# Chinese (Traditional Taiwan) locale # # i plus auto-publish notes: # # CAUTION: content marked with status "Draft" is INCLUDED in this published output. This output can be used for testing, but should NOT be imported into Net Ent's production/public-facing content/systems. # # Publication of content generated at 14:25:48 (Central European Standard Time) on Monday 3 April 2023. # title.result.flips= # title.result.flips - description: action.applykeys= # action.applykeys - description: action.battle= # action.battle - description: Game Tracking string for COMTST4-37 action.bonus_feature_pick= # action.bonus_feature_pick - description: action.bonus_wheel_spin= # action.bonus_wheel_spin - description: action.bonusspin= # action.bonusspin - description: action.butterflyspin= # action.butterflyspin - description: action.buyfreespins= # action.buyfreespins - description: action.card= # action.card - description: Refers to card that is dealt to the player in Blackjack game action.coin_win= # action.coin_win - description: action.dealercard= # action.dealercard - description: Refers to a card that is dealt to the dealer in a blackjack game. action.dropscatters= # action.dropscatters - description: action.dropwin= # action.dropwin - description: action.end= # action.end - description: action.endwheel= # action.endwheel - description: action.evenmoney_all= # action.evenmoney_all - description: action.featurebuy=Buy Feature # action.featurebuy - description: action.final_game= # action.final_game - description: action.finn= # action.finn - description: action.five_hit_pick= # action.five_hit_pick - description: action.freespins_pick= # action.freespins_pick - description: action.freespins_transition= # action.freespins_transition - description: action.gamble= # action.gamble - description: action.gonzo= # action.gonzo - description: action.guaranteed_win_freespin= # action.guaranteed_win_freespin - description: action.insertcoin= # action.insertcoin - description: action.insurance_all= # action.insurance_all - description: action.miss_banks= # action.miss_banks - description: action.mystery= # action.mystery - description: action.nextround= # action.nextround - description: ACTION.NO.INSURANCE= # ACTION.NO.INSURANCE - description: Text to appear in game tracking. Informs the player that they declined insurance during that particular game round. action.no_evenmoney= # action.no_evenmoney - description: action.no_evenmoney_all= # action.no_evenmoney_all - description: action.no_insurance= # action.no_insurance - description: action.no_insurance_all= # action.no_insurance_all - description: action.no_split= # action.no_split - description: action.Notoall= # action.Notoall - description: Button labeltext for No to all button; Displayed when player is offered insurance for more than one hand. Plyer clicks No to all to decline insurance/even money for all hands. ACTION.NUDGE= # ACTION.NUDGE - description: action.nudge= # action.nudge - description: action.pickandclick= # action.pickandclick - description: action.pickfreespin= # action.pickfreespin - description: action.purchasebetslip= # action.purchasebetslip - description: Game tracking action.purchasefreespin= # action.purchasefreespin - description: action.purchasestars= # action.purchasestars - description: action.random_feature_pick= # action.random_feature_pick - description: action.random_wilds_spin= # action.random_wilds_spin - description: action.roll_dice= # action.roll_dice - description: action.savekeys= # action.savekeys - description: action.selectFSoption= # action.selectFSoption - description: action.selecthorse= # action.selecthorse - description: Game tracking action.selectteam= # action.selectteam - description: action.setcharacter= # action.setcharacter - description: action.SideBets= # action.SideBets - description: action.space_wars_respin= # action.space_wars_respin - description: action.spin_wheel= # action.spin_wheel - description: action.spinforfree= # action.spinforfree - description: action.spinwheel= # action.spinwheel - description: action.starburst= # action.starburst - description: action.startfreespins= # action.startfreespins - description: action.startSuperFreespins= # action.startSuperFreespins - description: action.superfreespin= # action.superfreespin - description: action.sure_win_freespin= # action.sure_win_freespin - description: action.surrender= # action.surrender - description: Translation should be SAME as that of string ID: surrenderUC action.triggercarsmash= # action.triggercarsmash - description: action.triggerwild= # action.triggerwild - description: action.wild_reels_freespin= # action.wild_reels_freespin - description: action.wild_reels_spin= # action.wild_reels_spin - description: action.Yestoall= # action.Yestoall - description: Button labeltext for Yes to all button; Displayed when player is offered insurance/even money. Player clicks Yes to all to take insurance/even money for all hands. activated.feature= # activated.feature - description: alan.board.position= # alan.board.position - description: Will be displayed on all actions in the board game alan.bonusaction.revealmystery= # alan.bonusaction.revealmystery - description: This will be displayed on the action that reveals the mystery symbol alan.bonusaction.roll= # alan.bonusaction.roll - description: Tracking info on every roll alan.bonuswin.type.coin= # alan.bonuswin.type.coin - description: Will be displayed when landing on coin wins in the board game alan.bonuswin.type.feature= # alan.bonuswin.type.feature - description: Will be displayed when landing on feature wins in the board game alan.bonuswin.type.mystery= # alan.bonuswin.type.mystery - description: Will be displayed when landing on mystery wins in the board game alan.bonuswin.type.reroll= # alan.bonuswin.type.reroll - description: Will be displayed when landing on reroll wins in the board game alan.bonuswin.value.randomwilds= # alan.bonuswin.value.randomwilds - description: Will be displayed when landing on random wilds feature wins in the board game alan.bonuswin.value.shuffle= # alan.bonuswin.value.shuffle - description: Will be displayed when landing on shuffle feature wins in the board game alan.bonuswin.value.stickywin= # alan.bonuswin.value.stickywin - description: Will be displayed when landing on sticky win feature wins in the board game alan.bonuswin.value.unrevealed= # alan.bonuswin.value.unrevealed - description: Will be displayed when landing on mystery wins in the board game alan.bonuswin.value.wildreels= # alan.bonuswin.value.wildreels - description: Will be displayed when landing on wild reels feature wins in the board game alan.diceoutcome= # alan.diceoutcome - description: Will be displayed on every roll alan.randomfeature.randomwilds= # alan.randomfeature.randomwilds - description: Text to appear on the tracking page, when the feature is activated. alan.randomfeature.shuffle= # alan.randomfeature.shuffle - description: Text to appear on the tracking page, when the feature is activated. alan.randomfeature.stickywin= # alan.randomfeature.stickywin - description: Text to appear on the tracking page, when the feature is activated. alan.randomfeature.wildreels= # alan.randomfeature.wildreels - description: Text to appear on the tracking page, when the feature is activated. alan.rollsleft= # alan.rollsleft - description: Will be displayed on all actions in the board game aloha.classicFreespins= # aloha.classicFreespins - description: aloha.maxFreespins= # aloha.maxFreespins - description: bet.21plus3= # bet.21plus3 - description: bet.anyPair= # bet.anyPair - description: bet.current= # bet.current - description: bet.initial= # bet.initial - description: bet.insurance= # bet.insurance - description: bet.perfectPairs= # bet.perfectPairs - description: bj2020Flush= # bj2020Flush - description: language.xml string FLUSH. A hand in a card game where the player has all cards of the same suit e.g. all hearts, all diamonds, all clubs, all spades. bs2.bonus.extra_win= # bs2.bonus.extra_win - description: Game tracking text bs2.bonus.great_treasure_win= # bs2.bonus.great_treasure_win - description: Game tracking text bs2.bonus.has_scatter= # bs2.bonus.has_scatter - description: Game tracking text bs2.bonus.scatters= # bs2.bonus.scatters - description: Game tracking text bs2.overlays= # bs2.overlays - description: Game tracking text bs2.wonRandomBG= # bs2.wonRandomBG - description: Game tracking text bs2.wonRandomFSS= # bs2.wonRandomFSS - description: Game tracking text cappedwin= # cappedwin - description: casDesFFSTrack= # casDesFFSTrack - description: casDesFSFSTrack= # casDesFSFSTrack - description: casDesGH1= # casDesGH1 - description: casDesGH2= # casDesGH2 - description: casDesGH3= # casDesGH3 - description: casDesGH4= # casDesGH4 - description: casDesGH5= # casDesGH5 - description: casholdem.dealerqualifies= # casholdem.dealerqualifies - description: character.health= # character.health - description: game tracking text for streetfighter 2 character.name= # character.name - description: game tracking text for streetfighter 2 chillieMultiTrack= # chillieMultiTrack - description: coinsCollected= # coinsCollected - description: coinsToAll= # coinsToAll - description: CoinsToOne= # CoinsToOne - description: collectGreen= # collectGreen - description: collectRed= # collectRed - description: collectYellow= # collectYellow - description: conan.freespins.option.freespin1= # conan.freespins.option.freespin1 - description: Game tracking conan.freespins.option.freespin2= # conan.freespins.option.freespin2 - description: Game tracking conan.freespins.option.freespin3= # conan.freespins.option.freespin3 - description: Game tracking conan.freespins.selected= # conan.freespins.selected - description: Game tracking cosmiceclipse.blackholefeature.active= # cosmiceclipse.blackholefeature.active - description: cosmiceclipse.blackholefeature.symbol= # cosmiceclipse.blackholefeature.symbol - description: deadoralive2.5additionalFreeSpins= # deadoralive2.5additionalFreeSpins - description: Game history: 5 additional Free Spins deadoralive2.additionalFreeSpin= # deadoralive2.additionalFreeSpin - description: Game history: Train Heist: additional Free spins deadoralive2.freespins.option.classic= # deadoralive2.freespins.option.classic - description: Old Saloon Free Spins header in history deadoralive2.freespins.option.classicMax= # deadoralive2.freespins.option.classicMax - description: High Noon Saloon header in history deadoralive2.freespins.option.increasingMultiplier= # deadoralive2.freespins.option.increasingMultiplier - description: Train Heist Free Spins header in history del_title.dealerHandNT= # del_title.dealerHandNT - description: Cloned for COMTST4-13427. Require Dealer term in English for all languages. dig.chest.awarded= # dig.chest.awarded - description: dig.featurenumber.active= # dig.featurenumber.active - description: dig.featurescatter.active= # dig.featurescatter.active - description: dig.featurewild.active= # dig.featurewild.active - description: dig.large.chest= # dig.large.chest - description: dig.medium.chest= # dig.medium.chest - description: dig.small.chest= # dig.small.chest - description: dig.sticky.wild= # dig.sticky.wild - description: dropnlocktracking= # dropnlocktracking - description: emoji.feature.destroy.instances.count= # emoji.feature.destroy.instances.count - description: emoji.feature.destroy.meter= # emoji.feature.destroy.meter - description: emoji.feature.destroy.name= # emoji.feature.destroy.name - description: emoji.feature.destroy_coins_win= # emoji.feature.destroy_coins_win - description: emoji.feature.long.wild.instances.count= # emoji.feature.long.wild.instances.count - description: emoji.feature.long.wild.meter= # emoji.feature.long.wild.meter - description: emoji.feature.long.wild.name= # emoji.feature.long.wild.name - description: emoji.feature.long_wild_reel= # emoji.feature.long_wild_reel - description: emoji.feature.multiplier= # emoji.feature.multiplier - description: emoji.feature.multiplier.feature= # emoji.feature.multiplier.feature - description: emoji.feature.multiplier.instances.count= # emoji.feature.multiplier.instances.count - description: emoji.feature.multiplier.meter= # emoji.feature.multiplier.meter - description: emoji.feature.overlay.instances.count= # emoji.feature.overlay.instances.count - description: emoji.feature.overlay.meter= # emoji.feature.overlay.meter - description: emoji.feature.overlay.name= # emoji.feature.overlay.name - description: emoji.feature.overlay_symbol= # emoji.feature.overlay_symbol - description: emoji.feature.overlay_symbol_positions= # emoji.feature.overlay_symbol_positions - description: emoji.feature.sticky.wild.instances.count= # emoji.feature.sticky.wild.instances.count - description: emoji.feature.sticky.wild.meter= # emoji.feature.sticky.wild.meter - description: emoji.feature.sticky.wild.name= # emoji.feature.sticky.wild.name - description: emoji.feature.sticky_wild_symbol_positions= # emoji.feature.sticky_wild_symbol_positions - description: emoji.wincap= # emoji.wincap - description: expandingsymbol= # expandingsymbol - description: expandingsymbolexpansion= # expandingsymbolexpansion - description: expnandingsymbolpicked= # expnandingsymbolpicked - description: extrememode.1star= # extrememode.1star - description: extrememode.2star= # extrememode.2star - description: extrememode.none=無 # extrememode.none - description: feature.battle.wilds=Battle Wilds # feature.battle.wilds - description: feature.bonus=Bonus # feature.bonus - description: feature.bonus_wheel= # feature.bonus_wheel - description: feature.coin_win= # feature.coin_win - description: feature.fairy_wild_respin= # feature.fairy_wild_respin - description: feature.fairy_wild_spin= # feature.fairy_wild_spin - description: feature.fairyhansel_bonus= # feature.fairyhansel_bonus - description: feature.fairyred_bonus= # feature.fairyred_bonus - description: feature.five_hit= # feature.five_hit - description: feature.guaranteed_win_freespin= # feature.guaranteed_win_freespin - description: feature.linked.reels= # feature.linked.reels - description: feature.mirror_bonus= # feature.mirror_bonus - description: feature.mirror_respin= # feature.mirror_respin - description: feature.mystery.multiplier=Mystery Multiplier # feature.mystery.multiplier - description: feature.random_mirror= # feature.random_mirror - description: feature.random_wilds= # feature.random_wilds - description: feature.thoth=Thoth-Amon # feature.thoth - description: feature.tower.wilds=Tower Wilds # feature.tower.wilds - description: feature.wild_reels= # feature.wild_reels - description: feature.wild_reels_freespin= # feature.wild_reels_freespin - description: finn.randomfeature= # finn.randomfeature - description: finn.selectedcasino= # finn.selectedcasino - description: firePointerTrack= # firePointerTrack - description: freespins.played= # freespins.played - description: game history text funkmaster.basket_open=Dancing Wilds Hotspot 未被鎖定 # funkmaster.basket_open - description: funkmaster.expanding_reels=擴展軸 # funkmaster.expanding_reels - description: funkmaster.wild_dancing=Dancing Wild # funkmaster.wild_dancing - description: gametracking.currentlvlwin= # gametracking.currentlvlwin - description: action.avalanche=Avalanche # action.avalanche - description: action.bet\ higher= # action.bet\ higher - description: Action by player to predict that the next card is of higher value. action.bet\ lower= # action.bet\ lower - description: Action by player to predict that the next card is of lower value. action.bonusaction= # action.bonusaction - description: action.buy= # action.buy - description: language.xml string button_buyPN. In Blackjackp pontoon Buy, lets the player double the initial bet. action.call= # action.call - description: language.xml string button_call or button_call2. Action made by player to call/see the dealer's hand. action.changesymbol= # action.changesymbol - description: action.check= # action.check - description: button_check. Action made by the player to check/call for the next card in a card game without making a bet. (e.g. In Texas Holdem) action.clubs= # action.clubs - description: Action by player to pick a card from the suit Clubs. action.collect= # action.collect - description: language.xml string button_collect. Action made by player to collect winnings. action.deal=發牌 # action.deal - description: language.xml string button_deal. Action made by player to start the game/deal when bet is placed. action.death= # action.death - description: action.diamonds= # action.diamonds - description: Action by player to pick a card from the suit Diamonds. action.double= # action.double - description: language.xml string button_double. Action made by player to Double. Only available as a first action for each bet. When a player doubles an amount equal to the player initial bet is added to the table and they receive one extra card. action.doubleup= # action.doubleup - description: Refers to a Double Up feature. action.doupleupall= # action.doupleupall - description: Action by the player (in e.g. video poker)to Double Up all of their winnings in the double up game. action.doupleuphalf= # action.doupleuphalf - description: Action by the player (in e.g. video poker) to Double Up Half of their winnings in the double up game. action.draw= # action.draw - description: language.xml string button_draw. Action made by the player to draw the remaining cards. The cards are dealt by the dealer. action.drop=掉落 # action.drop - description: action.endbonus= # action.endbonus - description: action.evenmoney= # action.evenmoney - description: language.xml string button_evenmoney. Action made by player to accept Even Money when they have blackjack and the dealer has an Ace. action.fall= # action.fall - description: action.featurespin= # action.featurespin - description: action.featurespin.lower.case= # action.featurespin.lower.case - description: action.flopbet= # action.flopbet - description: Do not translate Flop. action.fold= # action.fold - description: language.xml string button_fold. Action made by player to throw away his/her cards. They lose their bet and the game round is over. action.fold.message= # action.fold.message - description: Beetle action.freefall= # action.freefall - description: action.freespin=FREE SPIN # action.freespin - description: action.headsortails= # action.headsortails - description: action.hearts= # action.hearts - description: Action by player to pick a card from the suit Hearts. action.hit= # action.hit - description: language.xml string button_hit. Action made by player to Hit. Gives the player a card. action.hold= # action.hold - description: Action made by player to Hold a card. This means that when cards are drawn, held cards are not replaced with new cards. action.init= # action.init - description: action.initbonus= # action.initbonus - description: action.initfreespin= # action.initfreespin - description: action.initjackpot= # action.initjackpot - description: action.insurance\:\ no= # action.insurance\:\ no - description: language.xml string button_noinsure. Action made by player in blackjack to say no to insurance. action.insurance\:\ yes= # action.insurance\:\ yes - description: language.xml string button_insurance. Action by player to buy insurance. Insurance, only available if dealer has an ace. The player can choose to make an insurance bet 0.5 of the initial bet. If the dealer gets blackjack the player wins 1.5 times their bet. action.insure= # action.insure - description: language.xml string button_insurance. Action by player to buy insurance. Insurance, only available if dealer has an ace. The player can choose to make an insurance bet 0.5 of the initial bet. If the dealer gets blackjack the player wins 1.5 times their bet. action.jmxinit= # action.jmxinit - description: action.letitride= # action.letitride - description: Do not translate action.level1= # action.level1 - description: action.level2= # action.level2 - description: action.level3= # action.level3 - description: action.match= # action.match - description: action.noevenmoney= # action.noevenmoney - description: language.xml string button_noevenmoney. Action made by player to decline Even Money when they have blackjack and the dealer has an Ace. action.noinsure= # action.noinsure - description: language.xml string button_noinsure. Action made by player in blackjack to say no to insurance. action.paytable= # action.paytable - description: action.pick= # action.pick - description: Action made by a player to pick (select) an option. action.pickbonus= # action.pickbonus - description: action.pickbonusitem= # action.pickbonusitem - description: action.pickbonuslocation= # action.pickbonuslocation - description: action.pickbonusrelic= # action.pickbonusrelic - description: action.picksymbol= # action.picksymbol - description: action.pickwintype= # action.pickwintype - description: action.platinum= # action.platinum - description: action.platinumaction= # action.platinumaction - description: action.play= # action.play - description: language.xml string button_play. Action made by player to play the hand/start the deal in a table game. action.policeofficer= # action.policeofficer - description: action.pull= # action.pull - description: language.xml string PULL. Action made by the player to pull/take back one of the initial bets. (e.g. in Let It Ride). action.raise= # action.raise - description: language.xml string button_raise. Action made by player to raise the bet (may be same amount as initial bet, or double depending on type of table game). action.reset= # action.reset - description: action.respin=Re-Spin # action.respin - description: action.riverbet= # action.riverbet - description: Do not translate River action.selectedbush= # action.selectedbush - description: action.selectwild= # action.selectwild - description: action.shiftreels= # action.shiftreels - description: action.shuffle= # action.shuffle - description: language.xml string button_switch. Action made by the player to switch/change the cards dealt (e.g. in HiLo Switch). action.spades= # action.spades - description: Action by player to pick a card from the suit Spades. action.spin=旋轉 # action.spin - description: language.xml string SPIN. Action made by player to spin the reels in a videoslot game. action.spinsymbol= # action.spinsymbol - description: action.split= # action.split - description: language.xml string button_split. Action made by player to Split. Only available if player gets 2 card of the same kind on the first 2 cards the can split and form two blackjack hands. action.stand= # action.stand - description: language.xml string button_stand. Action made by player to Stand. Allows player to stop getting cards and stay. action.start= # action.start - description: action.start\ supermeter= # action.start\ supermeter - description: Do not translate Supermeter. Action by player to start the Supermeter mode. action.stick= # action.stick - description: language.xml string button_stick. Action made by the player to stick (stand) in Blackjack Pontoon. Allows player to stop getting cards and stay. action.supermeter= # action.supermeter - description: action.superspin= # action.superspin - description: action.trade= # action.trade - description: Action made by the player to trade, or discard and drawn 1 or more cards (e.g. in Oasis Poker). action.transfer= # action.transfer - description: Transfer refers to the transfer of money. Often from one mode of a game to another. action.turnbet= # action.turnbet - description: Do not translate Turn. action.twist= # action.twist - description: language.xml string button_twist. Action made by player to get a card in Blackjack Pontoon. baccarat.bankerbet= # baccarat.bankerbet - description: Do not translate Banker baccarat.playerbet= # baccarat.playerbet - description: Do not translate Player back=返回 # back - description: beach.action.freespin= # beach.action.freespin - description: Do not translate Free Waves beach.action.respin= # beach.action.respin - description: beach.action.spin= # beach.action.spin - description: beach.action.wave= # beach.action.wave - description: beach.outcometype.basic= # beach.outcometype.basic - description: beach.outcometype.freespin= # beach.outcometype.freespin - description: Do not translate Free Waves beach.swap.none= # beach.swap.none - description: beach.title.freewavesleft= # beach.title.freewavesleft - description: Do not translate Free Waves beach.title.octopusmultiplier= # beach.title.octopusmultiplier - description: Do not translate Octopus Wild beach.title.swap= # beach.title.swap - description: beach.title.wavewin= # beach.title.wavewin - description: beetle.label.accumulatedwin= # beetle.label.accumulatedwin - description: beetle.label.betlevel=賭注等級 # beetle.label.betlevel - description: beetle.label.currentmultiplier= # beetle.label.currentmultiplier - description: beetle.label.fullplate= # beetle.label.fullplate - description: beetle.label.luckyspin= # beetle.label.luckyspin - description: Do not translate beetle.label.positions= # beetle.label.positions - description: beetle.label.scatter= # beetle.label.scatter - description: Do not translate beetle.label.special= # beetle.label.special - description: beetle.nullposition= # beetle.nullposition - description: Please N/A = Abbreviation for Not applicable. beetle.phase.endgame= # beetle.phase.endgame - description: beetle.phase.init= # beetle.phase.init - description: beetle.phase.none= # beetle.phase.none - description: beetle.phase.pickitem= # beetle.phase.pickitem - description: beetle.phase.reelspin= # beetle.phase.reelspin - description: beetle.phase.roulettespin= # beetle.phase.roulettespin - description: beetle.specialnotice= # beetle.specialnotice - description: Do not translate Bug Collector. beetle.state.stop= # beetle.state.stop - description: beetle.title.accumulatedwinning= # beetle.title.accumulatedwinning - description: beetle.title.bugcollector= # beetle.title.bugcollector - description: beetle.title.flowerfrenzy= # beetle.title.flowerfrenzy - description: beetle.title.gameaction= # beetle.title.gameaction - description: beetle.title.gamestate= # beetle.title.gamestate - description: beetle.title.winpresentation= # beetle.title.winpresentation - description: bell= # bell - description: bet=賭注 # bet - description: bet.ways.won= # bet.ways.won - description: bettype.19to36= # bettype.19to36 - description: bettype.1st12= # bettype.1st12 - description: bettype.1to18= # bettype.1to18 - description: bettype.2nd12= # bettype.2nd12 - description: bettype.3rd12= # bettype.3rd12 - description: bettype.black= # bettype.black - description: bettype.column= # bettype.column - description: bettype.corner= # bettype.corner - description: bettype.even= # bettype.even - description: bettype.odd= # bettype.odd - description: bettype.red= # bettype.red - description: bettype.sixline= # bettype.sixline - description: bettype.split\ 0= # bettype.split\ 0 - description: bettype.split\ h= # bettype.split\ h - description: bettype.split\ v= # bettype.split\ v - description: bettype.straight= # bettype.straight - description: bettype.threeline= # bettype.threeline - description: betWays= # betWays - description: bingo.commoninfo= # bingo.commoninfo - description: bingo.jackpotmessage= # bingo.jackpotmessage - description: Blackjack bingo.label.jackpots= # bingo.label.jackpots - description: bingo.number= # bingo.number - description: bingo.numnotpicked= # bingo.numnotpicked - description: bingo.numpicked= # bingo.numpicked - description: bingo.numpickedinrow= # bingo.numpickedinrow - description: bingo.order= # bingo.order - description: black= # black - description: blackjack.cardstate.soft= # blackjack.cardstate.soft - description: A hand that contains an Ace when the ace is counted as either 1 or 10. blackjack.double= # blackjack.double - description: language.xml string button_double. Use that string if appropriate. The text shows with the amount paid to double in a hand of blackjack e.g. if the original bet was 5, the amount to double is 5. blackjack.label.handoutcome= # blackjack.label.handoutcome - description: The result of the blackjack hand e.g. Lost, Win, Push. blackjack.outcome.pontoon= # blackjack.outcome.pontoon - description: Do not translate. blue= # blue - description: bonusWin=奖励奖金 # bonusWin - description: boombrothers.title.cart= # boombrothers.title.cart - description: boombrothers.title.pos= # boombrothers.title.pos - description: boombrothers.title.steps= # boombrothers.title.steps - description: boombrothers.title.track= # boombrothers.title.track - description: boss= # boss - description: card.rank= # card.rank - description: career\ position= # career\ position - description: casholdem.antepayout= # casholdem.antepayout - description: Do not translate Ante. The amount won on the Ante bet. casholdem.bonusbet= # casholdem.bonusbet - description: Do not translate AA Bonus. This refers to the bet placed for an AA Bonus hand. casholdem.bonuspayout= # casholdem.bonuspayout - description: Do not translate AA Bonus. This is the amount won on the AA Bonus Hand in CasinoHoldem casholdem.callpayout= # casholdem.callpayout - description: Do not translate Call. The amount won on the call bet. casholdem.playeroutcome= # casholdem.playeroutcome - description: The outcome of the hand. For example, win, no win. casholdem.title.flop= # casholdem.title.flop - description: Do not Translate casholdem.title.player= # casholdem.title.player - description: casholdem.title.playerbonushand= # casholdem.title.playerbonushand - description: Do not translate AA Bonus. casholdem.title.river= # casholdem.title.river - description: Do not Translate casholdem.title.turn= # casholdem.title.turn - description: Do not Translate cherry= # cherry - description: coins=遊戲幣 # coins - description: column= # column - description: corner= # corner - description: COMTST-9836 dallas.title.averageweightedcoinvalue= # dallas.title.averageweightedcoinvalue - description: dallas.title.bonussymbolcount= # dallas.title.bonussymbolcount - description: dallas.title.coinsfrompump= # dallas.title.coinsfrompump - description: dallas.title.oilpump= # dallas.title.oilpump - description: dallas.title.symbolsinvested= # dallas.title.symbolsinvested - description: dallas.title.totalbonuscoins= # dallas.title.totalbonuscoins - description: dallas.title.totalcoins= # dallas.title.totalcoins - description: dealernotqualify= # dealernotqualify - description: dealerqualify= # dealerqualify - description: demolitionsquad.title.afterWildTransformation= # demolitionsquad.title.afterWildTransformation - description: demolitionsquad.title.beforeWildTransformation= # demolitionsquad.title.beforeWildTransformation - description: diamondhunt.title.bonusgame= # diamondhunt.title.bonusgame - description: diamondhunt.title.bonusitemsquantity= # diamondhunt.title.bonusitemsquantity - description: diamondhunt.title.choosed= # diamondhunt.title.choosed - description: diamondhunt.title.item= # diamondhunt.title.item - description: diamondhunt.title.sectorindex= # diamondhunt.title.sectorindex - description: dozen= # dozen - description: COMTST-9836 dracula.title.batfeature= # dracula.title.batfeature - description: Tracking string created for https://jira.netent.com/browse/COMTST4-444 dragonisland.title.active= # dragonisland.title.active - description: dragonisland.title.goldenwildmultiplier= # dragonisland.title.goldenwildmultiplier - description: dragonisland.title.inactive= # dragonisland.title.inactive - description: dragonisland.title.winbothways= # dragonisland.title.winbothways - description: egyptianheroes.title.goldenbetline= # egyptianheroes.title.goldenbetline - description: egyptianheroes.title.goldenbetlinemultiplier= # egyptianheroes.title.goldenbetlinemultiplier - description: elements.earth= # elements.earth - description: elements.fire= # elements.fire - description: elements.leadingelement= # elements.leadingelement - description: elements.none= # elements.none - description: elements.stormeels= # elements.stormeels - description: elements.stormmode= # elements.stormmode - description: elements.water= # elements.water - description: elements.wind= # elements.wind - description: even= # even - description: evenodd= # evenodd - description: COMTST-9836 evolution.title.evolutionfeature= # evolution.title.evolutionfeature - description: Do not translate Evolution evolution.title.levelup= # evolution.title.levelup - description: false=假 # false - description: FIVE_OF_KIND= # FIVE_OF_KIND - description: FLUSH= # FLUSH - description: fortune.title.nowheelspin= # fortune.title.nowheelspin - description: fortune.title.wheelspin= # fortune.title.wheelspin - description: frankenstein.title.linkedwildsreels= # frankenstein.title.linkedwildsreels - description: freespins=Free Spins # freespins - description: fruits.title.wildmultiplier= # fruits.title.wildmultiplier - description: Modifying text "Wild Wave Multiplier" to "Wild Multiplier" as the Fruit Case doesn't have any such feature. Raised in https://jira.netent.com/browse/COMTST4-13065 FULL_HOUSE= # FULL_HOUSE - description: goldengrimoire.myssym= # goldengrimoire.myssym - description: Golden Grimoire game goldengrimoire.stickymyssym= # goldengrimoire.stickymyssym - description: goldrush.note= # goldrush.note - description: goldtimer.info.nonudges= # goldtimer.info.nonudges - description: goldtimer.outcome.autocollected= # goldtimer.outcome.autocollected - description: goldtimer.outcome.maxwinreached= # goldtimer.outcome.maxwinreached - description: goldtimer.outcome.supermetercredit= # goldtimer.outcome.supermetercredit - description: goldtimer.title.after= # goldtimer.title.after - description: goldtimer.title.beforenudges= # goldtimer.title.beforenudges - description: goldtimer.title.nudges= # goldtimer.title.nudges - description: grape= # grape - description: green= # green - description: halfdozen= # halfdozen - description: LetItRide high= # high - description: hilo.cappedwin= # hilo.cappedwin - description: hilo.higher= # hilo.higher - description: hilo.lower= # hilo.lower - description: hilo.maxwin= # hilo.maxwin - description: hilo.playerlose= # hilo.playerlose - description: Do not translate Player hilo.playerselection= # hilo.playerselection - description: Do not translate Player. hilo.title.credit= # hilo.title.credit - description: hilo.title.pot= # hilo.title.pot - description: Refers to the progressive pot. hilo.title.time= # hilo.title.time - description: horserace.bettype.exacta= # horserace.bettype.exacta - description: horserace.bettype.place= # horserace.bettype.place - description: horserace.bettype.quinella= # horserace.bettype.quinella - description: horserace.bettype.show= # horserace.bettype.show - description: horserace.bettype.win=贏得 # horserace.bettype.win - description: horserace.title.amount= # horserace.title.amount - description: horserace.title.anim= # horserace.title.anim - description: horserace.title.bets= # horserace.title.bets - description: horserace.title.horse= # horserace.title.horse - description: horserace.title.horses= # horserace.title.horses - description: horserace.title.jackpot= # horserace.title.jackpot - description: horserace.title.jockey= # horserace.title.jockey - description: horserace.title.odds= # horserace.title.odds - description: horserace.title.place= # horserace.title.place - description: horserace.title.race= # horserace.title.race - description: horserace.title.racedetails= # horserace.title.racedetails - description: horserace.title.sim= # horserace.title.sim - description: horserace.title.url= # horserace.title.url - description: imperialriches.envelopecounter= # imperialriches.envelopecounter - description: imperoalriches.jackpotpot= # imperoalriches.jackpotpot - description: jackhammer.outcome.activereelisnull= # jackhammer.outcome.activereelisnull - description: jackhammer.outcome.reelisnull= # jackhammer.outcome.reelisnull - description: jackhammer.outcome.winsituationsisnull= # jackhammer.outcome.winsituationsisnull - description: joker= # joker - description: JPgameWin= # JPgameWin - description: junglegames.outcome.freespinsmultiplier= # junglegames.outcome.freespinsmultiplier - description: junglegames.pickwintype.coins= # junglegames.pickwintype.coins - description: junglegames.pickwintype.freespins= # junglegames.pickwintype.freespins - description: junglegames.title.pickedwintype= # junglegames.title.pickedwintype - description: keno.bonusbet= # keno.bonusbet - description: keno.bonuscounter= # keno.bonuscounter - description: keno.bonusnumbers= # keno.bonusnumbers - description: keno.drawnnumbers= # keno.drawnnumbers - description: keno.jackpotwin= # keno.jackpotwin - description: keno.selectednumbers= # keno.selectednumbers - description: keno.symbol.jh= # keno.symbol.jh - description: keno.title.bonusbet= # keno.title.bonusbet - description: keno.title.bonuscounter= # keno.title.bonuscounter - description: keno.title.bonushit= # keno.title.bonushit - description: keno.title.bonusnumbers= # keno.title.bonusnumbers - description: keno.title.bonusround= # keno.title.bonusround - description: keno.title.drawnnumbers= # keno.title.drawnnumbers - description: keno.title.freeround=免費回合 # keno.title.freeround - description: keno.title.hit= # keno.title.hit - description: keno.title.jackpotwin= # keno.title.jackpotwin - description: keno.title.jokerhat= # keno.title.jokerhat - description: keno.title.miss= # keno.title.miss - description: keno.title.normal= # keno.title.normal - description: keno.title.selectednumber= # keno.title.selectednumber - description: keno.title.selectednumbers= # keno.title.selectednumbers - description: label.ifthe= # label.ifthe - description: label.on= # label.on - description: label.the= # label.the - description: lemon= # lemon - description: letitride.maxwin= # letitride.maxwin - description: Punto Banco line= # line - description: low= # low - description: matching= # matching - description: megajoker.betline= # megajoker.betline - description: megajoker.cappedwin= # megajoker.cappedwin - description: megajoker.extendedcredit.info= # megajoker.extendedcredit.info - description: megajoker.gamemode.basic= # megajoker.gamemode.basic - description: megajoker.gamemode.extended= # megajoker.gamemode.extended - description: megajoker.jackpotwin= # megajoker.jackpotwin - description: megajoker.reel= # megajoker.reel - description: megajoker.scatter= # megajoker.scatter - description: megajoker.selecteddenomination= # megajoker.selecteddenomination - description: melon= # melon - description: NATURAL_ROYAL= # NATURAL_ROYAL - description: no= # no - description: notapplicable=N/A # notapplicable - description: Abbreviation for Not Applicable. notrackingdata.message= # notrackingdata.message - description: notrackingentries.message= # notrackingentries.message - description: oasispoker.playernewcards= # oasispoker.playernewcards - description: The new card drawn for the player. oasispoker.playertradecards= # oasispoker.playertradecards - description: The cards traded by the player. oasispoker.tradecost= # oasispoker.tradecost - description: The cost to draw new cards in Oasis Poker odd= # odd - description: orange= # orange - description: orderno= # orderno - description: outcome= # outcome - description: The outcome or result of a hand, round etc. outcome.3ofakind= # outcome.3ofakind - description: Refers to a RedDog outcome where the final cards are Three of a Kind. outcome.additional\ freespins\ won= # outcome.additional\ freespins\ won - description: outcome.big= # outcome.big - description: outcome.block= # outcome.block - description: outcome.bonus=Bonus # outcome.bonus - description: outcome.bonusgameended= # outcome.bonusgameended - description: outcome.bonusgameinit= # outcome.bonusgameinit - description: outcome.buy= # outcome.buy - description: outcome.chest= # outcome.chest - description: outcome.coins= # outcome.coins - description: outcome.come= # outcome.come - description: outcome.cons= # outcome.cons - description: Refers to a RedDog outcome where the inital cards are consecutive. outcome.crit= # outcome.crit - description: outcome.dontcome= # outcome.dontcome - description: outcome.dontpass= # outcome.dontpass - description: outcome.eleven= # outcome.eleven - description: outcome.failure= # outcome.failure - description: outcome.field= # outcome.field - description: outcome.free\ spin\ compensation\ win= # outcome.free\ spin\ compensation\ win - description: outcome.guilty= # outcome.guilty - description: outcome.hard= # outcome.hard - description: outcome.heads= # outcome.heads - description: outcome.hit= # outcome.hit - description: outcome.horn= # outcome.horn - description: outcome.index= # outcome.index - description: outcome.innocent= # outcome.innocent - description: outcome.jackpot= # outcome.jackpot - description: outcome.key= # outcome.key - description: outcome.large= # outcome.large - description: outcome.lay= # outcome.lay - description: outcome.laycomeodds= # outcome.laycomeodds - description: outcome.layodds= # outcome.layodds - description: outcome.lose= # outcome.lose - description: outcome.loss= # outcome.loss - description: outcome.lost= # outcome.lost - description: Specifies the outcome for a card hand. Lost means that the players hand lost and the dealers hand won. outcome.medium= # outcome.medium - description: outcome.multiplier=倍數 # outcome.multiplier - description: outcome.n/a= # outcome.n/a - description: outcome.not_matched= # outcome.not_matched - description: outcome.nowin= # outcome.nowin - description: Specifies the outcome for a game round. No win means the player did not win anything. outcome.null= # outcome.null - description: Please put in abbreviation for Not Available. outcome.overlayjackpot= # outcome.overlayjackpot - description: outcome.pair= # outcome.pair - description: Refers to a RedDog outcome where the intial two cards are a pair. outcome.pass= # outcome.pass - description: outcome.place= # outcome.place - description: outcome.push=平手 # outcome.push - description: language.xml string push. Push is a card game result: A tie hand between a dealer and a player. A round of play where neither the player nor the casino wins. The players bet is returned. outcome.race\ mystery\ win= # outcome.race\ mystery\ win - description: outcome.scatter= # outcome.scatter - description: outcome.scatter\ bonus= # outcome.scatter\ bonus - description: outcome.seven= # outcome.seven - description: outcome.small= # outcome.small - description: outcome.spread= # outcome.spread - description: Refers to a RedDog outcome where the initial or final two cards are a spread between 1 and 11. That is, neither consecutive cards nor a pair. outcome.sub= # outcome.sub - description: outcome.success= # outcome.success - description: outcome.sym1= # outcome.sym1 - description: outcome.tails= # outcome.tails - description: outcome.takecomeodds= # outcome.takecomeodds - description: outcome.takeodds= # outcome.takeodds - description: outcome.win=贏得 # outcome.win - description: Specifies the outcome for a game round. Win means the player won. outcome.wininformation= # outcome.wininformation - description: outcometype.5cardstrick= # outcometype.5cardstrick - description: language.xml string FIVE_OF_A_KIND. A hand in a card game where a wild card or joker is used to form five of a kind. outcometype.arrow= # outcometype.arrow - description: outcometype.bad_guy= # outcometype.bad_guy - description: outcometype.basic=基本 # outcometype.basic - description: outcometype.blackjack= # outcometype.blackjack - description: Do not Translate. outcometype.bonus=Bonus # outcometype.bonus - description: outcometype.bonus.games= # outcometype.bonus.games - description: outcometype.bugcollector= # outcometype.bugcollector - description: outcometype.bust= # outcometype.bust - description: language.xml string bust. Indicator that a blackjack hand has bust i.e. gone over 21. outcometype.buy= # outcometype.buy - description: outcometype.coin= # outcometype.coin - description: outcometype.coins= # outcometype.coins - description: outcometype.coinwin= # outcometype.coinwin - description: outcometype.doubleup= # outcometype.doubleup - description: Refers to a Double Up feature. outcometype.ended= # outcometype.ended - description: outcometype.evenmoney= # outcometype.evenmoney - description: outcometype.extra_coins= # outcometype.extra_coins - description: outcometype.extra_life= # outcometype.extra_life - description: outcometype.fiveofakind= # outcometype.fiveofakind - description: outcometype.flowerfrenzy= # outcometype.flowerfrenzy - description: outcometype.flush= # outcometype.flush - description: language.xml string FLUSH. A hand in a card game where the player has all cards of the same suit e.g. all hearts, all diamonds, all clubs, all spades. outcometype.four_of_a_kind= # outcometype.four_of_a_kind - description: language.xml string FOUR_OF_A_KIND. A hand in a card game where the player has four cards of the same value e.g. 4 fives, or 4 kings etc. outcometype.fourdeuces= # outcometype.fourdeuces - description: outcometype.fourofakind= # outcometype.fourofakind - description: language.xml string FOUR_OF_A_KIND. A hand in a card game where the player has four cards of the same value e.g. 4 fives, or 4 kings etc. outcometype.freespin=FREE SPIN # outcometype.freespin - description: outcometype.full_house= # outcometype.full_house - description: language.xml string FULL_HOUSE. A hand in a card game where the player has one pair, and three of a kind. outcometype.fullhouse= # outcometype.fullhouse - description: language.xml string FULL_HOUSE. A hand in a card game where the player has one pair, and three of a kind. outcometype.gameover= # outcometype.gameover - description: outcometype.high_card= # outcometype.high_card - description: language.xml string HIGH_CARD. A hand in a card game where the player holds a hand in which no two cards have the same rank, and the cards are not in a sequence or same suit.In this case, only the highest card counts. outcometype.highcard= # outcometype.highcard - description: language.xml string HIGH_CARD. A hand in a card game where the player holds a hand in which no two cards have the same rank, and the cards are not in a sequence or same suit.In this case, only the highest card counts. outcometype.insure= # outcometype.insure - description: Indicates player purchased insurance. Probably should use same text as property action.insure. outcometype.invalid= # outcometype.invalid - description: outcometype.jackpot= # outcometype.jackpot - description: outcometype.jacksorbetter= # outcometype.jacksorbetter - description: outcometype.kingsorbetter= # outcometype.kingsorbetter - description: outcometype.luckyspin= # outcometype.luckyspin - description: outcometype.multiplier=倍數 # outcometype.multiplier - description: outcometype.naturalroyalflush= # outcometype.naturalroyalflush - description: outcometype.normal= # outcometype.normal - description: outcometype.not_scratchable= # outcometype.not_scratchable - description: outcometype.notrevealable= # outcometype.notrevealable - description: outcometype.notrevealed= # outcometype.notrevealed - description: outcometype.pair= # outcometype.pair - description: language.xml string PAIR. A hand in a card game where the player holds two cards of the same rank/rank e.g. two aces or two fives etc. outcometype.pairofjacks= # outcometype.pairofjacks - description: outcometype.pairofjacksinspades= # outcometype.pairofjacksinspades - description: outcometype.picksymbol= # outcometype.picksymbol - description: outcometype.pickwintype= # outcometype.pickwintype - description: outcometype.platinum= # outcometype.platinum - description: outcometype.push=平手 # outcometype.push - description: language.xml string push. Card game result: A tie hand between a dealer and a player. A round of play where neither the player nor the casino wins. The players bet is returned. outcometype.revealed= # outcometype.revealed - description: outcometype.royal_flush= # outcometype.royal_flush - description: language.xml string ROYAL_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit. outcometype.royalflush= # outcometype.royalflush - description: language.xml string ROYAL_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit. outcometype.royalstraightflush= # outcometype.royalstraightflush - description: language.xml string ROYAL_STRAIGHT_FLUSH. A hand in a card game where the player holds an ace high straight flush i.e. Ace, King, Queen, Jack, 10 of the same suit. outcometype.scratch= # outcometype.scratch - description: outcometype.scratched= # outcometype.scratched - description: outcometype.second_chance= # outcometype.second_chance - description: outcometype.singlejack= # outcometype.singlejack - description: outcometype.spin=旋轉 # outcometype.spin - description: outcometype.straight= # outcometype.straight - description: language.xml string STRAIGHT. A hand in a card game where the player holds consecutive cards of mixed suits. e.g. in a three card poker hand 2-3-4 or 2-3-4-5-6 in a five card poker hand. outcometype.straight_flush= # outcometype.straight_flush - description: language.xml string STRAIGHT_FLUSH. A hand in a card game where the player holds consecutive cards in the same suit e.g. 4-5-6-7-8 of hearts. outcometype.straightflush= # outcometype.straightflush - description: language.xml string STRAIGHT_FLUSH. A hand in a card game where the player holds consecutive cards in the same suit e.g. 4-5-6-7-8 of hearts. outcometype.supermeter= # outcometype.supermeter - description: Do not translate Supermeter. outcometype.tensorbetter= # outcometype.tensorbetter - description: language.xml string WIN_TENS_OR_BETTER. A hand in a card game where the player does not have a pair, straight, or flush but has a 10 or better. outcometype.three_of_a_kind= # outcometype.three_of_a_kind - description: language.xml string THREE_OF_A_KIND. A hand in a card game where the player holds three cards of the same value/rank e.g. three fives, three queens outcometype.threeofakind= # outcometype.threeofakind - description: language.xml string THREE_OF_A_KIND. A hand in a card game where the player holds three cards of the same value/rank e.g. three fives, three queens. outcometype.two_pairs= # outcometype.two_pairs - description: language.xml string TWO_PAIRS. A hand in a card game where the player holds two pairs e.g. two kings and two sevens. outcometype.twopairs= # outcometype.twopairs - description: language.xml string TWO_PAIRS. A hand in a card game where the player holds two pairs e.g. two kings and two sevens. outcometype.unknown= # outcometype.unknown - description: outcometype.unrevealed= # outcometype.unrevealed - description: outcometype.unscratched= # outcometype.unscratched - description: payoutname.column= # payoutname.column - description: payoutname.corner= # payoutname.corner - description: payoutname.dozen= # payoutname.dozen - description: payoutname.green= # payoutname.green - description: payoutname.halfdozen= # payoutname.halfdozen - description: payoutname.highlow= # payoutname.highlow - description: payoutname.oddeven= # payoutname.oddeven - description: payoutname.redblack= # payoutname.redblack - description: payoutname.sixline= # payoutname.sixline - description: payoutname.split= # payoutname.split - description: payoutname.straight= # payoutname.straight - description: payoutname.threeline= # payoutname.threeline - description: Do not translate. payoutname.topline= # payoutname.topline - description: European Roulette game tracking string puntobanco.bancobet= # puntobanco.bancobet - description: Do not translate Banco puntobanco.bancocards= # puntobanco.bancocards - description: Do not translate Banco puntobanco.puntobet= # puntobanco.puntobet - description: Do not translate Punto puntobanco.puntocards= # puntobanco.puntocards - description: Do not translate Punto purple= # purple - description: QUADS= # QUADS - description: red= # red - description: redblack = # redblack - description: COMTST-9836 reddog.anteraise= # reddog.anteraise - description: Heading for type of bet. Do not translate Ante. This is a column heading that shows the Ante or Raise bet. reddog.autocollect= # reddog.autocollect - description: Message to player. reddog.betraise.ante= # reddog.betraise.ante - description: Do not translate. reddog.dealoutcome.set= # reddog.dealoutcome.set - description: Refers to a RedDog outcome where the final cards are Three of a Kind. reddog.firstinitcard= # reddog.firstinitcard - description: Heading for first initial card dealt in Red Dog. reddog.lastcard= # reddog.lastcard - description: Heading for last card dealt in Red Dog. reddog.paytable= # reddog.paytable - description: Please leave P as P but translate Pot to the same word used in the property reddog.pot reddog.paytable.keepbetmessage= # reddog.paytable.keepbetmessage - description: reddog.paytable.simplewin= # reddog.paytable.simplewin - description: reddog.pot= # reddog.pot - description: Pot is the text accompaning the amount of money in the pot. reddog.progressiveplay= # reddog.progressiveplay - description: Information text displayed with the detailed game round information. reddog.secinitcard= # reddog.secinitcard - description: Heading for second initial card dealt in Red Dog. reddog.state.progressive= # reddog.state.progressive - description: Refers to progressive betting option in RedDog. relicraiders.bonusitemabbreviations=Bonus 項目縮略詞 # relicraiders.bonusitemabbreviations - description: relicraiders.bonuslocationabbreviations= # relicraiders.bonuslocationabbreviations - description: relicraiders.bonusrelicabbreviations= # relicraiders.bonusrelicabbreviations - description: relicraiders.freespinsabbreviations= # relicraiders.freespinsabbreviations - description: relicraiders.location= # relicraiders.location - description: relicraiders.location.active.info= # relicraiders.location.active.info - description: relicraiders.location.relic.info= # relicraiders.location.relic.info - description: relicraiders.relic= # relicraiders.relic - description: relicraiders.symbol.bonusitem.closed= # relicraiders.symbol.bonusitem.closed - description: relicraiders.symbol.bonusitem.open= # relicraiders.symbol.bonusitem.open - description: relicraiders.symbol.C.info=請注意,字母 C 表示關閉的項目。 # relicraiders.symbol.C.info - description: relicraiders.symbol.freespins.freespins= # relicraiders.symbol.freespins.freespins - description: relicraiders.symbol.freespins.multiplier= # relicraiders.symbol.freespins.multiplier - description: relicraiders.symbol.freespins.position= # relicraiders.symbol.freespins.position - description: relicraiders.symbol.location.active= # relicraiders.symbol.location.active - description: relicraiders.symbol.location.relic= # relicraiders.symbol.location.relic - description: relicraiders.symbol.O1000.info= # relicraiders.symbol.O1000.info - description: relicraiders.symbol.OB0.info= # relicraiders.symbol.OB0.info - description: relicraiders.symbol.OR300.info= # relicraiders.symbol.OR300.info - description: relicraiders.symbol.OW100.info= # relicraiders.symbol.OW100.info - description: relicraiders.symbol.P12S10M3.info= # relicraiders.symbol.P12S10M3.info - description: relicraiders.symbol.wintype.blank= # relicraiders.symbol.wintype.blank - description: relicraiders.symbol.wintype.relic= # relicraiders.symbol.wintype.relic - description: relicraiders.symbol.wintype.win= # relicraiders.symbol.wintype.win - description: relicraiders.title.bonusitems= # relicraiders.title.bonusitems - description: relicraiders.title.bonuslocations= # relicraiders.title.bonuslocations - description: relicraiders.title.bonusrelics= # relicraiders.title.bonusrelics - description: relicraiders.title.freespinsymbols= # relicraiders.title.freespinsymbols - description: relicraiders.title.pickedbonusitem= # relicraiders.title.pickedbonusitem - description: relicraiders.title.pickedbonuslocation= # relicraiders.title.pickedbonuslocation - description: relicraiders.title.pickedbonusrelic= # relicraiders.title.pickedbonusrelic - description: relicraiders.title.pickedfreespinsymbol= # relicraiders.title.pickedfreespinsymbol - description: robinhood.label.basegame= # robinhood.label.basegame - description: robinhood.label.collectedscatters= # robinhood.label.collectedscatters - description: robinhood.label.extrawild= # robinhood.label.extrawild - description: robinhood.label.freespins=Free Spins # robinhood.label.freespins - description: roulette.bets= # roulette.bets - description: roulette.graphically= # roulette.graphically - description: Text label that displays with a graphical representation of the bets and results for a roulette spin. roulette.list= # roulette.list - description: Text label that is used with a tabular representation of the bets and results for a roulette spin. roulette.payout= # roulette.payout - description: The payout that applies to the type of bet placed e.g. Even/Odd, Straight, Red/Black. roulette.position= # roulette.position - description: Column header for the position of a roulette bet e.g. a specific number, even numbers, odd numbers, red numbers, black numbers. roulette.symbol.bet= # roulette.symbol.bet - description: Please use the first letter for the word bet i.e. Bet = B roulette.symbol.win= # roulette.symbol.win - description: Please use the first letter for the word bet i.e. Win = W roulette.winningnumber= # roulette.winningnumber - description: roullete.bets= # roullete.bets - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.graphically= # roullete.graphically - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.list= # roullete.list - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.payout= # roullete.payout - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.position= # roullete.position - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.symbol.bet= # roullete.symbol.bet - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.symbol.win=W # roullete.symbol.win - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. roullete.winningnumber=獲勝數字 # roullete.winningnumber - description: Deliberate typo of "roullete" rather than "roulette" added due to this version being found in an existing tracking file, 17 January 2013. ROYAL_FLUSH= # ROYAL_FLUSH - description: SCATTER= # SCATTER - description: scratchticket.label.jackpotsymbol= # scratchticket.label.jackpotsymbol - description: Do not translate jackpot scratchticket.label.onnumber= # scratchticket.label.onnumber - description: scratchticket.state.gameover= # scratchticket.state.gameover - description: secretcode specific scratchticket.title.wintype= # scratchticket.title.wintype - description: scratchticket2.title.activebetfactor= # scratchticket2.title.activebetfactor - description: secretcode.basicbonusgame= # secretcode.basicbonusgame - description: secretcode.bonusgameended= # secretcode.bonusgameended - description: secretcode.chest= # secretcode.chest - description: secretcode.doubleup= # secretcode.doubleup - description: secretcode.doubleup.all= # secretcode.doubleup.all - description: secretcode.doubleup.collect= # secretcode.doubleup.collect - description: secretcode.doubleup.half= # secretcode.doubleup.half - description: secretcode.doubleupbonusgame= # secretcode.doubleupbonusgame - description: secretcode.key= # secretcode.key - description: secretcode.label.pickedwintype= # secretcode.label.pickedwintype - description: secretcode.outcome.freespinsmultiplier= # secretcode.outcome.freespinsmultiplier - description: sidebetoutcome= # sidebetoutcome - description: The result or outcome of the side bet. silentrun.ship= # silentrun.ship - description: Ship which is a target in a submarine game sixline= # sixline - description: COMTST-9836 slot.bomb= # slot.bomb - description: slot.bonusitemabbreviations=Bonus 項目縮略詞 # slot.bonusitemabbreviations - description: slot.direction.high= # slot.direction.high - description: slot.direction.low= # slot.direction.low - description: slot.direction.medium= # slot.direction.medium - description: slot.expired= # slot.expired - description: slot.expired.info= # slot.expired.info - description: slot.explanation= # slot.explanation - description: slot.fightbonus= # slot.fightbonus - description: slot.hit= # slot.hit - description: slot.hitwin= # slot.hitwin - description: slot.inlayer= # slot.inlayer - description: slot.inlevel= # slot.inlevel - description: slot.item=項目 # slot.item - description: slot.jackpot= # slot.jackpot - description: slot.label.freespins=Free Spins # slot.label.freespins - description: slot.label.freespinsymbols= # slot.label.freespinsymbols - description: slot.label.jackpotwon=獲勝 JACKPOT # slot.label.jackpotwon - description: slot.label.pickedfreespinsymbol= # slot.label.pickedfreespinsymbol - description: slot.label.reel= # slot.label.reel - description: slot.label.row=列 # slot.label.row - description: slot.label.starpositions= # slot.label.starpositions - description: slot.label.totalwinningsinbonusgame= # slot.label.totalwinningsinbonusgame - description: slot.label.valueexpired= # slot.label.valueexpired - description: slot.levels.info= # slot.levels.info - description: slot.miss= # slot.miss - description: slot.permanentvaluename.format= # slot.permanentvaluename.format - description: slot.permanentvaluename.info= # slot.permanentvaluename.info - description: slot.permanentvaluename.message= # slot.permanentvaluename.message - description: slot.phase.attacking= # slot.phase.attacking - description: slot.phase.defending= # slot.phase.defending - description: slot.phase.end= # slot.phase.end - description: slot.phase.initial= # slot.phase.initial - description: slot.phase.start= # slot.phase.start - description: slot.phase.treasure= # slot.phase.treasure - description: slot.phase.wheel1= # slot.phase.wheel1 - description: slot.phase.wheel2= # slot.phase.wheel2 - description: slot.phase.wheel3= # slot.phase.wheel3 - description: slot.position= # slot.position - description: slot.sin.envy= # slot.sin.envy - description: slot.sin.gluttony= # slot.sin.gluttony - description: slot.sin.greed= # slot.sin.greed - description: slot.sin.lust= # slot.sin.lust - description: slot.sin.pride= # slot.sin.pride - description: slot.sin.sloth= # slot.sin.sloth - description: slot.sin.wrath= # slot.sin.wrath - description: slot.sinkwin= # slot.sinkwin - description: slot.sinner.boy= # slot.sinner.boy - description: slot.sinner.mailman= # slot.sinner.mailman - description: slot.sinner.mobileman= # slot.sinner.mobileman - description: slot.sinner.pianoman= # slot.sinner.pianoman - description: slot.sinner.woman= # slot.sinner.woman - description: slot.starposition.bottom= # slot.starposition.bottom - description: slot.starposition.middle= # slot.starposition.middle - description: slot.starposition.other= # slot.starposition.other - description: slot.starposition.top= # slot.starposition.top - description: slot.starpositionsabbreviations= # slot.starpositionsabbreviations - description: slot.states.info= # slot.states.info - description: slot.symbol.C.info=請注意,字母 C 表示關閉的項目。 # slot.symbol.C.info - description: slot.symbol.L1G250.info= # slot.symbol.L1G250.info - description: slot.symbol.L1O250.info= # slot.symbol.L1O250.info - description: slot.symbol.O100.info=縮寫 O100 表示值為 100 的開放項目。 # slot.symbol.O100.info - description: slot.title.bonusgame= # slot.title.bonusgame - description: slot.title.chosenjockey= # slot.title.chosenjockey - description: slot.title.chosensin= # slot.title.chosensin - description: slot.title.chosensinner= # slot.title.chosensinner - description: slot.title.initialraid= # slot.title.initialraid - description: slot.title.items=項目 # slot.title.items - description: slot.title.level= # slot.title.level - description: slot.title.maingame= # slot.title.maingame - description: slot.title.match= # slot.title.match - description: slot.title.mob= # slot.title.mob - description: slot.title.pickeditem=挑選的項目 # slot.title.pickeditem - description: slot.title.player= # slot.title.player - description: slot.title.racemultiplier= # slot.title.racemultiplier - description: slot.title.racepositions= # slot.title.racepositions - description: slot.title.raceresults= # slot.title.raceresults - description: slot.title.sinspin= # slot.title.sinspin - description: slot.title.sinspincoinvalue= # slot.title.sinspincoinvalue - description: slot.title.sinspinswon= # slot.title.sinspinswon - description: slot.title.soulreaperbonusgame= # slot.title.soulreaperbonusgame - description: slot.title.soulscollected= # slot.title.soulscollected - description: slot.title.totalracewin= # slot.title.totalracewin - description: slot.title.totalsoulscollected= # slot.title.totalsoulscollected - description: slot.title.wincoins= # slot.title.wincoins - description: slot.treasurename.amulet1= # slot.treasurename.amulet1 - description: slot.treasurename.amulet2= # slot.treasurename.amulet2 - description: slot.treasurename.dagger= # slot.treasurename.dagger - description: slot.treasurename.potion= # slot.treasurename.potion - description: slot.treasurename.ring= # slot.treasurename.ring - description: slot.value=價值 # slot.value - description: slot.value.info= # slot.value.info - description: slot.win=贏得 # slot.win - description: soulometer= # soulometer - description: stage=階段 # stage - description: Stage of the game state.drawn= # state.drawn - description: state.game\ over= # state.game\ over - description: state.initialized= # state.initialized - description: STRAIGHT= # STRAIGHT - description: STRAIGHT_FLUSH= # STRAIGHT_FLUSH - description: threeline= # threeline - description: COMTST-9836 tiebet= # tiebet - description: Do not translate Tie title.accident= # title.accident - description: title.action=操作 # title.action - description: Action made by the player e.g. Deal, Stand, Call, Fold, Spin, Gamble. title.active= # title.active - description: title.adrenalinefreespins= # title.adrenalinefreespins - description: title.adrenalinefreespinsleft= # title.adrenalinefreespinsleft - description: title.ammunition= # title.ammunition - description: title.antebet= # title.antebet - description: Do not translate Ante. title.appliedmultiplier=應用的乘數 # title.appliedmultiplier - description: title.bankercard= # title.bankercard - description: title.bet=賭注 # title.bet - description: title.betincents= # title.betincents - description: title.betincoins= # title.betincoins - description: title.betlevel=投注級別 # title.betlevel - description: title.betlines=投注線 # title.betlines - description: title.betline\ (n)= # title.betline\ (n) - description: (n) is substituted with the betline number. title.betperline= # title.betperline - description: title.betways= # title.betways - description: title.betWaysWon= # title.betWaysWon - description: title for tracking page title.bonus=Bonus # title.bonus - description: title.bonusactiontype= # title.bonusactiontype - description: title.bonusgameid= # title.bonusgameid - description: title.bonuswin=Bonus 赢 # title.bonuswin - description: title.box=格子 # title.box - description: Box refers to a betting box at a casino table game. title.bullets= # title.bullets - description: title.callbet= # title.callbet - description: title.cards= # title.cards - description: Cards refers to the cards dealt in a casino table game. title.coinvalue=金幣值 # title.coinvalue - description: title.coinvalueincents= # title.coinvalueincents - description: title.coinwinsinbonuslevels= # title.coinwinsinbonuslevels - description: title.collected=已收集 # title.collected - description: title.collecteditems= # title.collecteditems - description: title.currentdamage= # title.currentdamage - description: title.danger= # title.danger - description: title.dealer=發牌者 # title.dealer - description: langauge.xml string dealer. The dealer is the player's opponent (the casino) in a single player game who deals the cards. title.dealercard= # title.dealercard - description: title.dealerHand= # title.dealerHand - description: title.dealwin= # title.dealwin - description: title.demoticket= # title.demoticket - description: title.details=詳情 # title.details - description: title.discospinsleft= # title.discospinsleft - description: Do not translate Disco Spins title.emptygrenadeexplosionarea= # title.emptygrenadeexplosionarea - description: title.end= # title.end - description: title.extendedcredit= # title.extendedcredit - description: title.extra.wild.mutiplier= # title.extra.wild.mutiplier - description: title.feature= # title.feature - description: title.features= # title.features - description: title.field= # title.field - description: title.fortunebet= # title.fortunebet - description: title.fortunewin= # title.fortunewin - description: title.fountain= # title.fountain - description: title.freedealmultiplier= # title.freedealmultiplier - description: title.freedeals= # title.freedeals - description: title.freedealsleft= # title.freedealsleft - description: title.freefalls=Free falls # title.freefalls - description: title.freefallsleft=剩餘的 Free Falls # title.freefallsleft - description: title.freespinscount= # title.freespinscount - description: title.freespinsleft=剩餘 Free Spins 次數 # title.freespinsleft - description: title.freespinsmeter= # title.freespinsmeter - description: title.gamemode= # title.gamemode - description: title.goldenwildmultiplier= # title.goldenwildmultiplier - description: title.grandtotals= # title.grandtotals - description: title.grenade= # title.grenade - description: title.guessed= # title.guessed - description: title.hand= # title.hand - description: Hand refers to the cards held in a card game by a player or dealer at any given time. title.handbet= # title.handbet - description: title.hands= # title.hands - description: title.handwin= # title.handwin - description: title.hitmanandvalue= # title.hitmanandvalue - description: title.ikewildtypewin= # title.ikewildtypewin - description: title.inactive= # title.inactive - description: title.islandwinning= # title.islandwinning - description: title.jackpotcollectorcuphit= # title.jackpotcollectorcuphit - description: title.jackpothit= # title.jackpothit - description: Will show the amount won after the text. title.jokermultiplier= # title.jokermultiplier - description: Do not translate Joker. title.kenny= # title.kenny - description: title.killedhitman= # title.killedhitman - description: title.layer= # title.layer - description: title.mainfeature= # title.mainfeature - description: title.marblescollected= # title.marblescollected - description: Will show the number of marbles collected after the text. title.minifeature= # title.minifeature - description: title.multiplier=倍數 # title.multiplier - description: Multiplier is the amount the win is multiplied by. title.multipliernotrans=Multiplier # title.multipliernotrans - description: Multiplier is the amount the win is multiplied by. title.mystery= # title.mystery - description: title.nextspinmultiplier= # title.nextspinmultiplier - description: title.number= # title.number - description: Used in game tracking title.numberofbetlines= # title.numberofbetlines - description: title.numberofcoins= # title.numberofcoins - description: title.openchestscreeninfo= # title.openchestscreeninfo - description: title.ordinarywinning= # title.ordinarywinning - description: title.phase= # title.phase - description: title.picked.bonus= # title.picked.bonus - description: title.picked.feature= # title.picked.feature - description: title.pickedfieldindex= # title.pickedfieldindex - description: title.pickedfieldtype= # title.pickedfieldtype - description: title.pickedfieldvalue=已選擇的欄位內容 # title.pickedfieldvalue - description: title.playercard= # title.playercard - description: title.playerhand= # title.playerhand - description: title.playerhands= # title.playerhands - description: title.race= # title.race - description: title.raidSpinsLeft= # title.raidSpinsLeft - description: title.redbackground= # title.redbackground - description: title.reel= # title.reel - description: title.reels=滾軸 # title.reels - description: Refers to the Reels on a Slot Machine. This is the title for a graphic image of the Reels in at Slot game. title.regularbets= # title.regularbets - description: title.regularwin= # title.regularwin - description: title.remaininglife= # title.remaininglife - description: title.reserved= # title.reserved - description: title.re-spinscount= # title.re-spinscount - description: title.result= # title.result - description: Refers to the result of a game round. title.result.final= # title.result.final - description: Heading for game tracking table. title.result.initial= # title.result.initial - description: title.round= # title.round - description: title.scratchsurface= # title.scratchsurface - description: title.shootshipscreeninfo= # title.shootshipscreeninfo - description: title.sidebet= # title.sidebet - description: title.sidebetwin= # title.sidebetwin - description: title.slotscreeninformation= # title.slotscreeninformation - description: title.specialwin= # title.specialwin - description: title.spinwin=旋轉獲勝 # title.spinwin - description: title.start= # title.start - description: title.state=狀態 # title.state - description: Refers to the state of a game. title.supermeter= # title.supermeter - description: Do not translate title.symbol= # title.symbol - description: title.symbolexplanations= # title.symbolexplanations - description: title.totalbet= # title.totalbet - description: title.totalbetonbonuslines= # title.totalbetonbonuslines - description: title.totalbonus=總 Bonus # title.totalbonus - description: title.totalbonuscoinwin= # title.totalbonuscoinwin - description: title.totalbonussofar=截至目前贏得的總 Bonus # title.totalbonussofar - description: title.totalbonuswin= # title.totalbonuswin - description: title.totaldamage= # title.totaldamage - description: title.totalwin=總贏額 # title.totalwin - description: title.type= # title.type - description: title.value=價值 # title.value - description: title.wall= # title.wall - description: title.ways.to.win =獲勝方法 # title.ways.to.win - description: title.ways.won =贏得的方式 # title.ways.won - description: title.wildmultiplier= # title.wildmultiplier - description: title.win=贏得 # title.win - description: langauge.xml string win. The amount in currency the player won. title.winbothways= # title.winbothways - description: title.wincombinations=獲勝組合 # title.wincombinations - description: title.winincents= # title.winincents - description: title.winincoins= # title.winincoins - description: title.winlines= # title.winlines - description: Refers to the winning bet lines on a spin of the reels in a slot game. This is the title for a graphic image showing the win lines from a winning spin of the reels. title.winningeggs= # title.winningeggs - description: title.winotherchest= # title.winotherchest - description: title.winothership= # title.winothership - description: title.winpattern= # title.winpattern - description: title.zombiescore= # title.zombiescore - description: Do not translate Zombie title.zonetype= # title.zonetype - description: treypoker.antebetoutcome= # treypoker.antebetoutcome - description: Do not translate Ante treypoker.antewin= # treypoker.antewin - description: Do not translate Ante treypoker.playbet= # treypoker.playbet - description: Do not translate Play treypoker.playbetoutcome= # treypoker.playbetoutcome - description: Do not translate Play treypoker.playwin= # treypoker.playwin - description: Do not translate Play treypoker.sidebetwin= # treypoker.sidebetwin - description: TRIPS= # TRIPS - description: true=真 # true - description: txholdem.message= # txholdem.message - description: Do not translate Ante, Flop, Turn, River. txholdem.title.communitycards= # txholdem.title.communitycards - description: Community cards are the common cards used by both the Dealer and Player to make up a texas holdem poker hand. type.info= # type.info - description: type.matching= # type.matching - description: type.multiplier=倍數 # type.multiplier - description: type.normal= # type.normal - description: unknown= # unknown - description: victoriousmax.classic= # victoriousmax.classic - description: text appears in game history victoriousmax.mathmode= # victoriousmax.mathmode - description: Information that says in game tracking if round played in MAX mode or classic mode. victoriousmax.max= # victoriousmax.max - description: text appears in game history vp.back= # vp.back - description: vp.collectcoins= # vp.collectcoins - description: Number of coins the player won (collected). vp.deuce= # vp.deuce - description: Do not translate. vp.direction.dummy= # vp.direction.dummy - description: vp.direction.highleft= # vp.direction.highleft - description: vp.direction.highright= # vp.direction.highright - description: vp.direction.lowleft= # vp.direction.lowleft - description: vp.direction.lowright= # vp.direction.lowright - description: vp.direction.middle= # vp.direction.middle - description: vp.goaliedirection= # vp.goaliedirection - description: vp.joker= # vp.joker - description: vp.pick.black= # vp.pick.black - description: vp.pick.clubs= # vp.pick.clubs - description: Red Dog vp.pick.diamonds= # vp.pick.diamonds - description: vp.pick.hearts= # vp.pick.hearts - description: vp.pick.red= # vp.pick.red - description: vp.pick.spades= # vp.pick.spades - description: vp.playcoins= # vp.playcoins - description: Number of coins the player played with. vp.playerdirection= # vp.playerdirection - description: vp.playerpick= # vp.playerpick - description: Refers to selection / pick made by player. vp.upcard= # vp.upcard - description: Refers to the card turned over after the selection / pick by the player in the gamble game in a video poker. yellow= # yellow - description: yes= # yes - description: gorillakingdom.collectedgolds= # gorillakingdom.collectedgolds - description: gorillakingdom.collectedgoldstotal= # gorillakingdom.collectedgoldstotal - description: gorillakingdom.extrafreespins= # gorillakingdom.extrafreespins - description: gorillakingdom.stage= # gorillakingdom.stage - description: greenChest= # greenChest - description: greenSeal= # greenSeal - description: GSEstJackpotWin= # GSEstJackpotWin - description: GSScrolledLen= # GSScrolledLen - description: GTfrankSpreadingWild= # GTfrankSpreadingWild - description: Game history lang for spreading wild heaven.feature= # heaven.feature - description: hell.feature= # hell.feature - description: hellskitchen.blueTeam= # hellskitchen.blueTeam - description: Please TRANSLATE EVERYTHING. Please, keep the capitalization. hellskitchen.feature_None= # hellskitchen.feature_None - description: hellskitchen.feature_RandomWildsBlue= # hellskitchen.feature_RandomWildsBlue - description: hellskitchen.feature_RandomWildsRed= # hellskitchen.feature_RandomWildsRed - description: hellskitchen.feature_X2Blue= # hellskitchen.feature_X2Blue - description: hellskitchen.feature_X2Red= # hellskitchen.feature_X2Red - description: hellskitchen.feature_X3Blue= # hellskitchen.feature_X3Blue - description: hellskitchen.feature_X3Red= # hellskitchen.feature_X3Red - description: hellskitchen.featureWheelItems= # hellskitchen.featureWheelItems - description: hellskitchen.pickAndClick_coinWin= # hellskitchen.pickAndClick_coinWin - description: hellskitchen.pickAndClick_X= # hellskitchen.pickAndClick_X - description: hellskitchen.pickAndClick_X2multiplier= # hellskitchen.pickAndClick_X2multiplier - description: hellskitchen.pickAndClick_X3multiplier= # hellskitchen.pickAndClick_X3multiplier - description: hellskitchen.redTeam= # hellskitchen.redTeam - description: hellskitchen.selectedTeamWon= # hellskitchen.selectedTeamWon - description: HiddenCoinsChestCoins= # HiddenCoinsChestCoins - description: HiddenCoinsFeatureWin= # HiddenCoinsFeatureWin - description: horserace.betslip.betamount= # horserace.betslip.betamount - description: Game tracking horserace.betslip.numberofspins= # horserace.betslip.numberofspins - description: horserace.betslip.spinsleft=剩餘旋轉次數 # horserace.betslip.spinsleft - description: Game tracking horserace.betslip.symbol= # horserace.betslip.symbol - description: Game tracking horserace.betslip.symbolscollected= # horserace.betslip.symbolscollected - description: Game tracking horserace.betslip.symbolstocollect= # horserace.betslip.symbolstocollect - description: Game tracking horserace.betslip.win= # horserace.betslip.win - description: Game tracking horserace.betslip.winamount= # horserace.betslip.winamount - description: Game tracking horserace.petersclassiccup= # horserace.petersclassiccup - description: horserace.race.positions= # horserace.race.positions - description: Game tracking horserace.race.progress= # horserace.race.progress - description: Used as column header in the bet slip table. horserace.race.selectedhorse= # horserace.race.selectedhorse - description: Game tracking horserace.race.win= # horserace.race.win - description: Game tracking horserace.race.winninghorse= # horserace.race.winninghorse - description: horserace.randomwilds.activated= # horserace.randomwilds.activated - description: Game tracking hotspotwin= # hotspotwin - description: insertcoin.activated= # insertcoin.activated - description: insertcoin.cost= # insertcoin.cost - description: instantwintracking= # instantwintracking - description: junglespirit.butterflyboost= # junglespirit.butterflyboost - description: junglespirit.freespins.option.bear= # junglespirit.freespins.option.bear - description: junglespirit.freespins.option.cobra= # junglespirit.freespins.option.cobra - description: junglespirit.freespins.option.crocodile= # junglespirit.freespins.option.crocodile - description: junglespirit.freespins.option.elephant= # junglespirit.freespins.option.elephant - description: junglespirit.freespins.option.snake= # junglespirit.freespins.option.snake - description: junglespirit.freespins.option.tiger= # junglespirit.freespins.option.tiger - description: junglespirit.freespins.selected= # junglespirit.freespins.selected - description: megatracking= # megatracking - description: megaways= # megaways - description: gametracking string ID miditracking= # miditracking - description: minitracking= # minitracking - description: moonshine.feature.active.name= # moonshine.feature.active.name - description: moonshine.feature.bonus.name= # moonshine.feature.bonus.name - description: moonshine.feature.bonus.times.bet= # moonshine.feature.bonus.times.bet - description: moonshine.feature.changesymbol.name= # moonshine.feature.changesymbol.name - description: moonshine.feature.changesymbol.position= # moonshine.feature.changesymbol.position - description: moonshine.feature.changesymbol.symbol= # moonshine.feature.changesymbol.symbol - description: moonshine.feature.freespin.added= # moonshine.feature.freespin.added - description: moonshine.feature.freespin.bothways= # moonshine.feature.freespin.bothways - description: moonshine.feature.freespin.left= # moonshine.feature.freespin.left - description: moonshine.feature.freespin.name= # moonshine.feature.freespin.name - description: moonshine.feature.freespin.played= # moonshine.feature.freespin.played - description: moonshine.freespin.name= # moonshine.freespin.name - description: mysterySymbolsAppear= # mysterySymbolsAppear - description: narcos.addedfreespin= # narcos.addedfreespin - description: narcos.goldlockupclusterpositions= # narcos.goldlockupclusterpositions - description: An ordered list of symbol positions that are upgraded by the upgrade type of Golden Locked Up symbol. narcos.goldlockupentry= # narcos.goldlockupentry - description: A header introducing information for each golden Lock'It symbol. This will be followed by (or somehow incorporate) a number to clarify the order of activation of golden Lock'It symbols when multiple symbols land in a single spin. narcos.goldlockupposition= # narcos.goldlockupposition - description: The position of the golden Locked Up symbol, in order to clarify the activation order in combination with the above narcos.goldlockupentry string. narcos.goldlockuptype= # narcos.goldlockuptype - description: The type of golden Locked Up symbol. narcos.goldlockupvalue= # narcos.goldlockupvalue - description: The value of the golden Locked Up. This is a generic field that will contain different values depending on the type of Locked Up symbol represented. narcos.labelreel= # narcos.labelreel - description: narcos.labelrow= # narcos.labelrow - description: narcos.respinsleft= # narcos.respinsleft - description: The number of Locked Up spins remaining during the locked up feature. nudgereel.triggered= # nudgereel.triggered - description: Text for game tracking to state that the Nudge Reel has activated. numberFSFirePointer= # numberFSFirePointer - description: numberMultiplierFirePointer= # numberMultiplierFirePointer - description: opponent.health= # opponent.health - description: game tracking text for streetfighter 2 opponent.name= # opponent.name - description: game tracking text for streetfighter 2 outcome.bonus_feature_pick= # outcome.bonus_feature_pick - description: outcome.bonus_wheel= # outcome.bonus_wheel - description: outcome.collect= # outcome.collect - description: outcome.dancingwildsymbols=Dancing Wild 符號 # outcome.dancingwildsymbols - description: outcome.double_up= # outcome.double_up - description: outcome.five_hit= # outcome.five_hit - description: outcome.jackpotsymbols= # outcome.jackpotsymbols - description: outcome.megajackpot= # outcome.megajackpot - description: outcome.midijackpot= # outcome.midijackpot - description: outcome.midijackpotx2= # outcome.midijackpotx2 - description: outcome.minijackpot= # outcome.minijackpot - description: outcome.minijackpotx2= # outcome.minijackpotx2 - description: outcome.minijackpotx3= # outcome.minijackpotx3 - description: outcome.nexttier= # outcome.nexttier - description: outcome.random_feature_pick= # outcome.random_feature_pick - description: outcome.scattersymbols= # outcome.scattersymbols - description: outcome.surrender= # outcome.surrender - description: outcome.wildsymbols= # outcome.wildsymbols - description: outcometype.anyPair= # outcometype.anyPair - description: outcometype.bonus_feature_pick= # outcometype.bonus_feature_pick - description: outcometype.bonus_wheel= # outcometype.bonus_wheel - description: outcometype.bonusspin= # outcometype.bonusspin - description: outcometype.butterflyspins= # outcometype.butterflyspins - description: outcometype.coin_wheel= # outcometype.coin_wheel - description: outcometype.coin_wheel_respin= # outcometype.coin_wheel_respin - description: outcometype.coin_wheel_spin= # outcometype.coin_wheel_spin - description: outcometype.coloredPair= # outcometype.coloredPair - description: outcometype.end_wheel= # outcometype.end_wheel - description: outcometype.gamble=Gamble # outcometype.gamble - description: outcometype.mixedPair= # outcometype.mixedPair - description: outcometype.perfectPair= # outcometype.perfectPair - description: outcometype.pickfreespin= # outcometype.pickfreespin - description: outcometype.potluck= # outcometype.potluck - description: outcometype.purchasefreespin= # outcometype.purchasefreespin - description: outcometype.respin=Re-Spin # outcometype.respin - description: outcometype.select_team= # outcometype.select_team - description: outcometype.spin_wheel= # outcometype.spin_wheel - description: outcometype.start_freespins= # outcometype.start_freespins - description: outcometype.suitedPair= # outcometype.suitedPair - description: outcometype.suitedTrips= # outcometype.suitedTrips - description: outcometype.super_freespin= # outcometype.super_freespin - description: outcometype.surrender= # outcometype.surrender - description: parthenon.scatter_meter= # parthenon.scatter_meter - description: parthenon.wild_feature= # parthenon.wild_feature - description: playerchoicetype.average= # playerchoicetype.average - description: playerchoicetype.random= # playerchoicetype.random - description: redChest= # redChest - description: redSeal= # redSeal - description: reelrush2.randomFeaturesWon= # reelrush2.randomFeaturesWon - description: reelrush2.startsuperfreespins= # reelrush2.startsuperfreespins - description: reelscoveredbyexpandingsymbol= # reelscoveredbyexpandingsymbol - description: rowscoveredbyexpandingsymbol= # rowscoveredbyexpandingsymbol - description: secretofthestones.wildreel= # secretofthestones.wildreel - description: secretofthestones.wildsymbol= # secretofthestones.wildsymbol - description: shangrila.freespin.keep= # shangrila.freespin.keep - description: shangrila.freespin.remove= # shangrila.freespin.remove - description: shangrila.randomfeature.triggered= # shangrila.randomfeature.triggered - description: Text for Game tracking stating that the feature has activated. shangrila.respin.triggered= # shangrila.respin.triggered - description: Text for Game tracking stating that the feature has activated. slot.label.butterflyspins= # slot.label.butterflyspins - description: slot.label.raidspins= # slot.label.raidspins - description: slot.label.winspins= # slot.label.winspins - description: Tracking string for Win Spins southpark2.health= # southpark2.health - description: spinWinCurrencies= # spinWinCurrencies - description: stage.tier1= # stage.tier1 - description: stage.tier2= # stage.tier2 - description: stage.tier3= # stage.tier3 - description: startingcashstackersymbols= # startingcashstackersymbols - description: superwildcombo.amount= # superwildcombo.amount - description: termStage= # termStage - description: title.actionraidspins= # title.actionraidspins - description: title.actionwildspins= # title.actionwildspins - description: tracking title.actionwinspins= # title.actionwinspins - description: title.activated= # title.activated - description: title.activefeatures= # title.activefeatures - description: title.activeframe= # title.activeframe - description: title.activemodifiers= # title.activemodifiers - description: title.additionalexpsymbolwin= # title.additionalexpsymbolwin - description: title.additionalfreespins= # title.additionalfreespins - description: title.after_fairy_surprise= # title.after_fairy_surprise - description: title.appliedkeysnumber= # title.appliedkeysnumber - description: title.attack.by= # title.attack.by - description: title.awardedMult=獎勵的 Multiplier # title.awardedMult - description: title.banker_hand= # title.banker_hand - description: title.battlewinner= # title.battlewinner - description: Game Tracking string for COMTST4-37 title.before_fairy_surprise= # title.before_fairy_surprise - description: title.bet_amount= # title.bet_amount - description: title.bet_spot= # title.bet_spot - description: title.bet_status_off= # title.bet_status_off - description: title.bet_status_on= # title.bet_status_on - description: title.blue.bird= # title.blue.bird - description: title.blueTeamMultiplier= # title.blueTeamMultiplier - description: title.blueTeamScore= # title.blueTeamScore - description: title.bonus_feature_trigger= # title.bonus_feature_trigger - description: title.bonus_game_win= # title.bonus_game_win - description: title.bonus_lastpick= # title.bonus_lastpick - description: title.bonusbet.placed= # title.bonusbet.placed - description: title.bonusbetbase= # title.bonusbetbase - description: title.bonusbetdouble= # title.bonusbetdouble - description: title.bonusbetlevel= # title.bonusbetlevel - description: title.bonusbettriple= # title.bonusbettriple - description: title.bonusgamespins=Bonus Game 旋轉 # title.bonusgamespins - description: title.bonusWheel= # title.bonusWheel - description: Tracking string title.bronze_medal= # title.bronze_medal - description: title.busterbones.busterfeature=Buster's Bones 功能 # title.busterbones.busterfeature - description: title.busterbones.bustersymbol=Buster Multiplier # title.busterbones.bustersymbol - description: title.busterbones.random.bones=Bone 符號 # title.busterbones.random.bones - description: title.busterbones.random.buster=Buster 符號 # title.busterbones.random.buster - description: title.busterbones.randomfeature=Random 功能 # title.busterbones.randomfeature - description: title.butterflyfrenzy= # title.butterflyfrenzy - description: Game tracking text title.butterflyspins= # title.butterflyspins - description: Game tracking text title.butterflyspinsleft= # title.butterflyspinsleft - description: title.buyfscost= # title.buyfscost - description: title.charge= # title.charge - description: title.classic= # title.classic - description: title.cluescollectedpower= # title.cluescollectedpower - description: title.cluescollectedspin= # title.cluescollectedspin - description: title.coin_win= # title.coin_win - description: title.coin_win_feature= # title.coin_win_feature - description: Game tracking text title.collectedScatter= # title.collectedScatter - description: title.collectedtokens= # title.collectedtokens - description: title.collection_sym3= # title.collection_sym3 - description: title.collection_sym4= # title.collection_sym4 - description: title.collection_sym5= # title.collection_sym5 - description: title.collection_sym6= # title.collection_sym6 - description: title.collection_sym7= # title.collection_sym7 - description: title.collectmeter= # title.collectmeter - description: title.colorBooster=Color Booster # title.colorBooster - description: title.colossal.basic.info= # title.colossal.basic.info - description: title.colossal.extra.info= # title.colossal.extra.info - description: title.colossal.fully_visible= # title.colossal.fully_visible - description: title.colossal.positions= # title.colossal.positions - description: title.colossal.respin.info= # title.colossal.respin.info - description: title.colossal.size= # title.colossal.size - description: title.colossalCrushFeature= # title.colossalCrushFeature - description: Tracking string title.colossalwilds= # title.colossalwilds - description: title.colossalwildsbazaar= # title.colossalwildsbazaar - description: Game tracking title.colossalwildsleft= # title.colossalwildsleft - description: Game tracking title.connected.symbols.positions= # title.connected.symbols.positions - description: title.cornelius.additionalCashDrops= # title.cornelius.additionalCashDrops - description: title.cornelius.cashDropsLeft= # title.cornelius.cashDropsLeft - description: title.cornelius.currentCashWin= # title.cornelius.currentCashWin - description: title.cornelius.delayedScatterCashWin= # title.cornelius.delayedScatterCashWin - description: title.cornelius.totalCashWin= # title.cornelius.totalCashWin - description: title.crosstowntraffic= # title.crosstowntraffic - description: Paytable Heading title.crushFeature=Crush 功能 # title.crushFeature - description: title.currentlevel= # title.currentlevel - description: title.currentstagepicks= # title.currentstagepicks - description: title.currentstagewin= # title.currentstagewin - description: title.damage= # title.damage - description: title.damage.by= # title.damage.by - description: title.deep_pockets= # title.deep_pockets - description: Do not translate Deep Pockets title.default.bird= # title.default.bird - description: title.destroy_feature_activated= # title.destroy_feature_activated - description: title.destroyedCupcakes=Cupcakes 贏得的 Multiplier # title.destroyedCupcakes - description: title.driveby= # title.driveby - description: title.dual_feature= # title.dual_feature - description: Game tracking text title.ESAdded= # title.ESAdded - description: title.evenmoneydeclined= # title.evenmoneydeclined - description: title.evenmoneytaken= # title.evenmoneytaken - description: title.expandingwild= # title.expandingwild - description: title.expandingWildActivated= # title.expandingWildActivated - description: title.explodedMilk=消失的 Milkshakes # title.explodedMilk - description: title.extra_wild_meter_value= # title.extra_wild_meter_value - description: title.extra_wilds_in_game= # title.extra_wilds_in_game - description: title.extrachance.played= # title.extrachance.played - description: title.extraFreespinsWon= # title.extraFreespinsWon - description: title.extrafreespinswon= # title.extrafreespinswon - description: title.extramultiplier= # title.extramultiplier - description: title.extrarows= # title.extrarows - description: title.extraspin= # title.extraspin - description: title.extratoken= # title.extratoken - description: title.extratokenamount= # title.extratokenamount - description: title.extremeMode=XXXtreme Spins # title.extremeMode - description: title.fairy_magic_spin= # title.fairy_magic_spin - description: title.fairy_surprise= # title.fairy_surprise - description: title.fairy_wonder_spin= # title.fairy_wonder_spin - description: title.fallingWildRespinActivated= # title.fallingWildRespinActivated - description: title.feature=功能 # title.feature - description: title.feature.bomber= # title.feature.bomber - description: Game Tracking String title.feature.carsmash= # title.feature.carsmash - description: title.feature.copycats = # title.feature.copycats - description: title.feature.heavy.wilds= # title.feature.heavy.wilds - description: title.feature.motorhead= # title.feature.motorhead - description: gAME TRACKING STRING title.feature.mysteryreel= # title.feature.mysteryreel - description: Game Tracking String title.feature.random.wilds= # title.feature.random.wilds - description: title.feature.spreading.wilds= # title.feature.spreading.wilds - description: title.feature.wildcombo= # title.feature.wildcombo - description: title.feature_bet= # title.feature_bet - description: title.feature_majorremoval=Major Reel Upgrade # title.feature_majorremoval - description: title.feature_minorremoval=Minor Reel Upgrade # title.feature_minorremoval - description: title.feature_morelines= # title.feature_morelines - description: title.feature_multiplier=Multiplier # title.feature_multiplier - description: title.feature_randomwilds= # title.feature_randomwilds - description: title.feature_spreadingwilds=Spreading Wilds # title.feature_spreadingwilds - description: title.feature_stackedsymbols= # title.feature_stackedsymbols - description: title.feature_stackedwilds=Stacked Wilds # title.feature_stackedwilds - description: title.feature_symboliswild= # title.feature_symboliswild - description: title.feature_symbolremoval= # title.feature_symbolremoval - description: title.featureinfo= # title.featureinfo - description: title.featurespins_morelines= # title.featurespins_morelines - description: title.featurespins_randomwilds= # title.featurespins_randomwilds - description: title.featurespins_stackedsymbols= # title.featurespins_stackedsymbols - description: title.featurespins_symboliswild= # title.featurespins_symboliswild - description: title.featurespins_symbolremoval= # title.featurespins_symbolremoval - description: title.featureSpinsLeft=剩餘 Feature Spins # title.featureSpinsLeft - description: title.featurespinsWon=贏得的 Feature Spins # title.featurespinsWon - description: title.featuresusedspin= # title.featuresusedspin - description: Game tracking title.featuresWonThisSpin=贏得的功能 # title.featuresWonThisSpin - description: title.finals= # title.finals - description: title.floor= # title.floor - description: The title for the floor the player is currently spinning at. title.forestTreasureFeature= # title.forestTreasureFeature - description: title.free_spins_won= # title.free_spins_won - description: title.freespins=Free Spins # title.freespins - description: title.freespins1_collected= # title.freespins1_collected - description: title.freespins1_feature= # title.freespins1_feature - description: Game tracking text title.freespins2_feature= # title.freespins2_feature - description: Game tracking text title.freespinsamount= # title.freespinsamount - description: title.freespinslevelincreased= # title.freespinslevelincreased - description: title.freespinsmultiplier= # title.freespinsmultiplier - description: Do not translate Free Spins. title.freespinsmultiplieruntrans= # title.freespinsmultiplieruntrans - description: title.freespinsWin=Free Spins # title.freespinsWin - description: title.fs_awarded= # title.fs_awarded - description: title.fs_meter_value= # title.fs_meter_value - description: title.fslevel= # title.fslevel - description: title.full= # title.full - description: title.gamble.bet.amount= # title.gamble.bet.amount - description: title.gamble.four.scatters.fs= # title.gamble.four.scatters.fs - description: title.gamble.selected.option= # title.gamble.selected.option - description: title.gamble.special.fs= # title.gamble.special.fs - description: title.gamble.status.collected= # title.gamble.status.collected - description: title.gamble.status.lost= # title.gamble.status.lost - description: title.gamble.status.win= # title.gamble.status.win - description: title.gamble.three.scatters.fs= # title.gamble.three.scatters.fs - description: title.gamblechance= # title.gamblechance - description: title.gambleWon= # title.gambleWon - description: title.goal= # title.goal - description: title.goldlockBS= # title.goldlockBS - description: https://jira.netent.com/browse/NARCOS-553 title.goldlockMult= # title.goldlockMult - description: Tracking string https://jira.netent.com/browse/NARCOS-553 title.goldlockUpg= # title.goldlockUpg - description: https://jira.netent.com/browse/NARCOS-553 title.goldlockVal= # title.goldlockVal - description: https://jira.netent.com/browse/NARCOS-553 title.green.bird= # title.green.bird - description: title.group.won= # title.group.won - description: title.gumdrops=Gumdrops # title.gumdrops - description: title.health= # title.health - description: title.health_points_remaining= # title.health_points_remaining - description: title.Health_points_remaining= # title.Health_points_remaining - description: title.hero.meter= # title.hero.meter - description: title.hot.reels.ids= # title.hot.reels.ids - description: title.hotlinesactive= # title.hotlinesactive - description: title.ice.world= # title.ice.world - description: title.increasesupermultiplier= # title.increasesupermultiplier - description: title.initial.milkshake1=初始 Milkshake 1(顏色、點數、Multiplier、Color Booster、Multiplier Booster) # title.initial.milkshake1 - description: title.initial.milkshake2=初始 Milkshake 2(顏色、點數、Multiplier、Color Booster、Multiplier Booster) # title.initial.milkshake2 - description: title.initial.milkshake3=初始 Milkshake 3(顏色、點數、Multiplier、Color Booster、Multiplier Booster) # title.initial.milkshake3 - description: title.initial.milkshake4=初始 Milkshake 4(顏色、點數、Multiplier、Color Booster、Multiplier Booster) # title.initial.milkshake4 - description: title.initial1=初始 Milkshake 1 # title.initial1 - description: title.initial2=初始 Milkshake 2 # title.initial2 - description: title.initial3=初始 Milkshake 3 # title.initial3 - description: title.initial4=初始 Milkshake 4 # title.initial4 - description: title.initialbonuspicks= # title.initialbonuspicks - description: title.initialcollectmeter= # title.initialcollectmeter - description: title.insurancedeclined= # title.insurancedeclined - description: title.insuranceused= # title.insuranceused - description: title.inventory= # title.inventory - description: Game tracking string for Wish master title.invisiblemanbonuscount= # title.invisiblemanbonuscount - description: Tho Total Griffin walking Wilds collected in Freespin title.item=項目 # title.item - description: title.jackpotwheel= # title.jackpotwheel - description: title.jackpotwin= # title.jackpotwin - description: title.keysapplied= # title.keysapplied - description: title.keyssaved= # title.keyssaved - description: title.knightsymbolscollected= # title.knightsymbolscollected - description: title.laddercoinwin= # title.laddercoinwin - description: title.ladderlevel= # title.ladderlevel - description: title.laddermeter= # title.laddermeter - description: title.ladderstep= # title.ladderstep - description: title.laddersymbol= # title.laddersymbol - description: title.ladderwinsofar= # title.ladderwinsofar - description: title.laserwilds= # title.laserwilds - description: title.lefthotspot= # title.lefthotspot - description: title.legendBoostDescription=Boost 符號激活 # title.legendBoostDescription - description: title.legendFallingWildDescription= # title.legendFallingWildDescription - description: gametracking string Ids title.legendHotspotDescription= # title.legendHotspotDescription - description: title.legendJackpotCollectionDescription= # title.legendJackpotCollectionDescription - description: gametracking string Ids title.legendSpreadingDescription=Spreading Wild 的位置 # title.legendSpreadingDescription - description: title.legendStackDescription=Stacked Wilds # title.legendStackDescription - description: title.legendStickingDescription= # title.legendStickingDescription - description: title.legendWildOnWildDescription= # title.legendWildOnWildDescription - description: gametracking string Id title.linkedwilds= # title.linkedwilds - description: Game tracking title.linkedwildsleft= # title.linkedwildsleft - description: Game tracking title.lion.count= # title.lion.count - description: title.lionspins= # title.lionspins - description: title.littlewing= # title.littlewing - description: Paytable Heading title.lockedup= # title.lockedup - description: title.lose= # title.lose - description: title.majorJackpotSymbolsCollected= # title.majorJackpotSymbolsCollected - description: gametracking string ID title.majorJackpotSymbolsCollectedThisSpin= # title.majorJackpotSymbolsCollectedThisSpin - description: gametracking string ID title.majorJackpotWon= # title.majorJackpotWon - description: gametracking string ID title.maskedPhantom= # title.maskedPhantom - description: title.mathmode= # title.mathmode - description: title.max= # title.max - description: title.milk.mode1=2 個 Milkshakes 和 1 個 Wild # title.milk.mode1 - description: title.milk.mode2=4 個 Milkshakes 和 2 個 Wild # title.milk.mode2 - description: title.milkshake1=Milkshake 1(顏色、點數、Multiplier、Color Booster、Multiplier Booster) # title.milkshake1 - description: title.milkshake2=Milkshake 2(顏色、點數、Multiplier、Color Booster、Multiplier Booster) # title.milkshake2 - description: title.milkshake3=Milkshake 3(顏色、點數、Multiplier、Color Booster、Multiplier Booster) # title.milkshake3 - description: title.milkshake4=Milkshake 4(顏色、點數、Multiplier、Color Booster、Multiplier Booster) # title.milkshake4 - description: title.milkshakeBlue=藍色 # title.milkshakeBlue - description: title.milkshakeColors=Milkshake 顏色 # title.milkshakeColors - description: title.milkshakeGreen=綠色 # title.milkshakeGreen - description: title.milkshakeMultiplier=Milkshake Multipliers # title.milkshakeMultiplier - description: title.milkshakeOrange=橙色 # title.milkshakeOrange - description: title.milkshakePoints=Milkshake 點數 # title.milkshakePoints - description: title.milkshakeRainbow=Rainbow # title.milkshakeRainbow - description: title.milkshakeRed=紅色 # title.milkshakeRed - description: title.miniJackpotSymbolsCollected= # title.miniJackpotSymbolsCollected - description: gametracking string ID title.miniJackpotSymbolsCollectedThisSpin= # title.miniJackpotSymbolsCollectedThisSpin - description: gametracking string ID title.miniJackpotWon= # title.miniJackpotWon - description: gametracking string ID title.minorJackpotSymbolsCollected= # title.minorJackpotSymbolsCollected - description: gametracking string ID title.minorJackpotSymbolsCollectedThisSpin= # title.minorJackpotSymbolsCollectedThisSpin - description: gametracking string ID title.minorJackpotWon= # title.minorJackpotWon - description: gametracking string ID title.miss= # title.miss - description: title.modifierwheeloutcome= # title.modifierwheeloutcome - description: title.monsterField= # title.monsterField - description: title.mulitplierwilds= # title.mulitplierwilds - description: Game tracking title.Mult=倍數 # title.Mult - description: https://jira.netent.com/browse/NARCOS-553 title.multFromSpin=在旋轉中贏得的 Multiplier # title.multFromSpin - description: title.multiplier_meter_value= # title.multiplier_meter_value - description: title.multiplierBooster=Multiplier Booster # title.multiplierBooster - description: title.multiplierwildsleft= # title.multiplierwildsleft - description: Game tracking title.mysterysymbolactivated= # title.mysterysymbolactivated - description: title.newRollingReels=新的 Rolling Reel # title.newRollingReels - description: title.nextgamemode= # title.nextgamemode - description: title.nextprogressivemultiplierin= # title.nextprogressivemultiplierin - description: title.nextretriggerinextrafreespins= # title.nextretriggerinextrafreespins - description: title.not_full= # title.not_full - description: title.nudge= # title.nudge - description: title.nudge.activated= # title.nudge.activated - description: title.nudge.offsets= # title.nudge.offsets - description: title.off= # title.off - description: title.on= # title.on - description: title.outcome= # title.outcome - description: title.overtime= # title.overtime - description: title.panther.count= # title.panther.count - description: title.pantherspins= # title.pantherspins - description: title.patternexpandedcrimezone= # title.patternexpandedcrimezone - description: title.pickclick= # title.pickclick - description: title.pickClickBonus= # title.pickClickBonus - description: title.picked_feature= # title.picked_feature - description: title.pickedgametype= # title.pickedgametype - description: title.pickeditems=選定的項目: # title.pickeditems - description: title.pickResult= # title.pickResult - description: title.picks= # title.picks - description: Game tracking text. title.picksleft= # title.picksleft - description: game tracking text. title.pink.bird= # title.pink.bird - description: title.playarea= # title.playarea - description: title.player= # title.player - description: title.player_hand= # title.player_hand - description: title.playerchoice= # title.playerchoice - description: title.point= # title.point - description: title.points= # title.points - description: title.policemanbonuscount= # title.policemanbonuscount - description: Tho Total Invisible Man walking Wilds collected in Freespin title.powerpoints=Powerpoints # title.powerpoints - description: title.progressivemultiplier= # title.progressivemultiplier - description: title.progressivemultiplierincrease= # title.progressivemultiplierincrease - description: title.purchasestarscost= # title.purchasestarscost - description: title.purplehazefeature= # title.purplehazefeature - description: Game tracking string title.purplehazefreespins= # title.purplehazefreespins - description: Paytable Heading title.quaterfinals= # title.quaterfinals - description: title.random.world= # title.random.world - description: title.random_feature_trigger= # title.random_feature_trigger - description: title.randomwild=Random Wild # title.randomwild - description: title.randomWildCount= # title.randomWildCount - description: title.randomWildDescription= # title.randomWildDescription - description: title.randomWildPosition= # title.randomWildPosition - description: title.red.hero= # title.red.hero - description: title.redguitar= # title.redguitar - description: Paytable Heading title.redTeamMultiplier= # title.redTeamMultiplier - description: title.redTeamScore= # title.redTeamScore - description: title.reel2Multiplier= # title.reel2Multiplier - description: title.reel3Multiplier= # title.reel3Multiplier - description: title.reel4Multiplier= # title.reel4Multiplier - description: title.reels.after.magnet= # title.reels.after.magnet - description: title.reels.before.magnet= # title.reels.before.magnet - description: title.reelsExpandedThisSpin=啟動轉軸 # title.reelsExpandedThisSpin - description: title.reelsOpenedAtStartOfSpin=啟動轉軸 # title.reelsOpenedAtStartOfSpin - description: title.remainingpicks= # title.remainingpicks - description: title.removedsymbols= # title.removedsymbols - description: title.replacement= # title.replacement - description: Game tracking title.respins.left= # title.respins.left - description: title.respinsleft= # title.respinsleft - description: title.respinswon= # title.respinswon - description: title.respunedreels= # title.respunedreels - description: title.result= # title.result - description: title.righthotspot= # title.righthotspot - description: title.rollingreelsmovements=Rolling Reel 移動 # title.rollingreelsmovements - description: title.rollingreelvalue=Rolling Reel 值 # title.rollingreelvalue - description: title.round_of_16= # title.round_of_16 - description: title.rtp=返回至玩家 # title.rtp - description: title.rudolfbonuscount= # title.rudolfbonuscount - description: title.santabonuscount= # title.santabonuscount - description: title.save= # title.save - description: title.save_failed= # title.save_failed - description: title.scattersamount= # title.scattersamount - description: title.secretxmaspicks= # title.secretxmaspicks - description: Game tracking text title.selectedfreespins= # title.selectedfreespins - description: The Selected Freespins title.selectedmulitplier= # title.selectedmulitplier - description: The Selected Multipplier title.selectedposition= # title.selectedposition - description: The integer position of the selected element title.selectedTeam= # title.selectedTeam - description: title.selectedtype= # title.selectedtype - description: The type of bonus item selected title.semifinals= # title.semifinals - description: title.silverbackattackfeature=Silverback Attack 功能 # title.silverbackattackfeature - description: title.simplerespinsleft= # title.simplerespinsleft - description: title.spinBet=旋轉投注 # title.spinBet - description: title.spinleft=剩餘旋轉次數 # title.spinleft - description: title.spins= # title.spins - description: title.spinsleft=剩餘旋轉次數 # title.spinsleft - description: title.spinsresetto3= # title.spinsresetto3 - description: Amount of Locked Up spins restored to 3. title.spreading.world= # title.spreading.world - description: title.stack.info= # title.stack.info - description: title.stack.positions= # title.stack.positions - description: title.stack.reel= # title.stack.reel - description: title.stackedSymbolSym= # title.stackedSymbolSym - description: title.stackedwilds= # title.stackedwilds - description: Game tracking title.stackedwildsleft= # title.stackedwildsleft - description: Game tracking title.stage= # title.stage - description: title.starburst.powerpots.tm=Starburst PowerPots™ # title.starburst.powerpots.tm - description: title.starfishAdded= # title.starfishAdded - description: title.starfishTotal= # title.starfishTotal - description: title.starpin= # title.starpin - description: title.stars= # title.stars - description: title.starspurchased= # title.starspurchased - description: title.starswon= # title.starswon - description: title.steps= # title.steps - description: title.storedkeys= # title.storedkeys - description: title.storm.path= # title.storm.path - description: title.strikesCollected= # title.strikesCollected - description: title.superfreespinsleft= # title.superfreespinsleft - description: title.superFreespinsWin= # title.superFreespinsWin - description: title.supermultiplier= # title.supermultiplier - description: title.superstars.board.position= # title.superstars.board.position - description: title.superstars.dice.counter= # title.superstars.dice.counter - description: title.superstars.dice.left= # title.superstars.dice.left - description: title.superstars.extralife.message= # title.superstars.extralife.message - description: title.superstars.finalgame.message= # title.superstars.finalgame.message - description: title.superstars.life.left= # title.superstars.life.left - description: title.superstars.prize.amount= # title.superstars.prize.amount - description: title.superstars.prize.collected.amount= # title.superstars.prize.collected.amount - description: title.superstars.prize.extralife.activation.message= # title.superstars.prize.extralife.activation.message - description: title.superstars.prize.increase.message= # title.superstars.prize.increase.message - description: title.superstars.replay.active= # title.superstars.replay.active - description: title.superstars.replay.message= # title.superstars.replay.message - description: title.superstars.sw.prizes= # title.superstars.sw.prizes - description: title.superstars.sw.respin.left= # title.superstars.sw.respin.left - description: title.superstars.win.type.dice= # title.superstars.win.type.dice - description: title.superstars.win.type.feature= # title.superstars.win.type.feature - description: title.superstars.win.type.prize=獎金 # title.superstars.win.type.prize - description: title.superstars.win.value.extralife= # title.superstars.win.value.extralife - description: title.superstars.win.value.extraspin= # title.superstars.win.value.extraspin - description: title.superstars.win.value.feature.wheel.die1= # title.superstars.win.value.feature.wheel.die1 - description: title.superstars.win.value.feature.wheel.die2= # title.superstars.win.value.feature.wheel.die2 - description: title.superstars.win.value.feature.wheel.plus1= # title.superstars.win.value.feature.wheel.plus1 - description: title.superstars.win.value.feature.wheel.random= # title.superstars.win.value.feature.wheel.random - description: title.superstars.win.value.feature.wheel.replay= # title.superstars.win.value.feature.wheel.replay - description: title.superstars.win.value.feature.wheel.upgrade= # title.superstars.win.value.feature.wheel.upgrade - description: title.superstars.win.value.finalgame= # title.superstars.win.value.finalgame - description: title.superstars.win.value.finn= # title.superstars.win.value.finn - description: title.superstars.win.value.gonzo= # title.superstars.win.value.gonzo - description: title.superstars.win.value.piggy= # title.superstars.win.value.piggy - description: title.superstars.win.value.prizeboost= # title.superstars.win.value.prizeboost - description: title.superstars.win.value.starbe= # title.superstars.win.value.starbe - description: title.superstars.win.value.sw= # title.superstars.win.value.sw - description: title.superstars.win.value.wheel= # title.superstars.win.value.wheel - description: title.sure_win= # title.sure_win - description: title.surrenderused= # title.surrenderused - description: title.sw2.activatedFeatures=激活的功能 # title.sw2.activatedFeatures - description: title.sw2.baseGameWinCapReached=達到主遊戲的獎勵上限 # title.sw2.baseGameWinCapReached - description: title.sw2.bombFeature=Bomb 功能 # title.sw2.bombFeature - description: title.sw2.bombsFeaturePositions=Bomb 符號位置 # title.sw2.bombsFeaturePositions - description: title.sw2.bombsPositions=在 Bomb 功能中移除的位置 # title.sw2.bombsPositions - description: title.sw2.clearerFeature=Blaster 功能 # title.sw2.clearerFeature - description: title.sw2.clearersPositions=在 Blaster 功能中移除的位置 # title.sw2.clearersPositions - description: title.sw2.collectedMultiplier=收集器中當前的獎金 # title.sw2.collectedMultiplier - description: title.sw2.columnClearerFeature=Column Blaster 功能 # title.sw2.columnClearerFeature - description: title.sw2.columnClearersFeaturePositions=Column Blaster 符號位置 # title.sw2.columnClearersFeaturePositions - description: title.sw2.columnClearersPositions=在 Column Blaster 功能中移除的位置 # title.sw2.columnClearersPositions - description: title.sw2.combo1Feature=Combo 1 功能 # title.sw2.combo1Feature - description: title.sw2.combo1FeaturePositions=Combo 1 符號位置 # title.sw2.combo1FeaturePositions - description: title.sw2.combo1Positions=在 Combo 1 功能中移除的位置 # title.sw2.combo1Positions - description: title.sw2.combo2Feature=Combo 2 功能 # title.sw2.combo2Feature - description: title.sw2.combo2FeaturePositions=Combo 2 符號位置 # title.sw2.combo2FeaturePositions - description: title.sw2.combo2Positions=在 Combo 2 功能中移除的位置 # title.sw2.combo2Positions - description: title.sw2.combo2Substitutions=在 Combo 2 功能中選擇的符號 # title.sw2.combo2Substitutions - description: title.sw2.combo3Feature=Combo 3 功能 # title.sw2.combo3Feature - description: title.sw2.combo3FeaturePositions=Combo 3 符號位置 # title.sw2.combo3FeaturePositions - description: title.sw2.combo3Positions=在 Combo 3 功能中移除的位置 # title.sw2.combo3Positions - description: title.sw2.combo3Substitutions=在 Combo 3 功能中選擇的符號 # title.sw2.combo3Substitutions - description: title.sw2.destroyerFeature=Zapper 功能 # title.sw2.destroyerFeature - description: title.sw2.destroyerFeaturePositions=Zapper 符號位置 # title.sw2.destroyerFeaturePositions - description: title.sw2.destroyerPositions=在 Zapper 功能中移除的位置 # title.sw2.destroyerPositions - description: title.sw2.destroyerSubstitutions=在 Zapper 功能中選擇的符號 # title.sw2.destroyerSubstitutions - description: title.sw2.featuresAwarded=獎勵的功能 # title.sw2.featuresAwarded - description: title.sw2.freeSpinsWin=Free Spins 獲勝 # title.sw2.freeSpinsWin - description: title.sw2.freespinsWon=贏得的 Free Spins: # title.sw2.freespinsWon - description: title.sw2.freespinWinCapReached=達到 Free Spins 的獎勵上限 # title.sw2.freespinWinCapReached - description: title.sw2.mainGameWin=主遊戲獲勝 # title.sw2.mainGameWin - description: title.sw2.meter.additionalFreespins=額外的 Free Spins # title.sw2.meter.additionalFreespins - description: title.sw2.meter.freespinsLevel=Free Spins 等級 # title.sw2.meter.freespinsLevel - description: title.sw2.meter.pointWinForAction=贏得的 Powerpoints # title.sw2.meter.pointWinForAction - description: title.sw2.meter.pointWinTotal=贏得的 Powerpoints 總數 # title.sw2.meter.pointWinTotal - description: title.sw2.rowClearerFeature=Row Blaster 功能 # title.sw2.rowClearerFeature - description: title.sw2.rowClearersFeaturePositions=Row Blaster 符號位置 # title.sw2.rowClearersFeaturePositions - description: title.sw2.rowClearersPositions=在 Row Blaster 功能中移除的位置 # title.sw2.rowClearersPositions - description: title.symbolamounts= # title.symbolamounts - description: title.symbolIsWildSyms= # title.symbolIsWildSyms - description: title.symbolname_sym3= # title.symbolname_sym3 - description: title.symbolname_sym4= # title.symbolname_sym4 - description: title.symbolname_sym5= # title.symbolname_sym5 - description: title.symbolname_sym6= # title.symbolname_sym6 - description: title.symbolname_sym7= # title.symbolname_sym7 - description: title.symbolremoval= # title.symbolremoval - description: title.symbolRemovalSyms= # title.symbolRemovalSyms - description: title.symbolwheeloutcome= # title.symbolwheeloutcome - description: title.tacofury.mode1=保證 1 次 Wild Explosion # title.tacofury.mode1 - description: title.tacofury.mode2=保證 2 次 Wild Explosion # title.tacofury.mode2 - description: title.tacofury.randomwildsactivation=用 Random Wilds 符號激活 Wild Explosion 功能之位置 # title.tacofury.randomwildsactivation - description: title.tacofury.wildreelactivation=用 Wild Reel 符號激活 Wild Explosion 功能之位置 # title.tacofury.wildreelactivation - description: title.tacofury.wildrowactivation=用 Wild Row 符號激活 Wild Explosion 功能之位置 # title.tacofury.wildrowactivation - description: title.tacofury.wildsplaced=Wild 符號的位置 # title.tacofury.wildsplaced - description: title.targetacquiredinthismanyclues= # title.targetacquiredinthismanyclues - description: title.themeparkpicksleft= # title.themeparkpicksleft - description: title.thisSpinActiveFeatures=激活功能 # title.thisSpinActiveFeatures - description: title.thisSpinCollectedSYM3= # title.thisSpinCollectedSYM3 - description: title.thisSpinCollectedSYM4= # title.thisSpinCollectedSYM4 - description: title.thisSpinCollectedSYM5= # title.thisSpinCollectedSYM5 - description: title.thisSpinCollectedSYM6= # title.thisSpinCollectedSYM6 - description: title.thisSpinCollectedSYM7= # title.thisSpinCollectedSYM7 - description: title.ticket= # title.ticket - description: title.tickets.conversion=從代幣中贏得的 Rapid Jackpot 入口 # title.tickets.conversion - description: title.tickets.random=神秘獲勝贏得的 Rapid Jackpot 入口 # title.tickets.random - description: title.ticketvalue= # title.ticketvalue - description: title.token=代幣 # title.token - description: title.tokens=代幣 # title.tokens - description: title.tokens.balance=代幣餘額 # title.tokens.balance - description: title.tokens.received=收集的代幣 # title.tokens.received - description: title.tokenscollectedinspin= # title.tokenscollectedinspin - description: title.topbonus= # title.topbonus - description: The title for the top floor bonus win, which happens when reaching floor 16. title.topbonus1= # title.topbonus1 - description: The title for the top floor bonus win, which happens when reaching floor 16. title.total= # title.total - description: title.total_wheel_win= # title.total_wheel_win - description: title.totalcoinscollected=收集的遊戲幣總數 # title.totalcoinscollected - description: title.totalCumulativeWin= # title.totalCumulativeWin - description: title.totalFreespinsWin=贏得的 Feature Spins 總計 # title.totalFreespinsWin - description: title.totalkeys= # title.totalkeys - description: title.totalMultiplier=總 Multiplier # title.totalMultiplier - description: title.totaltokens.balance.atcurrentbet=當前投注的總代幣餘額 # title.totaltokens.balance.atcurrentbet - description: title.totaltokens.collected=收集的總代幣 # title.totaltokens.collected - description: title.transform_feature= # title.transform_feature - description: Game tracking text title.treasuresofthesea.additionalFreeSpins= # title.treasuresofthesea.additionalFreeSpins - description: title.treasuresofthesea.collectedFreeSpins= # title.treasuresofthesea.collectedFreeSpins - description: title.treasuresofthesea.explosionFeatureCenter.pos= # title.treasuresofthesea.explosionFeatureCenter.pos - description: title.treasuresofthesea.explosionFeatureRemoved.pos= # title.treasuresofthesea.explosionFeatureRemoved.pos - description: title.treasuresofthesea.explosionFeatureWilds.pos= # title.treasuresofthesea.explosionFeatureWilds.pos - description: title.treasuresofthesea.meter.collected= # title.treasuresofthesea.meter.collected - description: title.treasuresofthesea.meter.executed= # title.treasuresofthesea.meter.executed - description: title.treasuresofthesea.meter.inactive= # title.treasuresofthesea.meter.inactive - description: title.treasuresofthesea.meter.progress= # title.treasuresofthesea.meter.progress - description: title.treasuresofthesea.mysteryFeature.pos= # title.treasuresofthesea.mysteryFeature.pos - description: title.treasuresofthesea.mysteryFeature.sym= # title.treasuresofthesea.mysteryFeature.sym - description: title.treasuresofthesea.mysteryOverlay.pos= # title.treasuresofthesea.mysteryOverlay.pos - description: title.treasuresofthesea.mysteryOverlay.sym= # title.treasuresofthesea.mysteryOverlay.sym - description: title.treasuresofthesea.randomWilds.pos= # title.treasuresofthesea.randomWilds.pos - description: title.treasuresofthesea.symbolRemoval.pos= # title.treasuresofthesea.symbolRemoval.pos - description: title.treasuresofthesea.symbolRemoval.syms= # title.treasuresofthesea.symbolRemoval.syms - description: title.turboboost= # title.turboboost - description: title.turboboostactivated= # title.turboboostactivated - description: title.turns= # title.turns - description: Game tracking string for Wish Master title.upgrade=升級 # title.upgrade - description: title.upgradedSymbols=升級後的符號 # title.upgradedSymbols - description: title.victorybonus= # title.victorybonus - description: title.walkAroundFeature= # title.walkAroundFeature - description: title.walkingmultiplierwild= # title.walkingmultiplierwild - description: title.walkingmultiplierwilds= # title.walkingmultiplierwilds - description: title.walkingwild= # title.walkingwild - description: title.wheellevelwin= # title.wheellevelwin - description: title.wild_feature= # title.wild_feature - description: Game tracking text title.wildoverlaysamount= # title.wildoverlaysamount - description: title.wildreel=Wild Reel # title.wildreel - description: title.wilds_activate_hero= # title.wilds_activate_hero - description: title.wildspins= # title.wildspins - description: tracking title.wildspinsleft= # title.wildspinsleft - description: tracking title.wildsreels= # title.wildsreels - description: title.wildsreelsamount= # title.wildsreelsamount - description: title.win.type= # title.win.type - description: Will be displayed on all actions in the board game title.win.value= # title.win.value - description: Will be displayed on all actions in the board game title.win.value.dice= # title.win.value.dice - description: title.win_amount= # title.win_amount - description: title.win_compensation= # title.win_compensation - description: title.winAfterMult=乘以 Multiplier 後的贏額 # title.winAfterMult - description: title.WinCapReached=達到獎勵上限 # title.WinCapReached - description: title.winninghand= # title.winninghand - description: title.winningmegaways= # title.winningmegaways - description: title.winspinsleft= # title.winspinsleft - description: Tracking string for Win Spins title.wishmasterfeature=Wish Master Feature # title.wishmasterfeature - description: title.wonfeature= # title.wonfeature - description: title.wonFeatures= # title.wonFeatures - description: title.world= # title.world - description: tornado.stormfeature.active= # tornado.stormfeature.active - description: tornado.tornadofeature.active= # tornado.tornadofeature.active - description: tornado.tornadofeature.collected.symbols= # tornado.tornadofeature.collected.symbols - description: tornado.tornadofeature.collected.symbols.total= # tornado.tornadofeature.collected.symbols.total - description: tornado.tornadofeature.symbol= # tornado.tornadofeature.symbol - description: totalMultiplierWon= # totalMultiplierWon - description: treasuresofthesea.feature.explosion= # treasuresofthesea.feature.explosion - description: treasuresofthesea.feature.mystery= # treasuresofthesea.feature.mystery - description: treasuresofthesea.feature.randomWilds= # treasuresofthesea.feature.randomWilds - description: treasuresofthesea.feature.symbolRemoval= # treasuresofthesea.feature.symbolRemoval - description: truncated=遊戲跟踪資料被截斷。 # truncated - description: up.arrow= # up.arrow - description: viking.beforewin= # viking.beforewin - description: wa.elementshotwin= # wa.elementshotwin - description: wa.fsactivated= # wa.fsactivated - description: wa.scatterswon= # wa.scatterswon - description: wa.shotsleft= # wa.shotsleft - description: wild.charger.value= # wild.charger.value - description: game tracking text for streetfighter 2 wildotron.checkwildotronfeature.active= # wildotron.checkwildotronfeature.active - description: wildotron.wildotronfeature.active= # wildotron.wildotronfeature.active - description: willysWheelWin= # willysWheelWin - description: win.21plus3= # win.21plus3 - description: win.anyPair= # win.anyPair - description: win.perfectPairs= # win.perfectPairs - description: WinningBaubles= # WinningBaubles - description: yellowChest= # yellowChest - description: yellowSeal= # yellowSeal - description: