description: title.fairy_magic_spin=FAIRY MAGIC SPIN # title.fairy_magic_spin - description: title.fairy_surprise=FAIRY SURPRISE # title.fairy_surprise - description: title.fairy_wonder_spin=FAIRY WONDER SPIN # title.fairy_wonder_spin - description: title.fallingWildRespinActivated=Falling Wild Re-Spin activé ! # title.fallingWildRespinActivated - description: title.feature=Fonction # title.feature - description: title.feature.bomber=BOMBER # title.feature.bomber - description: Game Tracking String title.feature.carsmash=Car Smash Bonus Game # title.feature.carsmash - description: title.feature.copycats =Fonction Copy Cats # title.feature.copycats - description: title.feature.heavy.wilds=Heavy Wilds # title.feature.heavy.wilds - description: title.feature.motorhead=FEATURE # title.feature.motorhead - description: gAME TRACKING STRING title.feature.mysteryreel=MYSTERY REEL # title.feature.mysteryreel - description: Game Tracking String title.feature.random.wilds=Random Wilds # title.feature.random.wilds - description: title.feature.spreading.wilds=Spreading Wilds # title.feature.spreading.wilds - description: title.feature.wildcombo=Wild Combo # title.feature.wildcombo - description: title.feature_bet=Mise bonus # title.feature_bet - description: title.feature_majorremoval=Major Reel Upgrade # title.feature_majorremoval - description: title.feature_minorremoval=Minor Reel Upgrade # title.feature_minorremoval - description: title.feature_morelines= # title.feature_morelines - description: title.feature_multiplier=Multiplier # title.feature_multiplier - description: title.feature_randomwilds= # title.feature_randomwilds - description: title.feature_spreadingwilds=Spreading Wilds # title.feature_spreadingwilds - description: title.feature_stackedsymbols= # title.feature_stackedsymbols - description: title.feature_stackedwilds=Stacked Wilds # title.feature_stackedwilds - description: title.feature_symboliswild= # title.feature_symboliswild - description: title.feature_symbolremoval= # title.feature_symbolremoval - description: title.featureinfo= # title.featureinfo - description: title.featurespins_morelines= # title.featurespins_morelines - description: title.featurespins_randomwilds= # title.featurespins_randomwilds - description: title.featurespins_stackedsymbols= # title.featurespins_stackedsymbols - description: title.featurespins_symboliswild= # title.featurespins_symboliswild - description: title.featurespins_symbolremoval= # title.featurespins_symbolremoval - description: title.featureSpinsLeft=Feature Spins restants # title.featureSpinsLeft - description: title.featurespinsWon=Feature Spins gagné # title.featurespinsWon - description: title.featuresusedspin=Fonctions utilisées lors de ce tour # title.featuresusedspin - description: Game tracking title.featuresWonThisSpin=Fonctions gagnées # title.featuresWonThisSpin - description: title.finals=FINALE # title.finals - description: title.floor=Piste # title.floor - description: The title for the floor the player is currently spinning at. title.forestTreasureFeature=Fonction Forest Treasure activée # title.forestTreasureFeature - description: title.free_spins_won=Free Spins gagnés # title.free_spins_won - description: title.freespins=Free Spins # title.freespins - description: title.freespins1_collected=Récupéré # title.freespins1_collected - description: title.freespins1_feature=Rise Free Spins # title.freespins1_feature - description: Game tracking text title.freespins2_feature=Dawn Free Spins # title.freespins2_feature - description: Game tracking text title.freespinsamount=Free Spins attribués # title.freespinsamount - description: title.freespinslevelincreased=Niveau de Free Spins augmenté # title.freespinslevelincreased - description: title.freespinsmultiplier=Multiplicateur Free Spins # title.freespinsmultiplier - description: Do not translate Free Spins. title.freespinsmultiplieruntrans=Free Spins Multiplier # title.freespinsmultiplieruntrans - description: title.freespinsWin=Free Spins # title.freespinsWin - description: title.fs_awarded=Extra Free Spins # title.fs_awarded - description: title.fs_meter_value=Niveau de la jauge Extra Free Spins # title.fs_meter_value - description: title.fslevel=Niveau de Free Spins # title.fslevel - description: title.full=complet # title.full - description: title.gamble.bet.amount= # title.gamble.bet.amount - description: title.gamble.four.scatters.fs= # title.gamble.four.scatters.fs - description: title.gamble.selected.option= # title.gamble.selected.option - description: title.gamble.special.fs= # title.gamble.special.fs - description: title.gamble.status.collected= # title.gamble.status.collected - description: title.gamble.status.lost= # title.gamble.status.lost - description: title.gamble.status.win= # title.gamble.status.win - description: title.gamble.three.scatters.fs= # title.gamble.three.scatters.fs - description: title.gamblechance=Chance de gain avec quitte ou double # title.gamblechance - description: title.gambleWon=Résultat du quitte ou double # title.gambleWon - description: title.goal=BUT ! # title.goal - description: title.goldlockBS=Type de Golden Locked Up : Valeur initiale élevée # title.goldlockBS - description: https://jira.netent.com/browse/NARCOS-553 title.goldlockMult=Type de Golden Locked Up : Multiplicateur # title.goldlockMult - description: Tracking string https://jira.netent.com/browse/NARCOS-553 title.goldlockUpg=Type de Golden Locked Up : Amélioration de symboles # title.goldlockUpg - description: https://jira.netent.com/browse/NARCOS-553 title.goldlockVal=Valeur Golden Locked Up : # title.goldlockVal - description: https://jira.netent.com/browse/NARCOS-553 title.green.bird=Héros vert # title.green.bird - description: title.group.won=Groupe resté à l'écran # title.group.won - description: title.gumdrops=Gumdrops # title.gumdrops - description: title.health=Santé # title.health - description: title.health_points_remaining=points de vie restants # title.health_points_remaining - description: title.Health_points_remaining=Points de vie restants # title.Health_points_remaining - description: title.hero.meter=Hero Meter # title.hero.meter - description: title.hot.reels.ids=Identifiants des rouleaux actifs # title.hot.reels.ids - description: title.hotlinesactive=Hotlines activées # title.hotlinesactive - description: title.ice.world=Ice World # title.ice.world - description: title.increasesupermultiplier=Augmentation du Progressive Multiplier # title.increasesupermultiplier - description: title.initial.milkshake1=Milkshake initial 1 (couleur, points, Multiplier, Color Booster, Multiplier Booster) # title.initial.milkshake1 - description: title.initial.milkshake2=Milkshake initial 2 (couleur, points, Multiplier, Color Booster, Multiplier Booster) # title.initial.milkshake2 - description: title.initial.milkshake3=Milkshake initial 3 (couleur, points, Multiplier, Color Booster, Multiplier Booster) # title.initial.milkshake3 - description: title.initial.milkshake4=Milkshake initial 4 (couleur, points, Multiplier, Color Booster, Multiplier Booster) # title.initial.milkshake4 - description: title.initial1=Milkshake initial 1 # title.initial1 - description: title.initial2=Milkshake initial 2 # title.initial2 - description: title.initial3=Milkshake initial 3 # title.initial3 - description: title.initial4=Milkshake initial 4 # title.initial4 - description: title.initialbonuspicks=Choix initiaux # title.initialbonuspicks - description: title.initialcollectmeter=Compteur d'accumulation initial # title.initialcollectmeter - description: title.insurancedeclined=Assurance refusée # title.insurancedeclined - description: title.insuranceused=Assurance utilisée # title.insuranceused - description: title.inventory=Inventaire # title.inventory - description: Game tracking string for Wish master title.invisiblemanbonuscount=Décompte du déclencheur de Griffin's Rage Bonus # title.invisiblemanbonuscount - description: Tho Total Griffin walking Wilds collected in Freespin title.item=Elément # title.item - description: title.jackpotwheel= # title.jackpotwheel - description: title.jackpotwin= # title.jackpotwin - description: title.keysapplied=Clés utilisées # title.keysapplied - description: title.keyssaved=Clés récupérées # title.keyssaved - description: title.knightsymbolscollected=Symboles Knight récupérés # title.knightsymbolscollected - description: title.laddercoinwin=Gain total provenant des Fortune Wins # title.laddercoinwin - description: title.ladderlevel=Niveau de Fortune Wins # title.ladderlevel - description: title.laddermeter=Symboles récupérés # title.laddermeter - description: title.ladderstep=Échelon de Fortune Wins # title.ladderstep - description: title.laddersymbol=Symbole à récupérer # title.laddersymbol - description: title.ladderwinsofar=Gain actuel provenant des Fortune Wins # title.ladderwinsofar - description: title.laserwilds=Fonction Laser Wilds # title.laserwilds - description: title.lefthotspot=Hot Spot de gauche # title.lefthotspot - description: title.legendBoostDescription=Activations symbole Boost # title.legendBoostDescription - description: title.legendFallingWildDescription=Positions Falling Wild # title.legendFallingWildDescription - description: gametracking string Ids title.legendHotspotDescription=Points chauds activés # title.legendHotspotDescription - description: title.legendJackpotCollectionDescription=Symboles Bonus récupérés # title.legendJackpotCollectionDescription - description: gametracking string Ids title.legendSpreadingDescription=Emplacements Spreading Wild # title.legendSpreadingDescription - description: title.legendStackDescription=Stacked Wilds # title.legendStackDescription - description: title.legendStickingDescription=Emplacement des Sticky Wild Hotspots # title.legendStickingDescription - description: title.legendWildOnWildDescription=Positions Expanding Wild # title.legendWildOnWildDescription - description: gametracking string Id title.linkedwilds=Linked Wilds # title.linkedwilds - description: Game tracking title.linkedwildsleft=Linked Wilds restants # title.linkedwildsleft - description: Game tracking title.lion.count=Lion Counter # title.lion.count - description: title.lionspins=Lion Spin # title.lionspins - description: title.littlewing=Little Wing Free Spins # title.littlewing - description: Paytable Heading title.lockedup=Fonction Locked Up activée # title.lockedup - description: title.lose=Perdre # title.lose - description: title.majorJackpotSymbolsCollected=Récupération Gold Bonus # title.majorJackpotSymbolsCollected - description: gametracking string ID title.majorJackpotSymbolsCollectedThisSpin=Symboles Gold Bonus récupérés # title.majorJackpotSymbolsCollectedThisSpin - description: gametracking string ID title.majorJackpotWon=Gold Bonus gagné ! # title.majorJackpotWon - description: gametracking string ID title.maskedPhantom=Masked Phantom Re-spin # title.maskedPhantom - description: title.mathmode=Mode activé # title.mathmode - description: title.max=MAX # title.max - description: title.milk.mode1=2 Milkshakes et 1 Wild # title.milk.mode1 - description: title.milk.mode2=4 Milkshakes et 2 Wilds # title.milk.mode2 - description: title.milkshake1=Milkshake 1 (couleur, points, Multiplier, Color Booster, Multiplier Booster) # title.milkshake1 - description: title.milkshake2=Milkshake 2 (couleur, points, Multiplier, Color Booster, Multiplier Booster) # title.milkshake2 - description: title.milkshake3=Milkshake 3 (couleur, points, Multiplier, Color Booster, Multiplier Booster) # title.milkshake3 - description: title.milkshake4=Milkshake 4 (couleur, points, Multiplier, Color Booster, Multiplier Booster) # title.milkshake4 - description: title.milkshakeBlue=Bleu # title.milkshakeBlue - description: title.milkshakeColors=Couleurs de Milkshake # title.milkshakeColors - description: title.milkshakeGreen=Vert # title.milkshakeGreen - description: title.milkshakeMultiplier=Multipliers Milkshake # title.milkshakeMultiplier - description: title.milkshakeOrange=Orange # title.milkshakeOrange - description: title.milkshakePoints=Points Milkshake # title.milkshakePoints - description: title.milkshakeRainbow=Rainbow # title.milkshakeRainbow - description: title.milkshakeRed=Rouge # title.milkshakeRed - description: title.miniJackpotSymbolsCollected=Récupération Bronze Bonus # title.miniJackpotSymbolsCollected - description: gametracking string ID title.miniJackpotSymbolsCollectedThisSpin=Symboles Bronze Bonus récupérés # title.miniJackpotSymbolsCollectedThisSpin - description: gametracking string ID title.miniJackpotWon=Bronze Bonus gagné ! # title.miniJackpotWon - description: gametracking string ID title.minorJackpotSymbolsCollected=Récupération Silver Bonus # title.minorJackpotSymbolsCollected - description: gametracking string ID title.minorJackpotSymbolsCollectedThisSpin=Symboles Silver Bonus récupérés # title.minorJackpotSymbolsCollectedThisSpin - description: gametracking string ID title.minorJackpotWon=Silver Bonus gagné ! # title.minorJackpotWon - description: gametracking string ID title.miss=RÂTÉ ! # title.miss - description: title.modifierwheeloutcome=Résultat du Feature Spinner # title.modifierwheeloutcome - description: title.monsterField=Champ des Monstres # title.monsterField - description: title.mulitplierwilds=X2 Multiplier Wilds # title.mulitplierwilds - description: Game tracking title.Mult=Multiplicateur # title.Mult - description: https://jira.netent.com/browse/NARCOS-553 title.multFromSpin=Multiplier attribué à partir du tour # title.multFromSpin - description: title.multiplier_meter_value=Niveau de la jauge Multiplier # title.multiplier_meter_value - description: title.multiplierBooster=Multiplier Booster # title.multiplierBooster - description: title.multiplierwildsleft=X2 Multiplier Wilds restants # title.multiplierwildsleft - description: Game tracking title.mysterysymbolactivated=Mystery symbol activé # title.mysterysymbolactivated - description: title.newRollingReels=Nouveaux Rolling Reels # title.newRollingReels - description: title.nextgamemode=Mode prochain jeu # title.nextgamemode - description: title.nextprogressivemultiplierin=Indices nécessaires pour l'augmentation du Multiplier # title.nextprogressivemultiplierin - description: title.nextretriggerinextrafreespins=Indices nécessaires pour les Extra Free Spins # title.nextretriggerinextrafreespins - description: title.not_full=incomplet # title.not_full - description: title.nudge=Nudge # title.nudge - description: title.nudge.activated=Scatter Nudge activé # title.nudge.activated - description: title.nudge.offsets=Décalages Nudge # title.nudge.offsets - description: title.off=arrêt # title.off - description: title.on=marche # title.on - description: title.outcome=Résultat # title.outcome - description: title.overtime=PROLONGATION # title.overtime - description: title.panther.count=Panther Counter # title.panther.count - description: title.pantherspins=Panther Spin # title.pantherspins - description: title.patternexpandedcrimezone=Crime Zone agrandie # title.patternexpandedcrimezone - description: title.pickclick=Pick and Click # title.pickclick - description: title.pickClickBonus=Pick and Click Bonus # title.pickClickBonus - description: title.picked_feature=Fonction choisie # title.picked_feature - description: title.pickedgametype=Jeu choisi # title.pickedgametype - description: title.pickeditems=Articles sélectionnés : # title.pickeditems - description: title.pickResult=Choisir le résultat # title.pickResult - description: title.picks=Pierres # title.picks - description: Game tracking text. title.picksleft=Pierres restantes # title.picksleft - description: game tracking text. title.pink.bird=Héros rose # title.pink.bird - description: title.playarea=Zone de jeu # title.playarea - description: title.player=Joueur # title.player - description: title.player_hand=Main du Player # title.player_hand - description: title.playerchoice=Choix du joueur : # title.playerchoice - description: title.point=point # title.point - description: title.points=points # title.points - description: title.policemanbonuscount=Décompte du déclencheur du bonus des Police Spins # title.policemanbonuscount - description: Tho Total Invisible Man walking Wilds collected in Freespin title.powerpoints=Powerpoints # title.powerpoints - description: title.progressivemultiplier=Multiplier # title.progressivemultiplier - description: title.progressivemultiplierincrease=Multiplier augmenté # title.progressivemultiplierincrease - description: title.purchasestarscost=Prix des super jetons # title.purchasestarscost - description: title.purplehazefeature=Fonction Purple Haze # title.purplehazefeature - description: Game tracking string title.purplehazefreespins=Purple Haze Free Spins # title.purplehazefreespins - description: Paytable Heading title.quaterfinals=QUARTS DE FINALES # title.quaterfinals - description: title.random.world=Fire Lands # title.random.world - description: title.random_feature_trigger=Déclencheur fonction aléatoire # title.random_feature_trigger - description: title.randomwild=Random Wild # title.randomwild - description: title.randomWildCount= # title.randomWildCount - description: title.randomWildDescription=Position des symboles Random Wild # title.randomWildDescription - description: title.randomWildPosition=Positions des symboles Starburst™ Wild dans la fonction Wilds aléatoire. # title.randomWildPosition - description: title.red.hero=Héros rouge # title.red.hero - description: title.redguitar=Red Guitar Re-spin # title.redguitar - description: Paytable Heading title.redTeamMultiplier=Multiplier Équipe Rouge # title.redTeamMultiplier - description: title.redTeamScore=Score Équipe Rouge # title.redTeamScore - description: title.reel2Multiplier=Multiplier Rouleau 2 # title.reel2Multiplier - description: title.reel3Multiplier=Multiplier Rouleau 3 # title.reel3Multiplier - description: title.reel4Multiplier=Multiplier Rouleau 4 # title.reel4Multiplier - description: title.reels.after.magnet=Rouleaux après magnet # title.reels.after.magnet - description: title.reels.before.magnet=Rouleaux avant magnet # title.reels.before.magnet - description: title.reelsExpandedThisSpin=Rouleaux ouverts # title.reelsExpandedThisSpin - description: title.reelsOpenedAtStartOfSpin=Rouleaux ouverts # title.reelsOpenedAtStartOfSpin - description: title.remainingpicks=Choix restants # title.remainingpicks - description: title.removedsymbols= # title.removedsymbols - description: title.replacement=Symboles Mystère transformés # title.replacement - description: Game tracking title.respins.left=Second Chance Scatter™ Re-Spins restants # title.respins.left - description: title.respinsleft=Strolling Staxx Re-Spins restants # title.respinsleft - description: title.respinswon=Relance attribuée # title.respinswon - description: title.respunedreels=Re-Spin les rouleaux # title.respunedreels - description: title.result=Résultat # title.result - description: title.righthotspot=Hot Spot de droite # title.righthotspot - description: title.rollingreelsmovements=Mouvements des Rolling Reels # title.rollingreelsmovements - description: title.rollingreelvalue=Valeur des Rolling Reel # title.rollingreelvalue - description: title.round_of_16=HUITIEME DE FINALE # title.round_of_16 - description: title.rtp=Gain du joueur # title.rtp - description: title.rudolfbonuscount=Bonus de nombre de déclenchements de Rudolf Spins # title.rudolfbonuscount - description: title.santabonuscount=Bonus de nombre de déclenchements de Santas Gifts # title.santabonuscount - description: title.save=ARRÊTÉ ! # title.save - description: title.save_failed=PAS ARRÊTÉ ! # title.save_failed - description: title.scattersamount=Nombre de symboles Scatter # title.scattersamount - description: title.secretxmaspicks=Cadeaux de Noël: # title.secretxmaspicks - description: Game tracking text title.selectedfreespins=Freespins sélectionnés # title.selectedfreespins - description: The Selected Freespins title.selectedmulitplier=Multiplicateur sélectionné # title.selectedmulitplier - description: The Selected Multipplier title.selectedposition= # title.selectedposition - description: The integer position of the selected element title.selectedTeam=Équipe sélectionnée # title.selectedTeam - description: title.selectedtype=Type sélectionné # title.selectedtype - description: The type of bonus item selected title.semifinals=DEMI-FINALES # title.semifinals - description: title.silverbackattackfeature=Fonction Silverback Attack # title.silverbackattackfeature - description: title.simplerespinsleft=Re-Spins restants # title.simplerespinsleft - description: title.spinBet=Mise Spin # title.spinBet - description: title.spinleft=Tour restant # title.spinleft - description: title.spins=Tours # title.spins - description: title.spinsleft=Tours restants # title.spinsleft - description: title.spinsresetto3=Nombre de tours Locked Up réinitialisé sur 3. # title.spinsresetto3 - description: Amount of Locked Up spins restored to 3. title.spreading.world=Dark Forest # title.spreading.world - description: title.stack.info=Détails des piles # title.stack.info - description: title.stack.positions=zone de piles # title.stack.positions - description: title.stack.reel=index des rouleaux # title.stack.reel - description: title.stackedSymbolSym= # title.stackedSymbolSym - description: title.stackedwilds=Stacked Wilds # title.stackedwilds - description: Game tracking title.stackedwildsleft=Stacked Wilds restants # title.stackedwildsleft - description: Game tracking title.stage=niveau # title.stage - description: title.starburst.powerpots.tm= # title.starburst.powerpots.tm - description: title.starfishAdded=Symboles Étoile de mer ajoutés # title.starfishAdded - description: title.starfishTotal=Total de symboles Étoile de mer # title.starfishTotal - description: title.starpin= # title.starpin - description: title.stars=Nombre de super jetons # title.stars - description: title.starspurchased=Super jetons achetés # title.starspurchased - description: title.starswon=Super jetons provenant des gains # title.starswon - description: title.steps=Etapes # title.steps - description: title.storedkeys=Total de clés récupérées # title.storedkeys - description: title.storm.path=Chemin de Storm # title.storm.path - description: title.strikesCollected=Tentatives # title.strikesCollected - description: title.superfreespinsleft=Super Free Spins restants # title.superfreespinsleft - description: title.superFreespinsWin=Super Free Spins # title.superFreespinsWin - description: title.supermultiplier=Progressive Multiplier # title.supermultiplier - description: title.superstars.board.position=Position du jeton sur le plateau # title.superstars.board.position - description: title.superstars.dice.counter=Compteur de dés # title.superstars.dice.counter - description: title.superstars.dice.left=Dés actifs # title.superstars.dice.left - description: title.superstars.extralife.message=Fonction Extra Life est gagnée # title.superstars.extralife.message - description: title.superstars.finalgame.message=Final Game activé. Dés attribués : # title.superstars.finalgame.message - description: title.superstars.life.left=Cœurs Extra Life actifs # title.superstars.life.left - description: title.superstars.prize.amount=Nombre de gains # title.superstars.prize.amount - description: title.superstars.prize.collected.amount=Nombre de gains impliqués dans la fonction Finn # title.superstars.prize.collected.amount - description: title.superstars.prize.extralife.activation.message=Cœur Extra Life heart est utilisé # title.superstars.prize.extralife.activation.message - description: title.superstars.prize.increase.message=Le nombre maximum de tours et le nombre de tours restants sont fixés à # title.superstars.prize.increase.message - description: title.superstars.replay.active=Fonction Replay active # title.superstars.replay.active - description: title.superstars.replay.message=Fonction Replay est utilisée # title.superstars.replay.message - description: title.superstars.sw.prizes=Gains choisis pour les Space Wars Respins # title.superstars.sw.prizes - description: title.superstars.sw.respin.left=Space Wars Respins restants # title.superstars.sw.respin.left - description: title.superstars.win.type.dice=Dice gagnés # title.superstars.win.type.dice - description: title.superstars.win.type.feature=Fonction Bonus # title.superstars.win.type.feature - description: title.superstars.win.type.prize=Prix # title.superstars.win.type.prize - description: title.superstars.win.value.extralife=Fonction Extra Life # title.superstars.win.value.extralife - description: title.superstars.win.value.extraspin=Fonction Extra Spins # title.superstars.win.value.extraspin - description: title.superstars.win.value.feature.wheel.die1=1 fonction Dice # title.superstars.win.value.feature.wheel.die1 - description: title.superstars.win.value.feature.wheel.die2=2 fonction Dice # title.superstars.win.value.feature.wheel.die2 - description: title.superstars.win.value.feature.wheel.plus1=+1 fonction # title.superstars.win.value.feature.wheel.plus1 - description: title.superstars.win.value.feature.wheel.random=Fonction Random # title.superstars.win.value.feature.wheel.random - description: title.superstars.win.value.feature.wheel.replay=Fonction Replay # title.superstars.win.value.feature.wheel.replay - description: title.superstars.win.value.feature.wheel.upgrade=Fonction Upgrade # title.superstars.win.value.feature.wheel.upgrade - description: title.superstars.win.value.finalgame=Final Game # title.superstars.win.value.finalgame - description: title.superstars.win.value.finn=Fonction Finn # title.superstars.win.value.finn - description: title.superstars.win.value.gonzo=Fonction Gonzo # title.superstars.win.value.gonzo - description: title.superstars.win.value.piggy=Fonction Miss Banks # title.superstars.win.value.piggy - description: title.superstars.win.value.prizeboost=+ valeur de la case pour tous les gains du rouleau # title.superstars.win.value.prizeboost - description: title.superstars.win.value.starbe=Fonction Starburst # title.superstars.win.value.starbe - description: title.superstars.win.value.sw=Fonction Space Wars # title.superstars.win.value.sw - description: title.superstars.win.value.wheel=Wheel Game # title.superstars.win.value.wheel - description: title.sure_win=Gain assuré # title.sure_win - description: title.surrenderused=Abandonner utilisé # title.surrenderused - description: title.sw2.activatedFeatures=Fonctions activées # title.sw2.activatedFeatures - description: title.sw2.baseGameWinCapReached=Le plafond de gain du jeu principal est atteint. # title.sw2.baseGameWinCapReached - description: title.sw2.bombFeature=Fonction Bomb # title.sw2.bombFeature - description: title.sw2.bombsFeaturePositions=Positions des symboles Bomb # title.sw2.bombsFeaturePositions - description: title.sw2.bombsPositions=Positions retirées lors de la fonction Bomb # title.sw2.bombsPositions - description: title.sw2.clearerFeature=Fonction Blaster # title.sw2.clearerFeature - description: title.sw2.clearersPositions=Positions retirées lors de la fonction Blaster # title.sw2.clearersPositions - description: title.sw2.collectedMultiplier=Prix actuel sur le compteur # title.sw2.collectedMultiplier - description: title.sw2.columnClearerFeature=Fonction Column Blaster # title.sw2.columnClearerFeature - description: title.sw2.columnClearersFeaturePositions=Positions des symboles Column Blaster # title.sw2.columnClearersFeaturePositions - description: title.sw2.columnClearersPositions=Positions retirées lors de la fonction Column Blaster # title.sw2.columnClearersPositions - description: title.sw2.combo1Feature=Fonction Combo 1 # title.sw2.combo1Feature - description: title.sw2.combo1FeaturePositions=Positions des symboles Combo 1 # title.sw2.combo1FeaturePositions - description: title.sw2.combo1Positions=Positions retirées lors de la fonction Combo 1 # title.sw2.combo1Positions - description: title.sw2.combo2Feature=Fonction Combo 2 # title.sw2.combo2Feature - description: title.sw2.combo2FeaturePositions=Positions des symboles Combo 2 # title.sw2.combo2FeaturePositions - description: title.sw2.combo2Positions=Positions retirées lors de la fonction Combo 2 # title.sw2.combo2Positions - description: title.sw2.combo2Substitutions=Symboles sélectionnés lors de la fonction Combo 2 # title.sw2.combo2Substitutions - description: title.sw2.combo3Feature=Fonction Combo 3 # title.sw2.combo3Feature - description: title.sw2.combo3FeaturePositions=Positions des symboles Combo 3 # title.sw2.combo3FeaturePositions - description: title.sw2.combo3Positions=Positions retirées lors de la fonction Combo 3 # title.sw2.combo3Positions - description: title.sw2.combo3Substitutions=Symboles sélectionnés lors de la fonction Combo 3 # title.sw2.combo3Substitutions - description: title.sw2.destroyerFeature=Fonction Zapper # title.sw2.destroyerFeature - description: title.sw2.destroyerFeaturePositions=Positions des symboles Zapper # title.sw2.destroyerFeaturePositions - description: title.sw2.destroyerPositions=Positions retirées lors de la fonction Zapper # title.sw2.destroyerPositions - description: title.sw2.destroyerSubstitutions=Symboles sélectionnés lors de la fonction Zapper # title.sw2.destroyerSubstitutions - description: title.sw2.featuresAwarded=Fonctions attribuées # title.sw2.featuresAwarded - description: title.sw2.freeSpinsWin=Gain des Free Spins # title.sw2.freeSpinsWin - description: title.sw2.freespinsWon=Free Spins gagnés : # title.sw2.freespinsWon - description: title.sw2.freespinWinCapReached=Le plafond de gain des Free Spins est atteint. # title.sw2.freespinWinCapReached - description: title.sw2.mainGameWin=Gain du jeu principal # title.sw2.mainGameWin - description: title.sw2.meter.additionalFreespins=Free Spins supplémentaires # title.sw2.meter.additionalFreespins - description: title.sw2.meter.freespinsLevel=Niveau des Free Spins # title.sw2.meter.freespinsLevel - description: title.sw2.meter.pointWinForAction=Powerpoints attribués # title.sw2.meter.pointWinForAction - description: title.sw2.meter.pointWinTotal=Gain total en Powerpoints # title.sw2.meter.pointWinTotal - description: title.sw2.rowClearerFeature=Fonction Row Blaster # title.sw2.rowClearerFeature - description: title.sw2.rowClearersFeaturePositions=Positions des symboles Row Blaster # title.sw2.rowClearersFeaturePositions - description: title.sw2.rowClearersPositions=Positions retirées lors de la fonction Row Blaster # title.sw2.rowClearersPositions - description: title.symbolamounts=Nombre de symboles sur chaque rouleau # title.symbolamounts - description: title.symbolIsWildSyms= # title.symbolIsWildSyms - description: title.symbolname_sym3= # title.symbolname_sym3 - description: title.symbolname_sym4= # title.symbolname_sym4 - description: title.symbolname_sym5= # title.symbolname_sym5 - description: title.symbolname_sym6= # title.symbolname_sym6 - description: title.symbolname_sym7= # title.symbolname_sym7 - description: title.symbolremoval=Symbol Removal # title.symbolremoval - description: title.symbolRemovalSyms= # title.symbolRemovalSyms - description: title.symbolwheeloutcome=Résultat du Symbol Spinner # title.symbolwheeloutcome - description: title.tacofury.mode1=1 Wild Explosion garantie # title.tacofury.mode1 - description: title.tacofury.mode2=2 Wild Explosions garanties # title.tacofury.mode2 - description: title.tacofury.randomwildsactivation=Fonction Wild Explosions avec un symbole Random Wilds activé sur la position # title.tacofury.randomwildsactivation - description: title.tacofury.wildreelactivation=Fonction Wild Explosions avec un symbole Wild Reel activé sur la position # title.tacofury.wildreelactivation - description: title.tacofury.wildrowactivation=Fonction Wild Explosions avec un symbole Wild Row activé sur la position # title.tacofury.wildrowactivation - description: title.tacofury.wildsplaced=Symboles Wild placés sur les positions # title.tacofury.wildsplaced - description: title.targetacquiredinthismanyclues=Étapes nécessaires pour clôturer un cas # title.targetacquiredinthismanyclues - description: title.themeparkpicksleft=Choix restant # title.themeparkpicksleft - description: title.thisSpinActiveFeatures=Fonctions activées # title.thisSpinActiveFeatures - description: title.thisSpinCollectedSYM3= # title.thisSpinCollectedSYM3 - description: title.thisSpinCollectedSYM4= # title.thisSpinCollectedSYM4 - description: title.thisSpinCollectedSYM5= # title.thisSpinCollectedSYM5 - description: title.thisSpinCollectedSYM6= # title.thisSpinCollectedSYM6 - description: title.thisSpinCollectedSYM7= # title.thisSpinCollectedSYM7 - description: title.ticket=Billet # title.ticket - description: title.tickets.conversion=Star Pins, reçus après conversion # title.tickets.conversion - description: title.tickets.random=Star Pins, reçus aléatoirement # title.tickets.random - description: title.ticketvalue=Valeur du billet # title.ticketvalue - description: title.token=Jeton # title.token - description: title.tokens=Jetons # title.tokens - description: title.tokens.balance=Solde de jetons # title.tokens.balance - description: title.tokens.received=Jetons reçus # title.tokens.received - description: title.tokenscollectedinspin= # title.tokenscollectedinspin - description: title.topbonus=Bonus niveau max : {0} jetons # title.topbonus - description: The title for the top floor bonus win, which happens when reaching floor 16. title.topbonus1=Bonus Top Floor # title.topbonus1 - description: The title for the top floor bonus win, which happens when reaching floor 16. title.total=Total # title.total - description: title.total_wheel_win=Gain roue total # title.total_wheel_win - description: title.totalcoinscollected=Total des pièces recueillies # title.totalcoinscollected - description: title.totalCumulativeWin=Gain Cumulatif total # title.totalCumulativeWin - description: title.totalFreespinsWin=Total de Free Spins gagnés # title.totalFreespinsWin - description: title.totalkeys=Total de clés # title.totalkeys - description: title.totalMultiplier=Multiplier total # title.totalMultiplier - description: title.totaltokens.balance.atcurrentbet= # title.totaltokens.balance.atcurrentbet - description: title.totaltokens.collected= # title.totaltokens.collected - description: title.transform_feature=Fonction Dawn Bonus # title.transform_feature - description: Game tracking text title.treasuresofthesea.additionalFreeSpins=Free Spins supplémentaires gagnés # title.treasuresofthesea.additionalFreeSpins - description: title.treasuresofthesea.collectedFreeSpins=Free Spins gagné # title.treasuresofthesea.collectedFreeSpins - description: title.treasuresofthesea.explosionFeatureCenter.pos=Position du lâcher du boulet de canon # title.treasuresofthesea.explosionFeatureCenter.pos - description: title.treasuresofthesea.explosionFeatureRemoved.pos=Positions supprimées lors de la fonction Cannon Blast # title.treasuresofthesea.explosionFeatureRemoved.pos - description: title.treasuresofthesea.explosionFeatureWilds.pos=Positions Wild Coin lors de la fonction Cannon Blast # title.treasuresofthesea.explosionFeatureWilds.pos - description: title.treasuresofthesea.meter.collected=Fonctions récupérées # title.treasuresofthesea.meter.collected - description: title.treasuresofthesea.meter.executed=Fonctions activées # title.treasuresofthesea.meter.executed - description: title.treasuresofthesea.meter.inactive=Fonctions inactives # title.treasuresofthesea.meter.inactive - description: title.treasuresofthesea.meter.progress=Compteur Treasure Trail # title.treasuresofthesea.meter.progress - description: title.treasuresofthesea.mysteryFeature.pos=Positions de la fonction Mystery Chest # title.treasuresofthesea.mysteryFeature.pos - description: title.treasuresofthesea.mysteryFeature.sym=Symbole de la fonction Mystery Chest # title.treasuresofthesea.mysteryFeature.sym - description: title.treasuresofthesea.mysteryOverlay.pos=Positions Mystery Overlay # title.treasuresofthesea.mysteryOverlay.pos - description: title.treasuresofthesea.mysteryOverlay.sym=Symboles Mystery Overlay # title.treasuresofthesea.mysteryOverlay.sym - description: title.treasuresofthesea.randomWilds.pos=Positions de la fonction Random Wilds # title.treasuresofthesea.randomWilds.pos - description: title.treasuresofthesea.symbolRemoval.pos=Positions des symboles, retirés pendant la fonction Anchor Drop. # title.treasuresofthesea.symbolRemoval.pos - description: title.treasuresofthesea.symbolRemoval.syms=Symboles supprimés # title.treasuresofthesea.symbolRemoval.syms - description: title.turboboost=Fonction Turbo Boost # title.turboboost - description: title.turboboostactivated=Fonction Turbo Boost activée # title.turboboostactivated - description: title.turns=Tours # title.turns - description: Game tracking string for Wish Master title.upgrade=Mise à niveau # title.upgrade - description: title.upgradedSymbols=Symboles mis à jour # title.upgradedSymbols - description: title.victorybonus=Victory Bonus # title.victorybonus - description: title.walkAroundFeature=Fonction Magic Wild activée # title.walkAroundFeature - description: title.walkingmultiplierwild=Symbole Walking Multiplier Wild # title.walkingmultiplierwild - description: title.walkingmultiplierwilds=Symboles Walking Multiplier Wild # title.walkingmultiplierwilds - description: title.walkingwild=Fonction Walking Wild activée # title.walkingwild - description: title.wheellevelwin=Clés de la Free Spins Wheel # title.wheellevelwin - description: title.wild_feature=Fonction Stacked Wild # title.wild_feature - description: Game tracking text title.wildoverlaysamount= # title.wildoverlaysamount - description: title.wildreel=Wild Reel # title.wildreel - description: title.wilds_activate_hero=Fonction Hero Wilds activée # title.wilds_activate_hero - description: title.wildspins=Wild Spins # title.wildspins - description: tracking title.wildspinsleft=Wild Spins restants # title.wildspinsleft - description: tracking title.wildsreels=Dazzling Wild Reels # title.wildsreels - description: title.wildsreelsamount=Dazzling Wild Counters pour les rouleaux 2 à 6 # title.wildsreelsamount - description: title.win.type=Type de gain # title.win.type - description: Will be displayed on all actions in the board game title.win.value=Valeur du gain # title.win.value - description: Will be displayed on all actions in the board game title.win.value.dice=dés # title.win.value.dice - description: title.win_amount=Montant gain # title.win_amount - description: title.win_compensation=Compensation gain # title.win_compensation - description: title.winAfterMult=Gain après avoir appliqué le Multiplier # title.winAfterMult - description: title.WinCapReached=Plafond de gain atteint # title.WinCapReached - description: title.winninghand=Main gagnante # title.winninghand - description: title.winningmegaways=Megaways™ gagnants # title.winningmegaways - description: title.winspinsleft=Win Spins restants # title.winspinsleft - description: Tracking string for Win Spins title.wishmasterfeature=Wish Master Feature # title.wishmasterfeature - description: title.wonfeature=Fonction gagnée # title.wonfeature - description: title.wonFeatures= # title.wonFeatures - description: title.world=Monde # title.world - description: tornado.stormfeature.active=Fonction Storm activée # tornado.stormfeature.active - description: tornado.tornadofeature.active=Fonction Tornado activée # tornado.tornadofeature.active - description: tornado.tornadofeature.collected.symbols=Symboles recueillis pendant le tour # tornado.tornadofeature.collected.symbols - description: tornado.tornadofeature.collected.symbols.total=Total des symboles recueillis # tornado.tornadofeature.collected.symbols.total - description: tornado.tornadofeature.symbol=Symbole fonction Tornado activée # tornado.tornadofeature.symbol - description: totalMultiplierWon=Total Multiplier gagné # totalMultiplierWon - description: treasuresofthesea.feature.explosion=Fonction Cannon Blast # treasuresofthesea.feature.explosion - description: treasuresofthesea.feature.mystery=Fonction Mystery Chest # treasuresofthesea.feature.mystery - description: treasuresofthesea.feature.randomWilds=Fonction Random Wilds # treasuresofthesea.feature.randomWilds - description: treasuresofthesea.feature.symbolRemoval=Fonction Anchor Drop # treasuresofthesea.feature.symbolRemoval - description: truncated=Les données de suivi du jeu sont tronquées. # truncated - description: up.arrow=Flèche vers le haut activée # up.arrow - description: viking.beforewin=Gain avant la Shield Wall Feature # viking.beforewin - description: wa.elementshotwin=Gain Element Shot # wa.elementshotwin - description: wa.fsactivated=Free Spins activés # wa.fsactivated - description: wa.scatterswon=Scatters gagnés # wa.scatterswon - description: wa.shotsleft=Element Shots restants # wa.shotsleft - description: wild.charger.value=Points dans la Wild Gauge # wild.charger.value - description: game tracking text for streetfighter 2 wildotron.checkwildotronfeature.active= Fonction Wild-O-Tron activée # wildotron.checkwildotronfeature.active - description: wildotron.wildotronfeature.active=Types de symboles transformés par la fonction Wild-O-Tron # wildotron.wildotronfeature.active - description: willysWheelWin=Gain Willy’s Hot Wheel, Fire Pointer {0} # willysWheelWin - description: win.21plus3=Résultat 21+3 # win.21plus3 - description: win.anyPair=Résultat Any Pair # win.anyPair - description: win.perfectPairs=Résultat Perfect Pairs # win.perfectPairs - description: WinningBaubles=Boules de Noël gagnantes # WinningBaubles - description: yellowChest=Coffre chat doré # yellowChest - description: yellowSeal=Sceau chat doré # yellowSeal - description: